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DOOM 3 - Is it good?

Tue, 10 Aug 2004 23:36:58

mago

I'm aware that DOOM 3 has recently been released. I didn't follow it's progress much (specially after knowing I would NEVER be able to play it since my equipement is very limited and old), but I'm curious to know if some of you guys are going to get it. I've read that the main problem is that it went for a total revolution in graphics and forgot to evolve the FPS experience in itself, with a good but not that inspired storyline, and no ground breaking aspect at all in gameplay and game desing. What do you guys think? A link for an overview: <!-- m --><a class="postlink" href="http://www.planetdoom.com/">http://www.planetdoom.com/</a><!-- m -->
Tue, 10 Aug 2004 23:55:47

Firebrand

I think that ID made a big mistake by delaying the release too much, now all of the newest FPS games have a lot more features than DOOM 3, about gameplay, I think that you can give a better opinion by playing the game, but it seems to be very similar to that of Quake 3 Arena, which was good, but for the actual spectations of FPS's fans I think it won't be good. I myself may get it, but I'm not really convinced yet, I could buy some other game by now, I think that DOOM 3 won't be a real novelty.
Wed, 11 Aug 2004 00:10:09

RambOrc

As far as I'm concerned, D3 is nothing but a hype and the big money they get on sales is only because of the id mythos they built over the years. From 10 people who have a basic idea about the 3D gaming scene if you ask who is leading the engine evolution 9 will say it's id's John Carmack, whereas most of the innovations came from other engines, first and foremost (but not only) Unreal. This is so very similar to M$ Winblows and the other OSes which all have more advanced and better features, but still 9 out of 10 people believe M$ is the leading force behind OS evolution. As for actual game experiences with D3, I don't yet have any, but I watched my brother play it for a time and not only didn't it look spectacular, it looked downright boring. And the main menu was a shock, it looked like the webpage of a kid who just starts to learn HTML...
Wed, 11 Aug 2004 00:33:54

Evil Mage

Played it at a friends for 30 minutes..it wasn't that great to me..just very dark...headshots don't seem to matter..It wasn't as good as the Hype made it sound...Just like that Pain Killer game..I loved it..but damn..it feels so much like Serious Sam...awesome ideas..but borin gameplay...so here I am..back to Hexen..lol..Maybe Half Life 2 will amaze me..cause not even Halo on PC did..that was a joke compared to the XBox version which I love..anywho...ya..D3 sucked to me...
Wed, 11 Aug 2004 00:37:25

leilei

I might get it when I get a big drive. Seriously, there's been no games like System Shock 2 in terms of atmosphere and immersion. I think DoomIII will be a good job at that regardless of standard fare weapons. I'll get it when my new drive's up and running in the next few months (a 80 gb'er perhaps) and i'll have to get ut2k4, farcry and the other games I wanted then as well. I'm not all psyched about Doom III, but a change of pace would be nice after these hordes of Serious Sam one-man-army wannabes and arena/tournament games. AMD k7 950, Geforce2gts 64mb, 512mb RAM, yes, my computer is ready for doom III!
Wed, 11 Aug 2004 09:48:49

RambOrc

I guess it's only me, but I actually like the gameplay of Painkiller, indeed the only thing to criticize is the unneeded complexity in level design... I'd prefer even more mindless instant action, just like back in the original DOOM and Heretic, yes I enjoyed Hexen but only after I played it through several times and I knew without thinking where to find what to be able to proceed - after that point, I could turn up the heat, play it on high skill levels and indulge in "mass massacres". <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> As for something different in the FPS genre, have you ever tried the original Unreal? Because of the shitty Quake hype it never got enough popularity, though it had more good things than all 3 Quake games put together (of course it's my personal opinion only, not facts).
Wed, 11 Aug 2004 20:33:14

leilei

Of course I got those! Unreal 1's fine. UT's good too. As for the quakes, I only thought Q1 and Q3A were the good games and q2 is just oversaturated blurry tech hippie crap. I didn't enjoy it and I certainly didn't want to play it over again after completing it. Geesh. Most people got Doom III just for the graphics, but if I wanted to get a game for graphics, I wouldn't get it - i'd just live with my Darkplaces Quake. And if I want some more, new space station atmosphere horror shooter, then i'd get Doom III. That's my little statement right there.
Sat, 14 Aug 2004 09:36:28

