For the comment Ramborc made, I think the savegame problem is a possible bug in the Doomsday version we used for KMod, since SkyJake (doomsday engine author) never answered our support questions about the source, it's very feasible that the engine has this kind of problems, and since we changed our base engine, there's no point in fixing this stuff, maybe if Janis fixed it, then we could make public this version of the executable, but I think it's fixed for Kmod 3.