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KA's Doom Builder .cfg file is only for DB1, not DB2

Tue, 13 Oct 2009 07:47:59

UltimateCarl

As the title says. I was gonna start on a map for KA in Doom Builder 2, but the .cfg file in the editing stuff download only works with Doom Builder 1. I know a lot of people seem to dislike DB2 and still use 1, but the only differences I'm noticing are improvements. I did almost finish two different maps for Heretic with DB1 a while back, but I'm still green now and was even greener then so maybe I'm just ignorant of the advantages the old system had. Regardless, figured you guys should know! <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> But I also had further trouble. Apparently I'm too stupid to figure out how to add any extra stuff, because I was trying to add resources/textures from KA's .pk3 files, but the program would just try to reload the resources for like two minutes, then say it encountered and error but would let me continue, but then no new textures or things would be present. Guess I need that .cfg file working, or maybe I'm doing something else stupid? Any help would be appreciated. Anyhow, keep up the good work fellas!
Tue, 13 Oct 2009 11:56:11

Crimson Wizard

Heh, right, actually I was making a KA config for DB2 some time ago and it was almost ready. I remember only problem I had is to make DB2 use our custom acc.exe for script compiling. I'll check it again today, maybe ask on DB forums for help if needed. You can try using first Doom Builder meanwhile if you really can't wait maping for KA <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Apparently I'm too stupid to figure out how to add any extra stuff, because I was trying to add resources/textures from KA's .pk3 files, but the program would just try to reload the resources for like two minutes, then say it encountered and error but would let me continue, but then no new textures or things would be present. Guess I need that .cfg file working, or maybe I'm doing something else stupid?
Hmm, well, first of all I doubt DB2 will work properly with wrong config. Then, just in case, to see all textures used in KA you should: 1) Add Hexen.wad 2) Unpack textures.pk3 and add textures.wad.
Tue, 13 Oct 2009 17:11:29

UltimateCarl

[quote="Crimson Wizard":17k2rkxi]2) Unpack textures.pk3 and add textures.wad.Hm. I was under the impression DB2 could find textures and other resources inside of .pk3 files without unpacking them? Well, maybe it will with the right .cfg. Anyway no rush, but thanks!
Tue, 13 Oct 2009 17:14:06

Crimson Wizard

[quote="UltimateCarl":19gb7tz1][quote="Crimson Wizard":19gb7tz1]2) Unpack textures.pk3 and add textures.wad.Hm. I was under the impression DB2 could find textures and other resources inside of .pk3 files without unpacking them? AFAIK it cannot read WAD file inside PK3. I have to do the same even having working config.
Tue, 13 Oct 2009 21:27:58

Firebrand

No problem, we'll make sure to supply users with everything needed for making maps for KA, we'll also be updating the wiki ASAP.
Tue, 13 Oct 2009 21:31:48

UltimateCarl

Good to hear! <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> Also, what's the policy on custom textures, are those allowed? I'm not gonna go too overboard, but I've got an idea...
Tue, 13 Oct 2009 22:24:11

Crimson Wizard

[quote="UltimateCarl":prablma2]Also, what's the policy on custom textures, are those allowed? KA is an open source freeware, and uses textures made by other people itself, why the hell we would have any policy on using custom textures for making your own levels? On other hand, if you are speaking of contributing some maps to us, that is, to make them a part of default KA package, I guess it is a matter of 1. Copyright (if you won't break one it's ok) 2. Overall size (that's no good to add hungreds of megabytes to distribution only to support few maps)
Tue, 13 Oct 2009 23:44:00

UltimateCarl

[quote="Crimson Wizard":2ryqhv1d]On other hand, if you are speaking of contributing some maps to us, that is, to make them a part of default KA package That's what I meant. I didn't know if you were trying to stick with a consistent look or anything. Also I wasn't going to include a ton or particularly huge ones so filesize probably wouldn't be an issue, but I can totally understand the stance of, "We have enough textures already!". Going through a huge list of them can be dizzying. [quote="Crimson Wizard":2ryqhv1d]1. Copyright (if you won't break one it's ok) Well, actually, I was thinking of making a semi-Wolfenstein-themed map. I know there's been at least two mod projects where people have used Wolf3D textures and nobody cried foul. Dunno if that'll be a problem?
Wed, 14 Oct 2009 08:12:17

RambOrc

Everything taken from an id game (currently the marine class with its weapons, nothing else) is included with the assumption that any time we might have to remove it. Unlike Raven, id traditionally has a stance of making fans pull mods that use one game's resources for another game's mod. Our fallback plan for the marine class is to replace it with Strife's player class and weaponry. The fallback plan for a map with wolf3d textures would be either to drop the map and textures completely or drop the textures and replace the map with a new version that uses different textures.
Wed, 14 Oct 2009 13:20:28

Crimson Wizard

In other words: better not. EDIT: Wait, do you mean an old original Wolf3D or a new one?
Wed, 14 Oct 2009 23:19:37

UltimateCarl

[quote="Crimson Wizard":3tlff1z5]Wait, do you mean an old original Wolf3D or a new one?The original. But now that I think about it, I think people have done higher quality remakes of the textures (actual fan-made, not just ripping the Mac ones). As long as the creator says they're public those should be safe to use. Well, it was just an idea. <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P -->
Thu, 15 Oct 2009 14:52:58

Firebrand

You could still release them as fan made maps, I don't see the problem with that <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
Thu, 15 Oct 2009 15:15:37

RambOrc

The point is about maps that would be included in the official KA distribution I guess.
Thu, 22 Oct 2009 14:31:43

Crimson Wizard

I am glad to report that I found a source of problem I was having using our custom scripts compiler with Doom Builder 2. Currently we are working on solution.
Fri, 23 Oct 2009 15:48:06

UltimateCarl

Awesome! Looking forward to it. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->

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