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mago
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Firebrand
If all sectors around a vertex are triangles, you can just put a vertex height object on the vertex and give it any height you want and all sectors around it will slope to it. Or put a slope object in the middle of a sector, give it the same tag as to one of the linedefs and set its Z height to something between the two adjoining sectors' height. This takes quite a lot of calculation and I don't get it too easily neither. Regarding the 3D slopes, there is a trick to them, the 3D floor sector has to be on the same X or Y axis as the original sector for the slope thingie to work right.If even with this explanation you need more help, just ask and I will try to see what more to do <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> . I'm going to check your maps right now!
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