Forum
DarkRaven's studio
Tue, 02 Mar 2004 19:45:50
The time has come! I uploaded on ftp server my newest deathmatch map. It called [color=darkblue:3k5o6hon]Ancient Arena[/color:3k5o6hon]. I hope you like it <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
But i was limited by Vavoom,because i couldn't put some Things on the 3D-floors (e.g. Health Vial or Blue and Green mana, etc...) <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> It isn't realized in version v115_2beta3 <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->
Tue, 02 Mar 2004 19:59:02
Strange, they should work. I'll check it.
Tue, 02 Mar 2004 20:10:52
Tue, 02 Mar 2004 20:29:26
I'm impressed, I've just spent 5 minuets trying to shoot myself by using the teleporters. I didn't manage it <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> .
I like the level it should be fun to play, and very fast, keep up the good work.
Tue, 02 Mar 2004 21:06:15
Thanks Moose. I try it too <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Tue, 02 Mar 2004 21:56:21
Excellent map, definitely nothing of my mapmaking threshold. <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> I especially enjoyed the spiderweb-like platform at the centre, and the small swimming pool was really cool too. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
BTW I'm still trying too, and pressing F5 and Y just to keep my hopes up. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 02 Mar 2004 22:24:05
Still more uploads! But this time not for Vavoom <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
But next Vavoom megaproject map is on the way <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: -->
[color=red:11lrcmfs]Comming soon[/color:11lrcmfs] <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
BTW Very cool 4th !
Tue, 02 Mar 2004 23:01:39
I like this map - you are a skilled mapper, DarkRaven. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 02 Mar 2004 23:22:11
Thanks RambOrc!
I have a small bonus for AR,small trick,but good <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> ...soon on FTP
Wed, 03 Mar 2004 10:49:30
Awesome map, it looks beautifully. Great work, DarkRaven.
Wed, 03 Mar 2004 22:32:03
I'm actually having a small problem when loading the map with the latest vavoom beta, I first though it could be the beta, but then I tried it with the latest version, this is what I got so far:
0x4000000 (64.000000 meg) allocated for zone, ZoneBase: 0x4F90004
Init: adding hexen.wad
Init: adding hexen.gwa
Init: adding basev/hexen/wad0.wad
Init: adding ar.wad
Init: adding ar.gwa
Init: 3D sound on
Init: IKsPropertySet acquired
Init: EAX 2.0 supported
Init: Using 29 sound buffers
Init: CDAudio_Init: MCI_OPEN failed
Init: Winsock TCP/IP Initialized
Init: Winsock IPX Initialized
DevNet: IPX address 00000000:0050bfd91969
DevNet: TCP/IP address INADDR_ANY
Dev: Free memory 60344428, largest block 60289576, free blocks 16
Dev: Purgable memory 0, largest block 0, total blocks 0
Log: Executing "basev/startup.vs".
Log: Executing "basev/default.cfg".
Log: Executing "basev/hexen/config.cfg".
Log: Can't find "autoexec.cfg".
Init: 9628k surface cache
Log: 1024x768x32.
Dev: Spawning server MAP01
Dev: Server spawned
Dev: CL_EstablishConnection: connected to local
Dev: Client LOCAL connected
Log: <-- server to client keepalive
Log: ---------------------------------------
Log: WINNOWING HALL
Log:
Dev: Client level loaded
Dev: 188 subdivides
Dev: 71 seg subdivides
Dev: 472k light mem
Log: <-- server to client keepalive
- VSoftwareDrawer::Update
- SCR_Update
- Host_Frame
ERROR: V_Update: Failed to lock screen
I think it's something related with video, but I don't have a clue of it, any suggestions??
Wed, 03 Mar 2004 23:45:37
Very strange <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> But this level work correctly.
<!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> Rest of team! Will help him <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
Thu, 04 Mar 2004 07:51:42
The fact that it happens after loading map is really strange.
Thu, 04 Mar 2004 18:18:40
My friend - madPaul <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> is also very good Vavoom mapper! We are working together on the next vavoom map: [color=brown:19qtsx77]Codex of Wisdom[/color:19qtsx77] (yep,from UT). madPaul works for us on another very,very good vavoom dm map <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: -->
RambOrc! <!-- s:arrow: --><img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /><!-- s:arrow: --> , another mapper is here! (he isn't for the time being registered in this forum)
Thu, 04 Mar 2004 20:52:58
If he wants to join our team too, he's welcome to appy. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Fri, 05 Mar 2004 07:51:48
I trust that he want <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> We'll see <!-- s:arrow: --><img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /><!-- s:arrow: --> at this weekend!
Fri, 05 Mar 2004 17:05:17
OK, I got it working now, I really don't know what happened, I just deleted the previous vavoom install and made it all again, it finally works now <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> it looks pretty good! I hope we can keep looking these cool maps <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> .
