That would really be somthing, I guess the program would just be perfect. Just a note though, my enthusiasm might be due to the fact that I knew little to nothing about map making, before I got DB and read it's manual (which is awesomely easy to understand and comprehensive) - unlike WadAuthor, I could actually follow the tutorials without any problem, which inspired me for a few attempts on more sofistcated map scenery pieces. I don't know how experienced people will think of DB, but the 3D edit mode alone is such a powerful tool...
Here's an example: I had the idea to make the ruined greek column, like a very small one I saw on a Dark Citadel's map, but much bigger, like the real ones. By creating sector inside sector and merge them to create the pieces, I just left the lines alone (so many sectors and floor heights are a killer sometimes), went to 3d mode, the program tells you visually which textures are missing, you just have to click on it and choose a texture from the list and you're done! Then, if you wish, use the arrow keys to move it on the x or y axis. For the column, I choose the external skin, pasted it on one of the linedefs, pointed at it and copied it, then just went on pointing to the other linedefs that were part of the same textured surface and pasted it just by clicking a selected key (V in my case). Then the same for the interior texture. Obviously, the patches were badly aligned and looked artificial due to the big number of sectors - but to get rid easily of the repeated texture effect, just point at one and press A - the machine will arrange them accordingly, boing the calculations necessary to link them together to form the continuos graphic surface they are supposed to be, no matter how many "breaks" here are. It's just too simple.
If only Janis or the author can add the capacity to model slopes as easily as it is to modify the sectors' heights (3d mode), the three-dimensional sectors and the ability to handle and locate real 3d models (imported), this will be inmy eyes THE tool for Hexen's projects.