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KA: Thing flags change

Fri, 07 Nov 2008 15:15:10

Crimson Wizard

I came to a thought that we should use new thing flags to allow make maps for several game modes with some difference in things lying around for each mode, since tactics may differ. ------------- Programmers stuff ------------------- Basically we may use flags starting from 0x800 (2048), but this would require substituting some parts of the common progs (this is possible now), precisely the one which handles reading flags when spawning a thing during game, because there are some extra flags mentioned; probably they are used for compatibility with other ports, and not needed for KA at all. ------------- Programmers stuff ends ------------------- Deathmatch flag is the most important, I propose rename it to "Netmatch" just for convenience (but it will have all the same function in game). Then, other flags should be (at current point): 0x1000 = Capture the flag 0x2000 = Domination 0x4000 = Castle sweep 0x8000 = Football 0x10000 = Xmas Havoc Since DoomBuilder allows to customize thing flags there will be no problem with it. For other editors, like WadAuthor, I suggest using Single Player flag as "All modes" or "Always", that is if Single player is checked it will automatically count as all modes checked.
Fri, 07 Nov 2008 17:15:22


Hmm, I don't know how easy it'll be to replace that stuff, I agree with you that it'll make things easier for us to develop (specially for later gameplay mode implementations). But I don't know if it could have any other problems with Vavoom's features later in the road...

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