Fri, 05 Mar 2004 22:28:15
So DarkRaven, any style in particular you'd prefer for the Ancient Arena theme song? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Fri, 05 Mar 2004 23:00:05
Hmmm.. so, actually i don't know <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> I'll think about theme song.
Sat, 06 Mar 2004 00:13:39
I'd use Deepr for that map.
Sat, 06 Mar 2004 05:57:48
I'd rather write the song myself: that's my job, you know. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
BTW would anybody be interested if I uploaded Dark Realms into the FTP? <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
Sat, 06 Mar 2004 13:21:05
<!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 06 Mar 2004 14:20:29
I uploaded on FTP our (me&madPaul) hardcore Vavoom map: DM-[color=brown:13zyn3fj]Codex LE[/color:13zyn3fj] !!! Check it, please <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
I recommend fast cpu (min.1GHz) <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> (3Ghz is suffice)
Sun, 07 Mar 2004 17:32:43
We are working at the moment another two BIG Vavoom deathmatch maps. (madPaul <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> is quicker,grr..<!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->) <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 07 Mar 2004 17:40:18
Can't wait, you are both very talented mappers.
Whats lite about the Codex map you uploaded?
Sun, 07 Mar 2004 18:18:09
Whats lite about the Codex map you uploaded?
>In our Codex is not many, many of details <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> (sloping doors and walls, etc..)
Sun, 07 Mar 2004 18:27:02
Oh ok, still it's very good. I noticed one of the areas with water didn't have swimable water, is it ment to be like this.
Lucas has dark realms changed much since the demo? If so then sure I'l love to play it, but Ramborc can blame you if I stop programming for a few more weeks <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> .
Sun, 07 Mar 2004 20:40:32
Codex is extremely good, and it sure seems like a place to have enjoyable battles with axes and spells! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I like it's big size, the rooms and alternative paths (elevators). Very, very nice, DarkRaven! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
As for Dark Realms, I'm a big fan of this "episode" - you sure have my vote to upload it on koraxdev, Class. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 07 Mar 2004 23:05:24
Yes Dark Realms has changed quite a bit; I've fixed a few bugs here and there, and there is a new level in the first hub. I must warn you, however, that when it comes to mapmaking I'm a lazy slacker. So sadly if you want to see MAJOR changes you'll have to wait until the end of the month <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> - when Hub two should be finished <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> and Hub one perfected <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> .
Tue, 09 Mar 2004 20:27:07
Work on maps is continuing...
BTW Do you see Cain's work ? I think it's EXCELLENT,isn't it?
Wed, 10 Mar 2004 17:38:52
I really think that Cain's work on the model pack it's very good, I really like the amount of detail on the models they are very well done, they still need a bit of work on the skins, but they look very good.
And about the maps you are doing, they are really cool, I may be working on some new textures for them, if you ever have any ideas for textures, please tell me or mago and you'll surely have them <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> .
Wed, 10 Mar 2004 20:24:59
The same goes for map themes too. Give me some suggestions and I'll whip up a classic one! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 20 Mar 2004 19:41:49
Is there any way how to import texture larger than XXXx128 into a WAD file ??? I'd need import texture 256x256 ,but Wintex throw the error message: Bad Bitmap size. Why can't be realized Y axis greater than 128 <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
Will you help me? (Firebrand <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> )
Sun, 21 Mar 2004 12:26:26
I think XWE or DeepSea is what you need, they allow textures bigger than 256x256 to be inserted into the WAD (I'm not very sure of it though), but if you want, you can send me the map to my mail addres firebrand@korax-heritage.com and I can give it a check.
Sun, 21 Mar 2004 19:56:52
Yeah!, in XWE it's possible <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> . Thanks,Firebrand.
During of the next month I'll upload my latest vavoom's deathmatch map (and my friend madPaul too) <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> (I dare say)
Fri, 02 Apr 2004 11:22:05
<!-- s:idea: --><img src="{SMILIES_PATH}/icon_idea.gif" alt=":idea:" title="Idea" /><!-- s:idea: --> _Ok. I'll upload ,this week, two new versions Codex map(little retexturing and re-lightning). And new version Ancient Arena too (only one small bug with lightning).
Wed, 05 May 2004 14:21:07
Hey,CAMPER!
Why in karena.wcf are defined those weapons: Serpent Staff, Hammer of Retribution and why is there third weapon two times??
Wed, 05 May 2004 20:37:06
I don't remember well, but I think that the karena.wcf doesn't has some stuff commented on it (check it out if you want), I will upload a fixed version I did myself. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 05 May 2004 22:15:26
Now that I looked at it again, it has some minor typos.
I uploaded a new version.
Fri, 07 May 2004 22:51:25
I've just tested Ancient Arena, and it is very good.. Though I haven't done Codex yet.
