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Ideas

Fri, 03 Sep 2004 23:20:27

Stryker

Now which project these are used in.. If any.. is all up to Ramborc. Now a Friend of mine (Who wants to be called Emp) came up with some Ideas. This Idea is for a Weapon: Its an Arrowish thing. Just a normal arrow but with a Flaming tip instead of Metal. Also a Monster Idea, acutally two.. Okay 3. A Knight type guy, kinda like a Crusader but, different. And he's not refering to the Hexen 2 Crusader, he hasn't even played it. And for a Monster riding the Centaur, I guess it might be good to have the Knight maybe riding it. And also, a Morphing Monster, it can turn into an Existing monster on the map or even become an Object or piece of Scenery. But when you get closer to it, It turns into a Monster or something and Starts fighting you. So if you get farther away it'll turn back into a Item or Scenery object until you come closer again. [Edit] Forgot about two more monster Ideas he thought up, a Chaos Serpent Modfication.. A Chaos Serpent with a longer tail that he uses as a whip against you.. And a Viper like snake that spits poison out at you. [/Edit] And I don't know what this fits in as, a Spell (?) that when you cast it onto a certain monster it clones that monster and he just helps you fight around the other existing monsters on that level. I guess another Spell, (This one I don't really care for) A Spell that you cast onto a monster and then in Back of the Monster some sort of Dragonlike thing come for behind and Attacks the Monster.. I don't know about that one. If any of the Ideas are good or bad, just say anything.. And he is also willing to do some Concept Art for any of the Ideas above. He has several other Ideas but I never asked him what they were yet. But if you like any of those or want more Ideas then I can ask him. If you do want more Ideas then just tell me exactly what type of New stuff you want and I'll ask him for any more ideas for that same thing.. I know some of the Ideas could use abit working on but some are rather good. Probably the Longest post I've made yet. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 03 Sep 2004 23:29:43

RambOrc

Why not invite him to the public Korax forums?
Sat, 04 Sep 2004 00:08:33

Stryker

He doesn't like Forums.. So he refuses to register...
Sat, 04 Sep 2004 17:16:48

Stryker

Now maybe I didn't explain it very well.. He doesn't *Hate* Forums, he just doesn't like registering at more than 2 At a time. Which he likes the current ones he's at.. And he's my Brother so he is in the same house.. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> And he really is too busy to join the KH Forums. But he is still willing to get some Ideas up for it. Anyways, He had an Idea for a Griffin.. I'm not sure how he described it, but it was some way.. And odd way.. I also had an Idea about a variation of the Fighters sword. An Ice like sword. Its like the Mages Frost Shards but it'll either do more or less Damage than that. I've been trying to work on some Concept Art on that to make it less like the original Sword.. But I'm really not that good by art with a Pencil. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> And a Simple, yet old weapon, how about a Flail or Morningstar. I'm not sure if anybody has done any graphics for it or anything but I think it might be a good Weapon. Or maybe a Monster using a Flail.. Almost forgot an Idea that struck me last night. Maybe the Mage or Cleric can have a Spell that acts like the Powered up Ice Wand, for the Crusader, on Hexen2. Emp did also think up another Idea, a Theif like guy.. He can go around corners and if he's close enough to the Player he can steal afew things from the player. His weapon is a Club, he wears only Black Robes.. Looks kinda like the Mage but is wearing Black robes, no Amulet, or Wand. And maybe no skull on the Belt. He hides in shadows, and the such. He's also interested in hearing how you liked his Ideas.
Sat, 04 Sep 2004 18:53:50

The 4th Class

I always envisioned a master thief to be armed with a small but sharp knife, and clad in leather boots and a black cloak and dark grey vest. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Flails and morningstars are indeed painful weapons. Perfect additions IMO! <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Sat, 04 Sep 2004 19:31:37

RambOrc

Morning Star only awaits Moose to be put in, since Mago has converted and uploaded the Witchaven artwork which contains an in-screen MS.
Sat, 04 Sep 2004 20:25:12

mago

I was at a Medieval event here in Portugal a month ago, there were lots of tents selling food, art and obejcts inspired on the ones of the time, and there was an armoury that was selling some nice weapon replics (sp), axes, war hammers, swords and bows. There was also a pretty well made morning star, whose spiked sphere wasn't very big (around 8 cm?), but looked extremely plainfull. Not that axes and sowrds are gentle weapons, but morning stars just looks evil... I thought about grabbing the mace and go open some heads like a possessed maniac, but there were two guys dressed like kingdom soldiers, in full mail coat, with long shields and spears that would surely take me down before I could get to them with my much smaller weapon, so I gave up the idea... <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> It was a really fun event. As for the ideas: I really like some of them, but there things you should keep in mind: Although I liked the idea os a different Serpent, and the Centaur rider, actually editting existing monster is almost as hard as making new ones, because you have to spend LOTS of time with them aswell. The result might be great, but in the end it is a moddified monster and not something new. On future projcts, we WILL need new monsters and NPCs, and since I'm already working on two (the Swamp Thing and an Ogre), we can get more progress if we work on the new planned things and work on variations afterward, if we have the time. All magic ideas are welcome, we could use many examples, but in the end it's up to Moose, since he has to code them in. The griffin is a really nice fantasy monster, but I would have to carefully study it, because it flies and sprites look VERY odd when seen from below or above... And yes, there's the Witchaven morning star, but it's well known by many fantasy game fans, so it wouldn't look that good if we just use it as a base for a SE or TSP weapon... I still have to think about this. Finnally, I always like the idea of having subtle aproach in the Hexen game, but it' sad for me to say that I don't think it's possible. Doom engine is very simple, monsters have defined mechanisms to "feel" or see the player, and will always respond the same, disregarding sound or light levels. A player can never "blend" with the environment, or in the dark, the monster will always spot you in his 180? vision field. I know there's a thief character in Hexen II, and that they even managed to add limited interactivity between player activity - environment - enemies perception, but in my realistic, bitter view, we can only have a decent, real "thief" character if we work on an engine dedicated to that purpouse, like the game Thief: The Dark Project... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->

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