PDA2000

You know I always liked Quake/Quake 2 back when they first came out, but it was really because of the technology at the time. Remember when the Pentium2 400MHz was THE computer to own? Heh... and Quake 2 was the first game that would make you feel fulfilled after playing multiplayer. I mean it was everything you wanted graphically, and to think you used mouse look by default... - the multiplayer depth was incredible, you could actually aim up or down on a high ledge and shoot another player from a distance <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o --> God that game is so old... And very shallow compared to Unreal. Well ok, I can`t say that since I still haven`t played the original Unreal, but Unreal Tournament, despite some major flaws(and bugs), will probabley remain my favorite FPS for at least 6 years to come(I`m tempted to say forever but I know better). Too bad I can`t say anything remotely the same for UT2k4... And I was going to buy Doom 3, but I think I`ll download the demo after id decides to release one... Didn`t expect a big company like id to actually possibly mess up a franchise like Doom... And while I`m on the topic of Unreal Tournament - <!-- m --><a class="postlink" href="http://www.ultima-unreal.de/">http://www.ultima-unreal.de/</a><!-- m --> What can I say, I have a weak spot for action/RPGs
Sun, 15 Aug 2004 02:00:28

Firebrand

I also like Unreal a lot, it really added a lot of features to the gameplay and the ambient on the maps was something really, really amazing, I remember me playing it for the first time I was shocked with the water effects and the level of ambient the maps had (really nice work with textures and objects), the maps were just too big and with not much action (at least for my opinion), UT is a really good game too! I keep playing the first version as the new 2004 version (I have become a fan of the Unreal games), the only Unreal game I haven't played is Unreal 2. As for Quake, I think Quake 1 was good in terms of updating an old engine, but it wasn't so good in the graphical side and the gameplay was good, but Quake 2 was a real mistake, it really isn't good in anything I just didn't like it, Quake 3 is good but I think that ID lost to UT <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> .
Sun, 15 Aug 2004 08:45:33

DarkRaven

Yeah <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> Unreal series is still BEST <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Mon, 16 Aug 2004 07:37:39

leilei

Maybe i'll install Unreal again and play through it, I haven't played it since the p100... (and that was before all my k6's, not when all my k6's are dead) I did finish off MOHAA and ridded it for a good 1.2gb of space <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 16 Aug 2004 07:44:59

Moose

I replayed Unreal and Return to NaPali a few months ago, still hasn't lost any of it's greatnesseven after all these years and so many replays. How a game should be.
Mon, 16 Aug 2004 08:50:24

leilei

And to my surprise..... it runs chopilly in d3d w/ latest patch and opengl does kernel32 crashes <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Same athlon 950 as before.. EDIT: Nevermind, managed to get Unreal to work perfectly by hacking it into my UT install. That new UT opengl renderer does it pretty well!!! Smooth too. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> It wooooooorks!!!1 Also, using UT as a base for Unreal lets me do an extra something......
Wed, 25 Aug 2004 19:44:52

leilei

I finally "got my hands" on Doom III. I'm REALLY liking it so far, it's all real immersive like. The PDA system feels like a cross between Serious Sam and System Shock 2 (except for the lack of text in spoken voice messages which is slightly a pain) Also i've got it working on my Windows ME rig (I don't have XP) <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> The game is indeed playable, even at 1152x864 resolution. (Athlon 950, Geforce2 GTS 64mb, 512MB PC100 ram, SBlive 5.1) <!-- m --><a class="postlink" href="http://www.fragfiles.org/~cheapy/shot00007.jpg">http://www.fragfiles.org/~cheapy/shot00007.jpg</a><!-- m --> <!-- m --><a class="postlink" href="http://www.fragfiles.org/~cheapy/shot00006.jpg">http://www.fragfiles.org/~cheapy/shot00006.jpg</a><!-- m --> <!-- m --><a class="postlink" href="http://www.fragfiles.org/~cheapy/shot00005.jpg">http://www.fragfiles.org/~cheapy/shot00005.jpg</a><!-- m --> Very atmospherical and believeable, maybe i'll make a mod for it (if blender's md5 exporter even works) By the way, the beginning of the game is VERY unreal-ish, as you start out unarmed, but rather than getting out of your cell, you arrive at a mars city and you must check out what's going on down under. EDIT: Framerate is better! <!-- m --><a class="postlink" href="http://www.fragfiles.org/~cheapy/shot00011.jpg">http://www.fragfiles.org/~cheapy/shot00011.jpg</a><!-- m --> <!-- m --><a class="postlink" href="http://www.fragfiles.org/~cheapy/shot00012.jpg">http://www.fragfiles.org/~cheapy/shot00012.jpg</a><!-- m -->
Wed, 13 Oct 2004 21:16:42

Col.J.P.

