Back to the Korax Forum Archives
Ichor
RambOrc
Ichor
RambOrc
Playing through from start to finish, what's the highest level you've managed to reach? I'm guessing it's about 15 or so, since I am on the third hub at level 12.The 15 is right provided you play on skill 3 and kill most of the monsters. Somewhen in the Necropolis hub you should reach the 1'048'576 EXP which is required for level 10. The additional levels are added at no change concerning the EXP when you touch D'Sparil's Heart in the Bright Crucible (the secret map of the Seven Portals hub). The number of the extra levels vary depending on the difficulty skill, and I thought it should be 5 for easy, 4 for medium and 3 for hard but maybe it was 4/3/2... at any rate, none of the 2 seems to give Level 15 at the end of Necropolis, strange... I guess Camper just screwed up something and didn't include the exact table I wrote up for him... anyway, as you see if you don't find the secret level in the 7 Portals, you will never go over Level 10 and maybe not even exceed level 9... that's why Korax Mod has been tuned the way that nothing new happens over level 9, except for still increasing stats... you get the highest spells at level 9, you can use all artifacts at that or lower levels, etc. <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
An idea for more experience points could be if you solve certain puzzles. The harder, more complicated puzzles will give you more experience points than an easier puzzle.For the TC Korax' Heritage something similar is actually planned, you'll get EXP for finding out things, for reading informative books, for talking to NPCs who tell you good stuff, for solving quests. Indeed, when completing a difficult or complicated sidequest, you might get more EXP for delivering the object (or maiden or whatever [img]images/smiles/icon_smile.gif[/img]) to the NPC who gave you the quest, then through the monsters you stomped out while finishing the sidequest. <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
And as for Korax, wouldn't raising the health of something over 10000 cause some problems, especially when using the butcher code? That, and fall damage, causes 10000 damage, and if something has greater health than that amount, probably won't die, and could possibly cause an error.Now that you tell this I seem to recall something Camper blubbered months ago to which I paid but scant attention... at any rate, it seems he solved the prob on his own as the "mad butcher" cheat definitely kills all monsters above 10'000 HP (which is everything starting with the Death Wyvern). Though it's something interesting with Korax, I've got the feeling there are actually 2 Koraxes in the game becuz when you use the "mad butcher" cheat and kill him in his antechamber, he teleports away. I guess you simply blast him until he'd die in the normal game as well, and he teleports to nothing and the Korax you see later on in the 2nd chamber is another Korax, someone should check it in the original map.... ...just checked it... no. There's only one Korax in the map, it's gotta work another way, I guess it could be figure out only with the help of the source code. And that's not my turn any more... [img]images/smiles/icon_wink.gif[/img] <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
I've been considering the idea of possessing, or maybe just stunning, monsters (not the boss monsters though), but I had no idea on how to do it.Tzar Sectus has nearly finished programming the possession spell and also some other spells like raising spirits of the dead and summoning all kinds of monsters (bye-bye, stupid Maulotaur). Korax is open source, the reason it's not out for download is because it's changed all the time and also becuz Korax Mod's source code contains some Korax' Heritage specific info like shopping system, changing of day and night, calender function, journal with bestiary, item descriptions etc. But you can use any of the stuff our team coded into the Korax engine, you'll just have to wait a couple of weeks or so becuz Tzar Sectus' computer broke down and he sent it into the service before sending his latest source code to anyone else in the team. OTOH if you want to see how it works and want to try the latest running build (which includes besides above described spells also an all-new berserker mode for the Fighter), just drop me a mail and I'll mail you the DLL.
Ichor
RambOrc
Ichor
weird
RambOrc
Dark Mage
mago
Dark Mage
RambOrc
Dark Mage
mago
RambOrc
Dark Mage
RambOrc
Dark Mage
Ichor
Dark Mage
Ichor
Ichor
RambOrc
Dark Mage
Dark Mage