I'm thinking about an idea for a Hexen megawad. I've been placing my ideas on the drawing board and here's what I have so far:
Prologue: The Serpent's Maw
Hub 1: Decrepit Town
Hub 2: Venom Monastery
Hub 3: Razor Mountains
Hub 4: Stronghold of Treachery
Hub 5: Inner Sanctum
Epilogue: The Serpent's Lair
It won't include new sprites or sounds just levels. And no I'm not trying to get other people to map for me though feel free to participate if you're interested. This is just an idea I thought I'd share with the community. I may not even do all 5 hubs, just as much as is realistically possible.
Mon, 31 Dec 2007 03:19:35
TheCount
If you turn those hub names into map names then you'd have a project you could do yourself <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Mon, 31 Dec 2007 04:15:06
Necromancer
That was my intention. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Mon, 31 Dec 2007 11:47:13
Crimson Wizard
What about contributing few maps for Scattered Evil? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
We already have advanced monster AI which allows to give orders to them, and some new monsters also.
Mon, 31 Dec 2007 15:29:12
The 4th Class
[quote="TheCount":3iyfb61o]If you turn those hub names into map names then you'd have a project you could do yourself <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
seriously ive been working on dr for 8 years its gone nowhere
Tue, 01 Jan 2008 05:59:59
Necromancer
I actually have spent a bit of Christmas vacation learning how to map.
Tue, 01 Jan 2008 17:40:47
Firebrand
Well, then practice a lot, mapping is a very time absorbing thing, I've been mapping for 3 weeks now and slowly advancing, learn how to make special effects that are cool man <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 01 Jan 2008 18:04:53
Crimson Wizard
[quote="Firebrand":mnsfrha3]Well, then practice a lot, mapping is a very time absorbing thing, I've been mapping for 3 weeks now and slowly advancing, learn how to make special effects that are cool man <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
3 weeks? <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o --> I thought you were mapping for years.
Tue, 01 Jan 2008 20:24:42
Firebrand
Of course I've been mapping since more time, I have been revamping existing maps for 3 weeks now and I can't finish them yet <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, that's what I meant, heh!
Tue, 01 Jan 2008 21:19:59
Necromancer
How many maps is Scattered Evil gonna have BTW?
Tue, 01 Jan 2008 21:36:56
The 4th Class
Patience <!-- s[-X --><img src="{SMILIES_PATH}/eusa_naughty.gif" alt="[-X" title="Shame on you" /><!-- s[-X -->
Tue, 01 Jan 2008 22:26:44
Necromancer
Well I've been coming up with sub-levels names and here's what I have so far:
Hub 1:Decrepit Village
Abbey
Guard Post
Forest of Putrescence
Obsidian Spire(Secret Level)
Hub 2:Venom Monastery
Burial Chambers
Demented Chapel
Bishop's Library
Knight's Temple(Secret Level)
High Priest's Sanctuary
Hub 3:Razor Mountains
Black Crypt Swamp
Desert of Blech
Bloodlust Caverns
Mining Village
Excavation Site
Fortress of Chaos(Secret Level)
Hub 4:Stronghold of Treachery
Aqueduct
Barracks
Prison Keep
Mages' Quarters
The Frozen Outpost(Secret Level)
Hub 5:Inner Sanctum
Treasury(Secret Level)
Sanctum Underhalls
Gates of Despair
Gauntlet
Wed, 02 Jan 2008 01:25:04
Ichor
It's not easy (or even remotely quick) to make an entire 5 hub megawad, believe me. I'd stick to making just one, maybe two if you have enough time and patience.
Wed, 02 Jan 2008 14:54:30
Crimson Wizard
[quote="Ichor":u7is0k02]It's not easy (or even remotely quick) to make an entire 5 hub megawad, believe me. I'd stick to making just one, maybe two if you have enough time and patience.
Yeah, especially if you want to have good maps with sense and atmosphere.
[quote="Necromancer":u7is0k02]How many maps is Scattered Evil gonna have BTW?
Heh, as much as possible <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> (though "possible" - can be not too much actually)
Wed, 02 Jan 2008 17:01:51
The Ultimate DooMer
[quote="Ichor":1r974w1z]It's not easy (or even remotely quick) to make an entire 5 hub megawad, believe me. I'd stick to making just one, maybe two if you have enough time and patience.
Yep, since both our megawads have been in development for years and not finished yet <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Wed, 02 Jan 2008 19:57:17
Necromancer
I just thought of this project only several days ago. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> And you're working on a megawad too Doomer? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> . Tell me about it perhaps we can work together.
Sat, 05 Jan 2008 00:05:56
VikingBoyBilly
Yes, mapping takes a lot of time. It can take days to make one simple map. Weeks for an extremely complex one. From my experience, mapping is fun at first but after successfully completing one or two you get tired and bored from it easily, and it begins to feel more like a chore than a hobby.
You mentioned no new graphics or sounds, but would your project be using the enhanced elements of Zdoom or 3D effects of GZdoom and such? Mapping might be fun for me again if I do a completely spontaneus Hexen map rather than straining my brain to try to think of ways to make my own (non-hexen) project perfect. What are your intensions for each of these hubs? The name "Decrepid town" suggests a ghost village of some sort. But what other environments would the levels around it include? Forests? Mountains? Maybe even a sewer? Would these be Hexen-style in that all maps in a hub are connected together and the player must traverse between them to get things done or is it the old-school level-by-level sequence kind of thing?