[quote="mago":16mqzsmp]I'm aware that DOOM 3 has recently been released. I didn't follow it's progress much (specially after knowing I would NEVER be able to play it since my equipement is very limited and old), but I'm curious to know if some of you guys are going to get it. I've read that the main problem is that it went for a total revolution in graphics and forgot to evolve the FPS experience in itself, with a good but not that inspired storyline, and no ground breaking aspect at all in gameplay and game desing. What do you guys think? A link for an overview: <!-- m --><a class="postlink" href="http://www.planetdoom.com/">http://www.planetdoom.com/</a><!-- m --> Mago if you want to try it just drop by, do you still live here? If yes just follow the Boavista Avenue till Marechal Gomes da Costa Avenue, then turn in the second on your left, you must be in the Rua de Serralves, I live in the n? 630 3? Andar Esquerdo and I got an attic with a nice LAN so we can try Doom 3 without worries. Ok?
Wed, 13 Oct 2004 23:56:31

leilei

/me stalks
Thu, 14 Oct 2004 19:37:43

RambOrc

Actually, I've played D3 in the end, wanting to see what the hype is about - since my expectations were virtually zero, the game did surprise me by being better than the complete crap I was expecting. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Seriously, some of the graphics was really cool and the gameplay was less horror and more action than I thought after developer interviews and press (p)reviews. Maybe it's because I was always playing FPS differently than other people, even back in the mid-90s I was just charging into a big room filled to the brim with monsters instead of stalking around corners, trying to pick them off one by one, being safe but also being bored to death by the gameplay. I think that's why I loved Unreal's gameplay where Skaarj were coming from all sides in those spaceships, you never knowing where the next one will hit - they were placed and launched to continually surprise a stalker-gamer from behind, but the way I was running around wildly in those corridors, I actually came on the Skaarj from behind quite a couple of times, LOL. Same applied to DOOM3 in quite a big extent, instead of being scared to death by monsters constantly surprising me from behind, many a time I was already expecting them and looking that way - indeed especially in the early game I was often complaining when I expected someone to turn up behind me and there was nobody there. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Also, about that dodging stuff with imps and narrow corridors, I just grabbed the shotgun and charged straight at them, firing into their fuck faces at point-blank range which also means less shots are needed to get rid of them. All in all, the game was a lot better than I expected, but still not THAT good... while it was mostly fun playing through, I'm not sure I'll ever again play it through, which puts it into the same category as Half-Life, which is claimed to have revolutionized the FPS genre, whereas IMO it nearly succeeded in destroying it. Thankfully, there are still some developers out there who realize some people might want games with replay value, not only in multiplayer (where UT & co. is perfectly filling the need), but also in SP. Oh yeah, before I forget, the coolest thing in DOOM 3 weren't the shadows and lights and other "revolutionary" graphics things, but the PDA - ugly and out-of-place at first, I quickly learned to appreciate it, since the often hilarous entries in there made up roughly half of all the fun in the game... <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Fri, 15 Oct 2004 15:14:48

Firebrand

I did try the demo, because my computer is too slow to run the full thing and I wouldn't want to waste my money on something I won't be able to run at full speed, heh! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> . I like the ambient of the game, it really freaks you out when you start killing monsters and hearing the screams of everyone on the radio you have, it really impressed me, also the darkness all around, it makes it mysterious and scary, the enemies and the textures are looking pretty well, even when my computer just runs it at the lower graphical level, the skin on the humans impressed me a lot, but as Ramborc says, it's not THAT great. It was fun and it has some other things that don't fit too much (for my opinion) that PDA you receive and those E-Mails and audio stuff, it's not very DOOM-ish to the gameplay, I want action, not to make investigation and stuff like that <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> .
Sat, 16 Oct 2004 00:39:58

leilei

I see what you mean by replayability Ramborc, it's the tediousness of the game that does it, when the game turns more into some sort of endurance test, i.e. constant wave of the same monsters, long messages needed to be read for clues, instant-death sudden static laser beams, extremely long chasm of death you must jetpack across for a few minutes (In MDK2, that was the most tedious scene i have ever came across in my entire life of gaming), etc, anything that adds to the tedium value, makes you sure you don't want to go replay it. I've completed Serious Sam once back in 01, and even with a 3x faster computer, I still don't want to go through all that hell again <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Medal of Honor Allied Assault is a fine example of this as well. With games like these, I delete them after completing their SP unless there's a really awesome mod for it. (BTB Airlines for SS:SE is a must have) But I do play through Quake's episode 1 entirely every time I test a mod, the pacing of that is completely dynamic, and I don't even get killed (except on most realism mods with a few overpowered monsters for added realism and tension). Not only do I do that for Quake, but Doom2 has me going through the first 5 levels every time I boot that up to test a wad, or something <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Doom III seems to lack EAX stuff for me, I really liked EAX in AVP and SS2... it added alot to the scare factor IMO, hearing echoes in the hallways from roaring aliens in the distance and that kind of stuff. There's always BioShock, that's coming up next hopefully <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->

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