<!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P -->
1. Each player class has to have certain style of combat.
E.g. Fighter focuses on melee combat and thus has to have means (spells/abilities) to reach enemy quickly and possibly resist protective spells (like repulsion); for example an usable "leap" ability that makes fighter jump really far and/or high, while supressing an effect of repulsion from nearby enemies.
2. Each player class has only 4 weapons specific to that class'es style of fight.
E.g. Fighter has only melee weapons: Fists, Axe, Hammer and Sword (Quietus).
3. When player uses the weapon it gains power. When player doesn't use the weapon it slowly looses power. When the gathered power hits a limit, weapon upgrades itself. Each weapon is upgradable up to 4 times.
E.g. Fighter's Axe has 4 levels:
- pure physical melee damage
- magic damage (blue lightning)
- magic damage with longer range and area of attack (arc at front of player)
- magic damage, plus a "ghostly" axe thrown each attack
4. Players have abilities specific to their classes that make them partially (or mostly) shielded from attacks; they can't attack while in shielding mode and they also move much slower. Some classes may be able to protect themselves from melee attacks only, others - from magic only, etc.