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FilePlanet

Wed, 01 May 2002 09:22:00

RambOrc

Was it one of you who put up KMOD2 on FilePlanet? I've a weird feeling maybe I was it and forgot about it, but I'm really not sure. I just got to know about it yesterday when JP posted a news item concerning it.
Wed, 01 May 2002 10:35:00

Tzar Sectus

Well, it certainly wasn't me. I *hate* FilePlanet. If FilePlanet ever blows up then I might be a candidate [img]images/smiles/icon_razz.gif[/img] -Remi
Thu, 02 May 2002 18:03:00

dj_jl

Also not me.
Thu, 02 May 2002 20:07:00

RambOrc

Was I the idiot who submitted it? Oh my... can't even recall why I did it. I mean, for Scattered Evil we'll have to find a download site (or several), as it might be easily several hundred megs, but KMOD is really small. [img]images/smiles/icon_wink.gif[/img]
Fri, 03 May 2002 06:50:00

dj_jl

We already have one - SourceForge.net. [img]images/smiles/icon_wink.gif[/img]
Fri, 03 May 2002 09:17:00

RambOrc

I thought of that, but I'm not sure whether they allow to have a 500 MB download which is not only not a source code, but not even a program except for maybe 5 megs (the rest being graphics, sounds etc). You know SourceForge better, would it be a prob?
Fri, 03 May 2002 17:48:00

dj_jl

500 megs? Are you serious? I mean in zipped form. I will try to find out how much downloads space we have on SourceForge.
Sat, 04 May 2002 07:19:00

RambOrc

Well the game itself won't be really much, but if we go through with what I'd like for extras, it'll be a tough fit for even a CD... - voice acting - music in MP3 or similar format - intro video in MPG format (or if anyone knows a better format, then in that) I don't yet know about cutscenes, there are basically 4 possibilities: - pre-recorded demos on special maps - the way it's done in Hexen (text only) - the way it's done in Strife (while full-screen pictures follow each other like a dia show, you hear the story) - MPEG movies (or whatever other format)
Sat, 04 May 2002 07:24:00

RambOrc

An idea would be to have a download with only the basic part, w/o the big-size extra files, and with MIDI files for music. People could order a CD for self-costs (CD-R, packaging and shipping, estimated ~$5). The con is that it might look like we want to get rich on SE. The optimal solution would be to offer the small download and the big download both for free (or the extras in 3-4 different files, leaving people to decide whether they want only the music or the voice casting or the videos), and the CD as an option for those who don't want to download hundreds of megs (like people with dial-up access). This needs however a website that'll host the big download files in unlimited amounts for free.
Sat, 04 May 2002 16:56:00

dj_jl

Are you trying to say that I must implement support for MP3 audio and MPEG movie files?
Sat, 04 May 2002 18:09:00

RambOrc

I have to admit I didn't really sit down thinking about this... I know that latest Doomsday versions have built-in MP3 support, you might be able to simply copy+paste that, but then again what I just said might be something real stupid, it's you who knows these things. As for the MPEG support, let's put it aside for the moment, I find it most probable that there'll be an MPEG intro (and maybe outro) movie which can be run externally, independent from the game engine. AFAIK this would mean we can use a ready-to-use module from some open-source project, making it unnecessary to code anything for this. Or am I wrong once again?
Sun, 05 May 2002 09:17:00

Tzar Sectus

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>Originally posted by RambOrc: <strong>I have to admit I didn't really sit down thinking about this... I know that latest Doomsday versions have built-in MP3 support, you might be able to simply copy+paste that, but then again what I just said might be something real stupid, it's you who knows these things. As for the MPEG support, let's put it aside for the moment, I find it most probable that there'll be an MPEG intro (and maybe outro) movie which can be run externally, independent from the game engine. AFAIK this would mean we can use a ready-to-use module from some open-source project, making it unnecessary to code anything for this. Or am I wrong once again?</strong><hr></blockquote> I think the biggest question would be, even if we manage to implement this MP3 and MPEG support, who's supposed to make the music, and who's supposed to make the cutscenes? -Remi
Sun, 05 May 2002 10:25:00

mago

That's a pertinent question. Well, if you plan to make it using a 3d animated model, I must say I'm studying it, and it's not easy...
Sun, 05 May 2002 11:19:00

