The prob with the koraxdev FTP is that everyone just uploads stuff and never bothers to write an index.txt file (or add to it if already present), telling what's what. One of these days, someone should clean up there... even I don't know about a couple of files what they are... <sigh>. Basically, you should be able to more or less determine what's useful when you go after upload date, especially when there are several versions of a file (like the SE binaries).
[quote="Moose":1erlm3vv]I agree it does feel really good sitting around doing nothing, um.. I mean working here.
(shakes a finger at Moose)
As for the upload details and other access data, it's all in the sticky topic (it's always the first in the list when you go to the Korax Developer forum overview). BTW I just added to the first post on that topic, I forgot the info about the SE design guide last time.
What kind of probs do you have with model definitions? Do you mean the vertical offsets?
Oh yes, new monsters... planned are those gray mountain centaurs, a Uber-Heresiarch, several Ettin tribes (with slightly different clothing), and most probably a new version of the Chaos Serpent (the green and brown bulls). If there will be time left, more might be added. What I'd really love to use are some of ShadowCaster's monsters, especially the Boarlord's minions and the red dragonwhelps (forgot their names). But Raven is not going to release the source code, so there isn't much chance to simply get the original graphics (which would be cool, as they are AFAIK in the same format as those of the DOOM engine).