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Kmod wad file

Mon, 31 Jul 2006 11:50:38

I looked at you guys' wad file for kmod. Good job with the sprites, especially the serpent man that crawls in the ground. Just one thing though. I'm not sure exactly how you have everything setup but there's no sound (music) what so ever in the wad and no flats. For the arena game are you guys still using the hexen stuff for most of it? It's probably a retarded question because it is a HEXEN "MOD". Are you guys ever going to do a completely new version of the game and make your improvements to everything? (Not saying it's bad, just saying I think that would be fun if I were in your position and could do everything). If you guys did a whole new version that would be fucking awesome. Have you ever thought of reproducing the game in a newer engine but with better looking versions of everything. (yes, hexen 2, but it's not hexen 1). Anyway, just another random thought. <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Mon, 31 Jul 2006 14:00:47


Something very similar is planned already, as for the sprites work, thanks Mago (the lead artist) is a great guy who makes awesome sprites (check the NPC characters in KDev if you don't believe me), I made some of the damage skins too, it was a hell of a work but it was fun to come with interesting ideas for them <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. As for your comments, for KA we will be using some Hexen resources for it, KMod needs you to own the original Hexen game, but KA will allow any user of Doom, Heretic and Hexen to play <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. We would like to keep the original sounds, maybe change some of them and add a lot of new ones for new weapons, enemies and whatnot <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. If you want, you can try KMod and/or KA in windows (I remember you posted something like "I can't run DosBox"), DOS it's not needed at all <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Mon, 31 Jul 2006 23:12:50

Yeh things run funny in xp pro. I kind of got strife to start working in vavoom but leaf portals saw into leaf. I don't know why the sectors would mutate, but whatever. Hopefully I can find an old shitty laptop that 200 mhz or something for all of my old games (my favorites for computer).

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