[quote="mordy":2fxm5zqn][quote="Crimson Wizard":2fxm5zqn]plus there's "edit" folder in that ZIP which contains Doom Builder cfg file (which allows to use new type of things) and acs header with new action specials and definitions for scripting.
Is the stuff in there custom made by you, or is it the official and latest from Vavoom's website?
DoomBuilder cfg is custom based on official one, that is I took Vavoom's config for DoomBuilder and added new things for korax rpg.
Other files there are purely custom - that is header for script with
new declarations for KRPG, and also an html document which contains developers manual on making conversation scripts.
[quote="mordy":2fxm5zqn]The only problem right now is that I don't know how to make 3D floors. The numbers (values to input) make no sense to me, I'm afraid. Can someone show me step-by-step how to create 3D floors?
Huh, I always feel a bit guilty doing this because it looks like copying same thing zounds of times (I mean - making 3d floors instructions). But ok, I'll try. Perhaps this could be copied somewhere afterwards for public use...
1. First of all, 3d floor must be placed in a sector, it cannot be drawn over multiple sectors. That is, if your room already consist of many sectors (like with different ceiling/floor heights etc) and you wish to make a 3d floor there all over the room, you must make a group of 3d floors instead of single one, that is - one 3d floor in each sector where you need 3d floor to be; of course in this case all of these 3d floors should have same properties and most possibly should be made using same base (see below). Sometimes you will have to divide existing sector(s) into pieces to make 3d floor(s) be only where you want them to be.
2. You can have unlimited number of 3d floors in one sector on different heights.
3. To make a common 3d floor you first should make a "base". Base will be the sector which represents 3d floor contents. Create a sector
of any size (preferrably small one, to make it simplier) somewhere outside main map space (i.e. not connected to map).
Its shape and size does not matter.
Choose one of its lines and set a "3d Floor" as its Line Special. Arg1 must be a tag of sector in which you want to create a 3d floor using this base.
Now, customize the base. Keep in mind that base's floor will be 3d floor's
upper surface and base's ceiling will be 3d floor's
lower surface. Thats' why Base's floor should have higher height value than ceiling (editor will tell you that sector height is negative, but that is ok).
Texturize sector correspondingly.
Now you can use the base to copy itself into any sector on map. Do this by Tagging these sectors with same value as you used on base's linedef mentioned above.
Ofcourse, you may make it vice versa - use sector's tag (if it already has one) on base's lindef.
You may use same tag anywhere. If there will be a need to use more than one tag for same Base, simply add same line special to second line in the base and give it another tag (as Arg1). Same with 3rd, 4th etc tags. You even may increase number of base's lines if needed, since its shape and size does mean nothing.
4. Making a sloped 3d floor is a bit complicated. Same, you need a base, but in this case base's size, shape and
position DOES matter.
First, determine where the 3d floor will be positioned on map, then where would be a regulative point of a slope (as you do with normal slopes). But do not place the slope on real sector ofcourse. Instead, place a base so that:
a) it is positioned parallel to sloped sector direction of slope;
b) its dimension parallel to direction of slope should have same length as real sector's dimension.
Then place slope thing(s) into base.
I use Doom Builder, btw. I'm guessing most of the mappers here use WadAuthor
I used WadAuthor until I discovered DoomBuilder which, after some time, proved to fit my mapmaking needs more, so I changed to it completely. Only thing WadAuthor still does better (in my eyes) is making circular sectors.