Back to the Korax Forum Archives
Col.J.P.
Ichor
Col.J.P.
Ichor
RambOrc
I guess I should have read the manual*sigh* [img]images/smiles/icon_wink.gif[/img] Anyway, already in Hexen it were more or less 3 games when you played with 3 different classes, in KMOD2 the differences are way greater. If you enjoyed the fighter's 200+ HP towards the end, you won't enjoy the Mage's 15 HP at the beginning (which goes up to 30 or so at the time you reach Korax [img]images/smiles/icon_razz.gif[/img] ). Efficiency for the Fighter is very low so even at best setting he'll use double the mana than in Hexen. While thanx to extreme high strength and Berserker it's not much of an issue to use the unpowered versions of the Axe and the Sword (you still do a lot more damage than the mana-powered versions in Hexen), it quite definitely means that you won't shoot around wildly, even less than in Hexen. Oh yes, and if you can't beat Korax, then just keep the savegame and wait for the patch. [img]images/smiles/icon_smile.gif[/img]
Col.J.P.
RambOrc
I?ll have to adapt different skills to different gameplayJust take the original Hexen manual, read up what the supposed differences between the 3 character classes are, and you know everything about Korax Mod (II) character balance. We took the original ideas and just carried them further on. This will somewhat change in Scattered Evil, if we can get it in under deadline there'll be 2 subclasses for each class. The current 4-weapons-per-character system will be scrapped as well, you might use dozens of weapons with the fighter and not a single one with the mage, except for magical staffs. <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
I need to try it with higher skillsI don't know about KMOD2, but it's definitive that you can't beat Korax Mod with the fighter on skill 5 (I tried it and failed the moment I encountered the first Wendigos). With enough patience, you might beat the game with the mage on skill 5 (in both mods), though it might get a lot like ShadowCaster (when all Magic depleted, running to a safe place, saving the game, going to take a walk, coming back, if no monster found and killed your Mage, save the game again, and continue on playing now with full Magic).