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leilei
TheCount
Crimson Wizard
Crimson Wizard
RambOrc
TheCount
Firebrand
Crimson Wizard
TheCount
Log: INFESTED CASTLE Log: Dev: Client level loaded Log: <-- server to client keepalive Dev: 536 subdivides Dev: 307 seg subdivides Dev: 427k light mem Dev: Player::SpawnClient : Dev: Player::SpawnClient : netgame = 1 Dev: Player::SpawnClient : deathmatch = 1 Dev: Player::SpawnClient : goto DMSP Dev: Player::DeathMatchSpawnPlayer : Dev: Player::DeathMatchSpawnPlayer : seek for a good spot - Dev: Player::DeathMatchSpawnPlayer : NumDeathmatchStarts = 8 Dev: Player::DeathMatchSpawnPlayer : try 0 Dev: Player::DeathMatchSpawnPlayer : check spot 1 Dev: Player::DeathMatchSpawnPlayer : successfull, goto SP Dev: Player::SpawnPlayer : deathmatch = 1 Dev: Player::SpawnPlayer : goto setplayercolour Dev: Player::SetPlayerColour : TeamSelection = 0 Dev: Player::SpawnPlayer : put player to team Dev: EnlistPlayer : add player to current team as no 0, done... Dev: EnlistPlayer : reset player's score Dev: Player::SpawnClient : aprez TeleportMove Dev: Player::SpawnClient : after TeleportMove Dev: Player::SpawnClient : OUT Log: <-- server to client keepalive Log: PLAYER enters the game Log: ICON OF THE DEFENDER Log: PHOENIX ROD Dev: PF_FormatString: Not all params were used Log: SHADOWSPHERE Log: ICON OF THE DEFENDER Log: BOOTS OF SPEED Log: PI DAMAGE Log: DARK SERVANT Log: FIRESTORM Log: CRYSTAL VIAL Log: CRYSTAL VIAL Log: DISC OF REPULSION Log: DISC OF REPULSION Log: DISC OF REPULSION Log: DISC OF REPULSION Log: RED MANA Log: ICE WAND Log: CRYSTAL VIAL Log: RED MANA Log: GREEN MANA Log: MORNING STAR Log: CRYSTAL VIAL Dev: Client NULL connected Dev: Player::SpawnClient : Dev: Player::SpawnClient : netgame = 1 Dev: Player::SpawnClient : deathmatch = 1 Dev: Player::SpawnClient : goto DMSP Dev: Player::DeathMatchSpawnPlayer : Dev: Player::DeathMatchSpawnPlayer : seek for a good spot - Dev: Player::DeathMatchSpawnPlayer : NumDeathmatchStarts = 8 Dev: Player::DeathMatchSpawnPlayer : try 0 Dev: Player::DeathMatchSpawnPlayer : check spot 1 Dev: Player::DeathMatchSpawnPlayer : successfull, goto SP Dev: Player::SpawnPlayer : deathmatch = 1 Dev: Player::SpawnPlayer : goto setplayercolour Dev: Player::SetPlayerColour : TeamSelection = 0 Dev: Player::SpawnPlayer : put player to team Dev: EnlistPlayer : add player to current team as no 1, done... Dev: EnlistPlayer : reset player's score Dev: Player::SpawnClient : aprez TeleportMove Dev: Player::SpawnClient : after TeleportMove Dev: Player::SpawnClient : OUT Log: botf67 enters the game Log: PHOENIX ROD Log: FLECHETTE Log: COMBINED MANA Log: DISC OF REPULSION Log: DISC OF REPULSION Log: DISC OF REPULSION Log: COMBINED MANA Log: FLECHETTE Log: FLECHETTE Log: POISON BREATH Dev: Length 0, z = 0.000000 Dev: Length 0, z = 0.000000 Dev: Length 0, z = 0.000000 - (engine.Object.bprint) - PF_FormatString - RunFunction - (engine.Object.bprint 0) - RunFunction - (svprogs.Player.DisplayDeathMessage 449) - RunFunction - (svprogs.Actor.Damage 1008) - RunFunction - (svprogs.Actor.HitFloorType 473) - RunFunction - (svprogs.Actor.HitFloor 159) - RunFunction - (svprogs.Actor.ZMovement 303) - RunFunction - (svprogs.Actor.Physics 591) - RunFunction - (svprogs.Actor.Tick 2) - VObject::ExecuteFunction - (svprogs.Actor.Tick) - VThinker::Tick - RunThinkers - P_Ticker - SV_Ticker - ServerFrame - Host_Frame Dev: Sending clc_disconnect Dev: DiscardPlayer : push player down the table... Dev: DiscardPlayer : removed player with index 0 Dev: DiscardPlayer : removed player with index 1 Dev: DiscardPlayer : removed player with index 2 Dev: DiscardPlayer : removed player with index 3 Dev: DiscardPlayer : removed player with index 4 Dev: DiscardPlayer : removed player with index 5 Dev: DiscardPlayer : removed player with index 6 Dev: DiscardPlayer : removed player with index 7 Dev: DiscardPlayer : push player down the table... Dev: DiscardPlayer : removed player with index 0 Dev: DiscardPlayer : removed player with index 1 Dev: DiscardPlayer : removed player with index 2 Dev: DiscardPlayer : removed player with index 3 Dev: DiscardPlayer : removed player with index 4 Dev: DiscardPlayer : removed player with index 5 Dev: DiscardPlayer : removed player with index 6 Dev: DiscardPlayer : removed player with index 7 Dev: DiscardPlayer : team has no more players... Dev: DiscardPlayer : push team down the table... Dev: DiscardPlayer : removed team with index 8 ERROR: Segmentation Violation Z_Free after Z_ShutdownBut