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Korax Arena bots

Tue, 30 Dec 2003 21:50:21

RambOrc

<!-- m --><a class="postlink" href="http://www.doomworld.com/classicdoom/ports/index.php?platform=8">http://www.doomworld.com/classicdoom/po ... platform=8</a><!-- m --> Programmers, could you look at that stuff? AFAIK Vavoom has Skulltag bots, maybe one of the others is more advanced (dunno). Team mode and CTF capabilities would be important for Arena (besides deathmatch of course). There is also a HHexen download that has a partially implemented Assassin (no idea how far he got before Dumpster deleted his site back in 2001 or so). I've BTW started work on the Korax Arena concept, I hope to be able to post a concept document in the coming weeks here to be discussed in the team.
Sat, 03 Jan 2004 00:41:40

Firebrand

Hey I like the concept that "Doom Wars" manages, it looks interesting (of course it seems difficult on the programming side), but it could be a cool gameplay mod into KA, I don't know what you guys think <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> . I don't know, but Skulltag bots aren't the best, are they <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: --> , maybe the best choice for bots may be to ask for a newer bit of source code from Skulltag (containing the bots code), because the only source code that it's available to download it's the one that has the bots that come with Zdoom, or am I wrong?? (it could be)... Anyway, I will wait for the documentation on KA, I think it's a very cool project that we can use to make some cool gameplay mods, BTW are there any gameplay mods that you have already discussed before?
Sat, 03 Jan 2004 11:01:39

RambOrc

If you look at old posts from 2001, Kill the Heresiarch and some others were discussed in length back then.
Mon, 05 Jan 2004 18:40:06

dj_jl

I have SkullTag source code with improved bots, but not too good though. I think it was one of the latest versions that had bots in. And the latest versions of SkullTaghas no bots in it. BTW The Unreal Tournament game code should be a good source for bot AI.
Mon, 05 Jan 2004 20:08:23

RambOrc

We've been running KA pre-0.1 with the bots and they were disappointing, Fighters with Gauntlets and Axes kept shooting at each other. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Tue, 06 Jan 2004 08:05:39

dj_jl

I know that they ain't good, and currently I'm too limited to do anything serious.

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