RambOrc

Playback of MIDI files on one computer and recording them on another computer through a cable is only a question of time and not of equipment for me. As for the cutscenes, what I thought was to arrange a scene in Hexen, then play it, and record it through video out, then edit it somewhat, add music/narrative and then save it in MPG or AVI or whatever format. Mago: 3D models animated? Do you know how long it would take? By the time you finish such a 2-minutes cutscene, you can create all 3D models and animate them for half the monsters in Hexen....
Sun, 05 May 2002 16:21:00

mago

It's true, because I would need to discover how to do it first! [img]images/smiles/icon_smile.gif[/img] Anyway, I liked your idea... Something like those demos we get while we don't start the game, right?
Sun, 05 May 2002 17:33:00

RambOrc

Yep, and more, like recording a multiplayer session where you see the hero in action from a 3rd person perspective, you see him jump around, hit the monsters and bleed and die... [img]images/smiles/icon_wink.gif[/img] It's a good Q though whether such a movie project can be squeezed into the deadline, or will rather remain for The Serpent Power... Janis, I'd say leave the MPEG support for the moment, we'll see in a couple of months whether it'll have to be implemented now or only for TSP. p.s. on the bright side, I'm pretty much done with the new shop map, I'm tweaking a couple of smaller things, then I'll start adding the items to the 8 different copies of the map. And Mago, I added your merchant successfully, he looks cool. [img]images/smiles/icon_smile.gif[/img]
Sun, 05 May 2002 20:32:00

RambOrc

1) here 2) I have to decline for the simple reason that we don't touch KMOD gameplay becuz anything might tip the balance so far that it would have to be patched and I want to avoid that. Or it might introduce a new bug or whatever. SE will feature a radically different way of shopping anyway. What I plan however (depends on Janis whether he can implement it) is that when you go to his table and press the USE key, a simple text message will pop up, like "welcome to my humble shop" or "what can I do for you?" etc.
Mon, 06 May 2002 07:24:00

mago

That's really great! Hey, could you take a screenshot of him, so I could see it i action? By the way, do you intend to add the feature I asked before (the prices menu that appears when you "use" next to him)?
Mon, 06 May 2002 08:51:00

mago

But THAT'S what I meant!!! Just instead of the "welcome" message, you would get a message showing the prices, so you wouldn't need to refer to the manual while playing. [img]images/smiles/icon_wink.gif[/img]
Mon, 06 May 2002 10:46:00

RambOrc

Ah, sorry, I misunderstood you. As for the prices, I want to add them as one of the help screens (the other one being the spells list). AFAIR Janis fixed the prob and it's possible now to add help screens to the wadfile.
Mon, 06 May 2002 17:28:00

dj_jl

I have a better idea - make them additional help screens. Adding them will not cause any trouble.
Mon, 06 May 2002 17:54:00

RambOrc

Will do.
Sat, 05 Oct 2002 16:53:13

Moose

Are all these things still planned for SE? [quote="Mago":3ugongwu]But THAT'S what I meant!!! Just instead of the "welcome" message, you would get a message showing the prices, so you wouldn't need to refer to the manual while playing. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> I agree having the items and their prices on screen when your talking to the shopkeeper would be nice. And I think quite easy to do but I haven't seen all that Janis' talking can do, so I can't be sure.
Sat, 05 Oct 2002 17:54:21

