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Hopefully the last KMod3 topic ever...

Wed, 07 Nov 2007 23:51:11

Moose

Right, lets see if I can finally finish this blasted thing and put it to rest. Plan at the moment is to finish it by the 10th of December, release it for internal testing, with any luck Col JP will be about to help with that. Try and get it balanced and any major bugs squished in two week ready for a December 24th release. A user posted a lot of bugs and suggestions on the forums a few months ago, and I've read through these and taken a lot away from them, mostly bugs, but I'm also completely re-working the default stats menu. And I have to say it's a good improvement.
Thu, 08 Nov 2007 17:15:04

Firebrand

Sounds good, I'm sure everyone will be expecting the internal build <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Thu, 08 Nov 2007 19:25:32

Moose

I should hope so, and from the 10th onwards I'll hopefully have daily builds, as we try to get the mod as balanced as KMod2.x was.
Sat, 16 Aug 2008 10:58:32

Moose

*cough* Hey it's the same thread right? Good job I remembered it's title or I'd just look stupid. <!-- sorcstupid --><img src="{SMILIES_PATH}/orcstupid.gif" alt="orcstupid" title="orcstupid" /><!-- sorcstupid -->
Sun, 17 Aug 2008 11:48:41

Crimson Wizard

Umm... hi there <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 19 Aug 2008 18:43:44

Firebrand

[quote="Moose":3584mbra]*cough* Hey it's the same thread right? Good job I remembered it's title or I'd just look stupid. <!-- sorcstupid --><img src="{SMILIES_PATH}/orcstupid.gif" alt="orcstupid" title="orcstupid" /><!-- sorcstupid --> Good to see you around!
Mon, 25 Aug 2008 14:37:41

Moose

Hello yet again, today would have probably been a better time to say that in the first place. First off I'll apologise for my abundance of absence over the last 8 months or so, I got a promotion at the end of last year and since then I've had no free time at all, working stupid hours and generally being over worked. Anyway thats all over now, I had a nervous breakdown of sorts and switched to a much nicer job as an ICT technician at a school. And I've got time to myself again, which is nice. So I guess I'll just carry on as I was at the end of last year, think I can remember what I was up to. Oh and Firebrand managed to fix the problems I was having with having with new images, not sure how but the man is a genius.
Mon, 25 Aug 2008 18:26:07

Firebrand

It's good to hear from you man, welcome back! <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 29 Aug 2008 23:46:14

Moose

Evening gents, I've been busy working away at the KMod3 attribute code, I've reworked the way in which you initially set your attributes. You can scale the 5 attributes, but they are locked to a total of 28, and any points you don't spend on attributes increases your health at the cost of SP. [img:1dvqjpv1]http://downloads.orcishweb.com/koraxdev/moose/images/attributes.JPG[/img:1dvqjpv1]

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