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KA 1.0 bugs

Tue, 23 Dec 2008 12:57:58

Crimson Wizard

I rrrrreally do not like when this happens <!-- sorccensured --><img src="{SMILIES_PATH}/orccensured.gif" alt="orccensured" title="orccensured" /><!-- sorccensured --> Results of testing (playing) Korax Arena 1.0 //======================================================================= // // COMMON FATAL ISSUES // //======================================================================= None at the moment //======================================================================= // // GAMEPLAY FATAL ISSUES // //======================================================================= 1. [color=#FF0000:3puu36y0][FIXED][/color:3puu36y0] Obviously, game crashes when Marine shoots enemy with Chaingun.
- (linespec.EntityEx.LineAttack)
- RunFunction
- (linespec.EntityEx.LineAttack 298)
- RunFunction
- (game.KArenaWeapon.GunShot2 106)
- RunFunction
- (game.WeaponMarineChaingun.A_KArenaFireCGun 154)
- VObject::ExecuteFunction
- (game.WeaponMarineChaingun.A_KArenaFireCGun)
- VBasePlayer::SetViewState
- RunFunction
- (engine.BasePlayer.SetViewState 0)
- RunFunction
- (linespec.PlayerEx.FireWeapon 47)
- RunFunction
- (game.Player.FireWeapon 145)
- RunFunction
- (linespec.Inventory.A_ReFire 82)
- VObject::ExecuteFunction
- (linespec.Inventory.A_ReFire)
- VBasePlayer::SetViewState
- RunFunction
- (engine.BasePlayer.AdvanceViewStates 0)
- RunFunction
- (linespec.PlayerEx.MovePsprites 2)
- RunFunction
- (game.Player.MovePsprites 87)
- RunFunction
- (game.Player.PlayerTick 900)
- VObject::ExecuteFunction
- (game.Player.PlayerTick)
- SV_RunClients
- SV_Ticker
- ServerFrame
- Host_Frame

ERROR: Segmentation Violation
Thu, 25 Dec 2008 23:14:05

Stryker

Another error I wanted to mention, although I'm not sure how easy it is to fix. If you're playing a LAN game (and I imagine the same with an internet game) the game will freeze up for all the other players if the host leaves the game. But otherwise networking seems to work pretty good actually, for deathmatch at least. Just thought I'd mention it.
Fri, 26 Dec 2008 09:08:26

Crimson Wizard

[quote="Stryker":11u0tm4o]Another error I wanted to mention, although I'm not sure how easy it is to fix. If you're playing a LAN game (and I imagine the same with an internet game) the game will freeze up for all the other players if the host leaves the game. I do not even know if this engine bug or our bug. I wonder how I can test LAN play <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Fri, 26 Dec 2008 09:35:01

RambOrc

VMware Workstation and VMware Server (the latter is free but not sure about whether it allows you to install WinXP as a guest OS) allows you to set up a virtual network between the virtual machines.
Fri, 26 Dec 2008 16:16:05

Crimson Wizard

[quote="RambOrc":1n5oupul]VMware Workstation and VMware Server (the latter is free but not sure about whether it allows you to install WinXP as a guest OS) allows you to set up a virtual network between the virtual machines. Does this mean I will have to install OS for another 1-2 times physically on my HDD? I probably will have possibility to test LAN 29-30th december on my work, I made one guy there interested in our game, so <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> Edit: I found VMware Server description, it mentiones following OSes are unsupported:
Windows XP Professional (32/64bit) Windows XP Home Windows 2000 Professional Red Hat Linux 7.0 Red Hat Linux 7.1
Fri, 26 Dec 2008 16:32:00

Stryker

And if you ever possibly get a fix for it, I can always test it out. Networking is easy for me to do with my brothers computer as well.
Wed, 31 Dec 2008 13:28:23

Crimson Wizard

Is it possible for us to make an internet game together I wonder? <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> Since following days will be holdiays in all countries, there should be some free time for this. I tried with Firebrand a year ago or so, but we did something wrong last time.
Wed, 31 Dec 2008 15:23:28

Stryker

[quote="Crimson Wizard":qx9wub0m]Is it possible for us to make an internet game together I wonder? <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> Since following days will be holdiays in all countries, there should be some free time for this. I tried with Firebrand a year ago or so, but we did something wrong last time. I'm free most of today and a good portion of tomorrow (As well as most every Sunday), so I'd be up to trying. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> But, I'm not so sure that I'm on at the same time as you guys.
Wed, 31 Dec 2008 15:41:11

Firebrand

Ramborc said that if I had a master server executable compiled, I could ask him to host it somehwere, we would need to know the IP Address of the master server, so it can be added to the KA config and used for looking for internet games being hosted by someone <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. I agree with you all that it would be cool to play online, we could even make the announcement if we run an Internet game without problems.
Wed, 31 Dec 2008 17:34:46

Crimson Wizard

[quote="Firebrand":r8e35j5m]Ramborc said that if I had a master server executable compiled, I could ask him to host it somehwere Can't we just play using common IP connection without master-server; I mean when someone starts the game on its PC and tells others its IP and other join game on given IP? About time, well, I am the most eastern here (GMT + 3), so unless those in American continent like to play during deep night, I have to wait till evening to play with you <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 31 Dec 2008 18:09:49

Stryker

I'm in bed at midnight, and I don't plan to wake up. So I guess you have to wait till evening. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 31 Dec 2008 20:34:47

Firebrand

[quote="Crimson Wizard":3tx65uoe][quote="Firebrand":3tx65uoe]Ramborc said that if I had a master server executable compiled, I could ask him to host it somehwere Can't we just play using common IP connection without master-server; I mean when someone starts the game on its PC and tells others its IP and other join game on given IP? I don't know if that might work, but it's nothing we couldn't try, heh! <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) --> [quote="Crimson Wizard":3tx65uoe]About time, well, I am the most eastern here (GMT + 3), so unless those in American continent like to play during deep night, I have to wait till evening to play with you <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> I'm ok with playing deep night today or tomorrow (still on vacations! <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->), but if you wish to play on evening, it's cool too! Whatever you decide, if you want to play tomorrow we can start a thread about it, or connect on msgr to see the status of all those who wish to play <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 02 Jan 2009 17:15:45

Crimson Wizard

We tried connect with Firebrand. For some reason we could not play when FB hosted the game, but we could when I run the master-server and hosted the game as well. Unfortunately Firebrand's game lagged too much to play properly <!-- s:( --><img src="{SMILIES_PATH}/orc10.gif" alt=":(" title="Sad" /><!-- s:( -->

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