RambOrc

Music is still planned, I did a little testing a week or 2 ago and confirmed that it'll be possible (if time permits) to record my own music pieces using MIDI for all instruments except for e-guitar which I'll record as digital audio and mix it with the rest of the tracks and then record it as MP3 or CD Audio or whatever else. MPEG? Dunno, it's basically a question of time as the rest is proved to be working (I created 2 trailers for Korax' Heritage back in 2000 and it was pretty much the way I wanted it). For several reasons, using Strife-like 2D screens with narrating voice act is a better solution, at least for SE. We've got 2D artists who can make those screens, giving a much better feel to the game than a blurry movie that displays in-game stuff anyway, and at low quality at that. Still thinking about the best implementation of the shop prices in SE. While in KMOD it was the best to add it as a help screen (all shops selling for the same prices), in SE there are several shops and not necessarily selling something for the same price. You haven't seen the talking module yet? Just download Janis' test map from koraxdev, that's got a couple of mages walking around you can talk to. Anything else in your question I didn't spot in this thread and didn't answer, just put it directly.
Sat, 05 Oct 2002 18:03:44

Moose

[quote="RambOrc":2mggyqlj]MPEG? Dunno, it's basically a question of time as the rest is proved to be working (I created 2 trailers for Korax' Heritage back in 2000 and it was pretty much the way I wanted it). Do you still have them? [quote="Ramborc":2mggyqlj]For several reasons, using Strife-like 2D screens with narrating voice act is a better solution, at least for SE. We've got 2D artists who can make those screens, giving a much better feel to the game than a blurry movie that displays in-game stuff anyway, and at low quality at that. I guess that would be the best and easyest way to do it. Where are you going to get voice overs? and will it be for the main characters aswell as narrative? [quote="Ramborce":2mggyqlj]You haven't seen the talking module yet? Just download Janis' test map from koraxdev, that's got a couple of mages walking around you can talk to. I downloaded it, tested it and did some of my own speech last weekend. What I ment was I don't know all the things that can be done in speech so I don't know if my idea will work. Could someone give me a help file or tell me more commands for speech and how to use them.
Sat, 05 Oct 2002 20:40:54

RambOrc

<!-- m --><a class="postlink" href="http://www.filefront.com/?filepath=/ravengames/korax-heritage/koraxtrailers.zip">http://www.filefront.com/?filepath=/rav ... ailers.zip</a><!-- m --> As soon as the final version of all dialogues is finished, I'll start looking for people who'd want to do voice acting. The number and quality of these actors will determine how much of the dialogues in the game will be covered by voice acting.
Sun, 06 Oct 2002 17:54:05

Firebrand

I would like to give my opinion about this, I think that we should first finish SE and, maybe make some kind of recopilation of the 3 projects we want to make (all the projects), I think it's cool about MP3 music, but I also think that much people won't want to download so huge files, so we can make both versions of music (MIDI and MP3), as for the cinematics and stuff like that, I think that we can do 2d images with some narration somehow that's more easy to program (I don't know too much of programming here) and to realize too...
Sun, 06 Oct 2002 18:00:12

Moose

Maybe one way of getting it out to people would be with PC magazine demo CDs. I know that PC Format put mods on their disk each month. And yes the pics and narration would be pritty easy to do.
Sun, 06 Oct 2002 20:22:10

RambOrc

[quote="Firebrand":d0e5rshw]I think that we should first finish SE and, maybe make some kind of recopilation of the 3 projects we want to make (all the projects Uhm sorry, I lost you there. What do you exactly mean? (haven't found the word "recopilation" in a dictionary) The prob with MIDI is that it won't sound anywhere near to what I have in mind. Maybe a mixture might make sense, since I intend to write music pieces for the battles and a couple of other special scenes only (for standard level music, the original Hexen pieces are just fine, and for locations like shops and taverns MIDI will be most probably just fine). Of course the question still is whether our engine will support MP3 at all. I don't think any gaming magazine would pack such old content to its CDs. Another possibility would be to pump a couple of generous people to make donations to a fund from which we could send out free CDs to people who don't want to download it. Then again, if it's free a lot of people will order it even if they don't need it. Another possibility would be to ask for the self-costs (estimated at about $5 for CD-R, packaging and shipping), this would cause a lot of hassle though. It should be possible to find a file site that would host the files no matter how big, I think. We could pack it into 3-4 different download files, one for the game itself with all core media, one for the voice acting, one for the MP3 music, and one for the 3D models, or so. I'd say this all becomes relevant first thing when we're near completion and we actually see how big this all became.

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