I've tried and it doesn't happen anymore. Weird how it always happened in the same place. I also don't have more problems for now in the icy caves. The only thing I noticed is that when the crashes/freezes happened in those places I had picked up pydamage. I get segmentation violations sometimes when I select "leave arena", when I start a game, or, rarely, in the middle of a game. The players on players problem happened on deathmatch, after me and 2 bots entered the same red smoke one after the other in ancient arena, and in the icy caves, with 2 bots, but I don't remember the game mode. Also, when players overlap like this they don't die (didn't try disintegration though). Anyway, does anyone know why the menus become illegible in low resolutions, and how I can fix it if it's a problem of mine? Because I really want to play in 320x200. And by the way, I still get flickering sprites sometimes <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
RambOrc
Firebrand
Moose
TheCount
Crimson Wizard
TheCount
Log: THE DOCKS Log: Log: Bad offset in patch kaw_014 Dev: Client level loaded Log: <-- server to client keepalive Dev: 3352 subdivides Dev: 476 seg subdivides Dev: 165k light mem Dev: Player::SpawnClient : Dev: Player::SpawnClient : netgame = 1 Dev: Player::SpawnClient : deathmatch = 1 Dev: Player::SpawnClient : goto DMSP Dev: Player::DeathMatchSpawnPlayer : Dev: Player::DeathMatchSpawnPlayer : seek for a good spot - Dev: Player::DeathMatchSpawnPlayer : NumDeathmatchStarts = 4 Dev: Player::DeathMatchSpawnPlayer : try 0 Dev: Player::DeathMatchSpawnPlayer : check spot 0 Dev: Player::DeathMatchSpawnPlayer : successfull, goto SP Dev: Player::SpawnPlayer : deathmatch = 1 Dev: Player::SpawnPlayer : goto setplayercolour Dev: Player::SetPlayerColour : TeamSelection = 0 Dev: Player::SpawnPlayer : put player to team Dev: EnlistPlayer : add player to current team as no 0, done... Dev: EnlistPlayer : reset player's score Dev: Player::SpawnClient : aprez TeleportMove Dev: Player::SpawnClient : after TeleportMove Dev: Player::SpawnClient : OUT Log: PLAYER enters the game Log: Bad offset in patch weapf0 Log: Bad offset in patch weapg0 Dev: Client NULL connected Dev: Player::SpawnClient : Dev: Player::SpawnClient : netgame = 1 Dev: Player::SpawnClient : deathmatch = 1 Dev: Player::SpawnClient : goto DMSP Dev: Player::DeathMatchSpawnPlayer : Dev: Player::DeathMatchSpawnPlayer : seek for a good spot - Dev: Player::DeathMatchSpawnPlayer : NumDeathmatchStarts = 4 Dev: Player::DeathMatchSpawnPlayer : try 0 Dev: Player::DeathMatchSpawnPlayer : check spot 2 Dev: Player::DeathMatchSpawnPlayer : successfull, goto SP Dev: Player::SpawnPlayer : deathmatch = 1 Dev: Player::SpawnPlayer : goto setplayercolour Dev: Player::SetPlayerColour : TeamSelection = 0 Dev: Player::SpawnPlayer : put player to team Dev: EnlistPlayer : add player to current team as no 1, done... Dev: EnlistPlayer : reset player's score Dev: Player::SpawnClient : aprez TeleportMove Dev: Player::SpawnClient : after TeleportMove Dev: Player::SpawnClient : OUT Log: botc86 enters the game - R_DrawTranslucentPolys - R_RenderPlayerView - SCR_Update - Host_Frame Dev: Sending clc_disconnect Dev: DiscardPlayer : push player down the table... Dev: DiscardPlayer : removed player with index 0 Dev: DiscardPlayer : removed player with index 1 Dev: DiscardPlayer : removed player with index 2 Dev: DiscardPlayer : removed player with index 3 Dev: DiscardPlayer : removed player with index 4 Dev: DiscardPlayer : removed player with index 5 Dev: DiscardPlayer : removed player with index 6 Dev: DiscardPlayer : removed player with index 7 Dev: DiscardPlayer : push player down the table... Dev: DiscardPlayer : removed player with index 0 Dev: DiscardPlayer : removed player with index 1 Dev: DiscardPlayer : removed player with index 2 Dev: DiscardPlayer : removed player with index 3 Dev: DiscardPlayer : removed player with index 4 Dev: DiscardPlayer : removed player with index 5 Dev: DiscardPlayer : removed player with index 6 Dev: DiscardPlayer : removed player with index 7 Dev: DiscardPlayer : team has no more players... Dev: DiscardPlayer : push team down the table... Dev: DiscardPlayer : removed team with index 8 ERROR: Segmentation Violation<!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Crimson Wizard
- R_DrawTranslucentPolys - R_RenderPlayerView - SCR_Update - Host_FrameIn fact this looks like a renderer error. Did you use software renderer? It crashes on the maps with 3d contents (water) sometimes.
TheCount