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KA total overhaul concept

Mon, 28 Mar 2011 14:18:16

Crimson Wizard

<!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P --> 1. Each player class has to have certain style of combat. E.g. Fighter focuses on melee combat and thus has to have means (spells/abilities) to reach enemy quickly and possibly resist protective spells (like repulsion); for example an usable "leap" ability that makes fighter jump really far and/or high, while supressing an effect of repulsion from nearby enemies. 2. Each player class has only 4 weapons specific to that class'es style of fight. E.g. Fighter has only melee weapons: Fists, Axe, Hammer and Sword (Quietus). 3. When player uses the weapon it gains power. When player doesn't use the weapon it slowly looses power. When the gathered power hits a limit, weapon upgrades itself. Each weapon is upgradable up to 4 times. E.g. Fighter's Axe has 4 levels: - pure physical melee damage - magic damage (blue lightning) - magic damage with longer range and area of attack (arc at front of player) - magic damage, plus a "ghostly" axe thrown each attack 4. Players have abilities specific to their classes that make them partially (or mostly) shielded from attacks; they can't attack while in shielding mode and they also move much slower. Some classes may be able to protect themselves from melee attacks only, others - from magic only, etc.
Tue, 29 Mar 2011 15:08:14


Hmmm, this one sounds interesting, but I think we should "adapt" it a bit more to the current KA style, so we don't have to rewrite almost everything up, heh! <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->

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