Back to the Korax Forum Archives


Forum

Idea for scattered evil.

Sat, 21 Jan 2006 21:16:23

phoenixrod

What about mounts like horses and stuff??? You can also use one handed weapons and shoot from your mount, so you can use frost shards but not arc of death because aod is 2 handed.
Sun, 22 Jan 2006 04:25:07

The 4th Class

Or you can use two-handed weapon, but the mount remains in its inertia for as long as you use it. And alongside horses, maybe even mount tame chaos serpents too. Neat! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 23 Jan 2006 01:47:00

phoenixrod

Chaos serpents? I long to ride one of those, or even centaurs. But their bodies would block your view and that would suck. Riding chaos serpents just like D'sparil, hmm that is cool.
Mon, 23 Jan 2006 22:17:14

Firebrand

Haha! That sounds like a cool feature, but implementing it will require some big effort in programming it <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> (I can't say if it could be implemented or not, heh!).
Tue, 24 Jan 2006 16:06:50

Ichor

Maybe riding a Death Wyvern or something similar?
Tue, 24 Jan 2006 16:43:06

Firebrand

Now that I think about it, I remember I modified the ZDoom source to emulate enemies that ride on flying things, you kill the flying enemy and then it spawns the normal walking foe, heh! It really worked out, but for the player to ride things the modifications would require more changes, but it would surely be cool to implement it <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sun, 16 Apr 2006 13:24:44

Crimson Wizard

If somebody wishes to hear my opinion, I suppose it is not that difficult. At a glance, it may need following features to be implemented: A creature class without it's own AI (otherwise, it may be common creature, but with ability to turn off its own AI). A Player class should have a pointer to rided creature. When gamer controls Player it checks whether "horse" pointer points to entity, if it does, than it sends move command to that creature. Et cetera. It is possible, in my opinion, to make that rided creature to move automatically, if needed, and even to shoot, as D'Sparil's dragon did.
Sat, 09 Sep 2006 13:29:03

The 4th Class

I guess you can accuse me of gravedigging here, but these are some great ideas. Besides, I think we should stir up some conversation in these sleeping forums to attract more activity. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> CW, with my limited knowledge of programming and source-code-modding, I can only assume what you say is true. [quote="Crimson Wizard":2vbccg19]It is possible, in my opinion, to make that rided creature to move automatically, if needed, and even to shoot, as D'Sparil's dragon did. So you're saying that when the Heretic battles D'sparil, first only the chaos serpent moves and shoots, and the D'sparil pointer just follows it passively? Aren't the mounted D'sparil sprites treated as one entity and not two on top of each other? [quote="phoenixrod":2vbccg19]Chaos serpents? I long to ride one of those, or even centaurs. But their bodies would block your view and that would suck. Riding chaos serpents just like D'sparil, hmm that is cool. Just raise the height of the player and the view obscurity is gone.
Sat, 09 Sep 2006 13:40:23

Crimson Wizard

[quote="The 4th Class":t4il794j][quote="Crimson Wizard":t4il794j]It is possible, in my opinion, to make that rided creature to move automatically, if needed, and even to shoot, as D'Sparil's dragon did. So you're saying that when the Heretic battles D'sparil, first only the chaos serpent moves and shoots, and the D'sparil pointer just follows it passively? Aren't the mounted D'sparil sprites treated as one entity and not two on top of each other? AFAIK there are 2 sprites, but D'Sparil doesn't do anything while sitting upon Serpent. But what I said this for - I meant we may make both - the "horse" and the rider fight (attack, shoot).
Sat, 09 Sep 2006 14:22:15

Ichor

No, it's just a single sprite (SRCR).
Sat, 09 Sep 2006 14:24:32

Crimson Wizard

Oh. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Well, I haven't looked into Heretic's code much. I just remembered a flag "bOnMobj" from Entity class:
bool bOnMobj;	// mobj is resting on top of another mobj
I supposed it is used somehow in this case. But now, when I checked it, I see that I was mistaken. D'Sparil simply change sprites when his dragon is dead.
Sat, 09 Sep 2006 17:49:00

Firebrand

The way it works is very similar to what I described with the ZDoom source (which can be done normally now).
Sat, 09 Sep 2006 20:39:26

Alex-bomber_Man

Hmm, if somebody will implement that, it will be cool!!! I will also create models for horses, mounters, and other needed for things... If you will implement it. Good idea at all !!!
Sun, 09 Dec 2007 18:10:46

Crimson Wizard

Heh, I found some free time and made this <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Await for fraps video coming soon, will upload to youtube and give a link here. (Need to make some fixes first)
Mon, 10 Dec 2007 20:09:06

Necromancer

What happened to the video, I thought I saw it posted earlier today? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Mon, 10 Dec 2007 20:26:35

Crimson Wizard

RambOrc moved that thread to internal forum to save developers' conversation <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Here's the link to video: <!-- m --><a class="postlink" href="http://www.youtube.com/watch?v=xl_hwvdJhQ0">http://www.youtube.com/watch?v=xl_hwvdJhQ0</a><!-- m -->

Back to the Korax Forum Archives