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KA Maps

Sun, 27 May 2007 15:12:39

Firebrand

Well, I guess is time to talk about further development of KA, in the past months, KA development got stuck because of the network code in the base engine, some gameplay modes were limited or couldn't be completely enjoyed because of flickering, crashing, etc. With the new network code, proper bug fixing of some things can be done (and other things can be rewrote using more proper methods for doing them, like selecting teams and other stuff). That's all very good and shiney <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, but we are lacking some good maps for other gameplay modes other than DM and Team DM (i.e. Castle Sweep, Team CS, CTF and others we have planned), so I would like to suggest an idea that crossed my mind yesterday, while I was browsing Doomworld's Newstuff, why don't we check the levels server they use for uploading maps, looking for old DM maps whose author's allow to reuse the contents, and use them for ideas, or even as a small base, correcting problems, adding new rooms, changing and adapting stuff to fit on the KA mood and to make the maps shine <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. Of course, this is just an idea, if you don't like it, I'm open to discussion on other ideas as well <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. We are lacking some mapping force for KA, after the next public release, I'll be working on finishing, revamping, etc. of the existing maps (and including some more I've got almost finished for Castle Sweep <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->), then we can think what to do for adding more maps, it would be nice to have more material on this side of the project IMO.
Sun, 27 May 2007 19:56:49

RambOrc

Sure, no probs with that. You can also check out the map collection for SE, those are all maps that can be reused and some of them were DM maps originally.
Tue, 29 May 2007 10:30:20

Crimson Wizard

What about my older map which screens I put here once? I may try to finish it.
Tue, 29 May 2007 12:58:18

Firebrand

Yep, you are free to upload, complete any maps you want for KA <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->, it would be cool to have lots of maps for the first final release <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Mon, 17 Sep 2007 08:44:43

Crimson Wizard

I just finished my map for KA, "House of Asp" - <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/crimson/karena/asp.zip">http://downloads.orcishweb.com/koraxdev ... na/asp.zip</a><!-- m --> It lacks bot paths though, I am not sure, how it's better to position these nodes? Also it came to be rather large map, with far seeable distance in some places, that can slow game down. In fact I planned it much larger, but then I suddenly realised that map feels a bit 'heavy' for a netmatch, so I decided to stop. As I mentioned earlier, it could be used as a base for an RPG map(s).
Mon, 17 Sep 2007 09:48:23

RambOrc

Can you post some screenshots?
Mon, 17 Sep 2007 11:59:58

Crimson Wizard

[img:3rtmr5rv]http://downloads.orcishweb.com/koraxdev/crimson/karena/shots/asp_finished_05.jpg[/img:3rtmr5rv] [img:3rtmr5rv]http://downloads.orcishweb.com/koraxdev/crimson/karena/shots/asp_finished_06.jpg[/img:3rtmr5rv] [img:3rtmr5rv]http://downloads.orcishweb.com/koraxdev/crimson/karena/shots/asp_finished_07.jpg[/img:3rtmr5rv] [img:3rtmr5rv]http://downloads.orcishweb.com/koraxdev/crimson/karena/shots/asp_finished_08.jpg[/img:3rtmr5rv] [img:3rtmr5rv]http://downloads.orcishweb.com/koraxdev/crimson/karena/shots/asp_finished_09.jpg[/img:3rtmr5rv]
Mon, 17 Sep 2007 14:07:58

Firebrand

In my personal experience, path nodes should be placed forming lines, they should be specially placed in difficult turns in the map or where bots get stupidly stuck facing walls, it should help to fix this problem a bit <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Thu, 20 Dec 2007 15:31:43

Crimson Wizard

[color=red:1fj6ydyi]I must make an important comment here, primarily for mappers:[/color:1fj6ydyi] I added purging code to KA that kills any object on map at start that does not fit to game mode (at least, its supposed to work). This means that you may make any map suitable for different game modes: deathmatch, CTF, Domination etc and those objects that do ot fit game mode, in which this map is run, will be safely removed before play.
Thu, 20 Dec 2007 15:54:08

RambOrc

That means only one version of a map, right?
Thu, 20 Dec 2007 20:35:51

Crimson Wizard

Right.
Fri, 21 Dec 2007 14:51:20

Crimson Wizard

Also in future we can make something like this: [img:37vllrl1]http://downloads.orcishweb.com/koraxdev/crimson/karena/shots/DB_ThingProps.jpg[/img:37vllrl1]
Fri, 21 Dec 2007 15:38:57

RambOrc

Which editor is that?
Fri, 21 Dec 2007 15:40:36

Crimson Wizard

Sorry, should have tell, its Doom Builder.
Sat, 22 Dec 2007 02:05:53

Firebrand

Yep, that'll certainly be useful.

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