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Hexen: Kingdom of the Serpent

Mon, 31 Dec 2007 02:21:32

Necromancer

I'm thinking about an idea for a Hexen megawad. I've been placing my ideas on the drawing board and here's what I have so far: Prologue: The Serpent's Maw Hub 1: Decrepit Town Hub 2: Venom Monastery Hub 3: Razor Mountains Hub 4: Stronghold of Treachery Hub 5: Inner Sanctum Epilogue: The Serpent's Lair It won't include new sprites or sounds just levels. And no I'm not trying to get other people to map for me though feel free to participate if you're interested. This is just an idea I thought I'd share with the community. I may not even do all 5 hubs, just as much as is realistically possible.
Mon, 31 Dec 2007 03:19:35

TheCount

If you turn those hub names into map names then you'd have a project you could do yourself <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Mon, 31 Dec 2007 04:15:06

Necromancer

That was my intention. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Mon, 31 Dec 2007 11:47:13

Crimson Wizard

What about contributing few maps for Scattered Evil? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> We already have advanced monster AI which allows to give orders to them, and some new monsters also.
Mon, 31 Dec 2007 15:29:12

The 4th Class

[quote="TheCount":3iyfb61o]If you turn those hub names into map names then you'd have a project you could do yourself <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> seriously ive been working on dr for 8 years its gone nowhere
Tue, 01 Jan 2008 05:59:59

Necromancer

I actually have spent a bit of Christmas vacation learning how to map.
Tue, 01 Jan 2008 17:40:47

Firebrand

Well, then practice a lot, mapping is a very time absorbing thing, I've been mapping for 3 weeks now and slowly advancing, learn how to make special effects that are cool man <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 01 Jan 2008 18:04:53

Crimson Wizard

[quote="Firebrand":mnsfrha3]Well, then practice a lot, mapping is a very time absorbing thing, I've been mapping for 3 weeks now and slowly advancing, learn how to make special effects that are cool man <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. 3 weeks? <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o --> I thought you were mapping for years.
Tue, 01 Jan 2008 20:24:42

Firebrand

Of course I've been mapping since more time, I have been revamping existing maps for 3 weeks now and I can't finish them yet <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, that's what I meant, heh!
Tue, 01 Jan 2008 21:19:59

Necromancer

How many maps is Scattered Evil gonna have BTW?
Tue, 01 Jan 2008 21:36:56

The 4th Class

Patience <!-- s[-X --><img src="{SMILIES_PATH}/eusa_naughty.gif" alt="[-X" title="Shame on you" /><!-- s[-X -->
Tue, 01 Jan 2008 22:26:44

Necromancer

Well I've been coming up with sub-levels names and here's what I have so far: Hub 1:Decrepit Village Abbey Guard Post Forest of Putrescence Obsidian Spire(Secret Level) Hub 2:Venom Monastery Burial Chambers Demented Chapel Bishop's Library Knight's Temple(Secret Level) High Priest's Sanctuary Hub 3:Razor Mountains Black Crypt Swamp Desert of Blech Bloodlust Caverns Mining Village Excavation Site Fortress of Chaos(Secret Level) Hub 4:Stronghold of Treachery Aqueduct Barracks Prison Keep Mages' Quarters The Frozen Outpost(Secret Level) Hub 5:Inner Sanctum Treasury(Secret Level) Sanctum Underhalls Gates of Despair Gauntlet
Wed, 02 Jan 2008 01:25:04

Ichor

It's not easy (or even remotely quick) to make an entire 5 hub megawad, believe me. I'd stick to making just one, maybe two if you have enough time and patience.
Wed, 02 Jan 2008 14:54:30

Crimson Wizard

[quote="Ichor":u7is0k02]It's not easy (or even remotely quick) to make an entire 5 hub megawad, believe me. I'd stick to making just one, maybe two if you have enough time and patience. Yeah, especially if you want to have good maps with sense and atmosphere. [quote="Necromancer":u7is0k02]How many maps is Scattered Evil gonna have BTW? Heh, as much as possible <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> (though "possible" - can be not too much actually)
Wed, 02 Jan 2008 17:01:51

The Ultimate DooMer

[quote="Ichor":1r974w1z]It's not easy (or even remotely quick) to make an entire 5 hub megawad, believe me. I'd stick to making just one, maybe two if you have enough time and patience. Yep, since both our megawads have been in development for years and not finished yet <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Wed, 02 Jan 2008 19:57:17

Necromancer

I just thought of this project only several days ago. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> And you're working on a megawad too Doomer? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> . Tell me about it perhaps we can work together.
Sat, 05 Jan 2008 00:05:56

VikingBoyBilly

Yes, mapping takes a lot of time. It can take days to make one simple map. Weeks for an extremely complex one. From my experience, mapping is fun at first but after successfully completing one or two you get tired and bored from it easily, and it begins to feel more like a chore than a hobby. You mentioned no new graphics or sounds, but would your project be using the enhanced elements of Zdoom or 3D effects of GZdoom and such? Mapping might be fun for me again if I do a completely spontaneus Hexen map rather than straining my brain to try to think of ways to make my own (non-hexen) project perfect. What are your intensions for each of these hubs? The name "Decrepid town" suggests a ghost village of some sort. But what other environments would the levels around it include? Forests? Mountains? Maybe even a sewer? Would these be Hexen-style in that all maps in a hub are connected together and the player must traverse between them to get things done or is it the old-school level-by-level sequence kind of thing?

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