Sat, 08 May 2004 09:13:28
I'm retexturing in this time my newest Codex version for Korax Arena (with textures from karena.wad)
Sun, 09 May 2004 00:51:51
[quote="Stryker":325pb5rs]I've just tested Ancient Arena, and it is very good.. Though I haven't done Codex yet.
[size=200:325pb5rs]STRYKER!???????[/size:325pb5rs] <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Either you ingeniously hacked into the dev forums, or I completely overlooked you joining the team. Boy I'm only away for two days and I miss the welcome-aboard party. <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: -->
Sun, 09 May 2004 18:22:52
[quote="DarkRaven":2tmwd5s2]I'm retexturing in this time my newest Codex version for Korax Arena (with textures from karena.wad)
Cool. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Any new textures you need to be added, just send them to Firebrand and he'll add them to the wadfile.
[quote="The 4th Class":2tmwd5s2]STRYKER!??????? Either you ingeniously hacked into the dev forums, or I completely overlooked you joining the team. Boy I'm only away for two days and I miss the welcome-aboard party.
...does nobody read the fucking news on the fucking main page? <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Sun, 09 May 2004 19:14:26
[quote="RambOrc":e4yk03f9]
Cool. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Any new textures you need to be added, just send them to Firebrand and he'll add them to the wadfile.
Sure, I'll do it in a few days <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
[quote="RambOrc":e4yk03f9]
...does nobody read the fucking news on the fucking main page? <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
<!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> LoL <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Sun, 09 May 2004 19:24:42
I look at the news, and isn't stryker female (Well I think thats what is says for Stryker in the Vavoom forums.)
Oh and sorry for me being away, but Friday was my birthday so I was busy with friends, and saturday and most of today I had to stay at my nans.
Sun, 09 May 2004 19:42:46
Hey congratulations, didn't even know it's now. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 09 May 2004 19:46:38
Thanks, and oddly as it seems 16 feels like 15.
[quote="RambOrc":3jg970js]didn't even know it's now. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Could you rephase that.
Sun, 09 May 2004 20:03:30
Actually that thing in the Vavoom Forums is correct, I am female.
Sun, 09 May 2004 21:30:28
Congratulations Moose, I didn't even know you were so young. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
And welcome aboard, Stryker. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 09 May 2004 21:32:37
Hey cool, we've got a girl on the team! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Seriously, I like the idea because making computer games is a too masculine job.
Moose, what I meant is that I didn't know your birthday is around the current date. Oh and BTW it's called rephRase... <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sun, 09 May 2004 21:33:32
[quote="mago":1xn4d2yo]Congratulations Moose, I didn't even know you were so young.
And you also didn't know he was even younger when he was. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
(ah, just ignore me <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->)
Sun, 09 May 2004 21:53:26
Happy (belated) birthday Moose! <!-- s:mrgreen: --><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!-- s:mrgreen: --> I'll expect to have my 18th on September 29... <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
[quote="RambOrc":2vbat2pk]...does nobody read the fucking news on the fucking main page? <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Calm down. Sheesh of course I saw it. I just thought since there wasn't an introductory thread, I felt like having some fun when I saw the post. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
So is Stryker the first female team member, or was there another one before <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
Sun, 09 May 2004 22:02:19
[quote="The 4th Class":1u08d0fc]Calm down. Sheesh of course I saw it. I just thought since there wasn't an introductory thread, I felt like having some fun when I saw the post.
FYFFYFM
Sun, 09 May 2004 22:05:02
Sorry, but I have no idea what that means.
Sun, 09 May 2004 22:35:54
Fuck Your Fucking Fun, You Fucking Musician <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sun, 09 May 2004 23:38:25
Congratulations Moose!! Welcome Stryker!! I didn't forget anything?? I guess not... <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 10 May 2004 07:00:45
[quote="RambOrc":34toz3tb]Fuck Your Fucking Fun, You Fucking Musician <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
<!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> COOL <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> poem <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 10 May 2004 07:58:34
Worthy of the former King of Fuck, huh? <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Mon, 10 May 2004 13:02:53
[quote="The Most Recent Newspost":3fvtdnfa]We've got a new mapper on our team, Stryker. [u:3fvtdnfa]He'll[/u:3fvtdnfa] build maps for Scattered Evil.
Hmm.... <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Mon, 10 May 2004 13:23:43
Yeah yeah, Mr Finicky... I didn't know Stryker's a girl at the time I wrote that (she never told me). <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Mon, 10 May 2004 15:51:36
I thought you may have seen it from the Vavoom Forums, so I didn't really bother. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 10 May 2004 15:56:04
[quote="RambOrc":2i8o9nul]Seriously, I like the idea because making computer games is a too masculine job.
I also agree that the Game Dev industry is too male dominated. Welcome aboard Stryker.
[quote="Rambo":2i8o9nul]Moose, what I meant is that I didn't know your birthday is around the current date. Oh and BTW it's called rephRase... <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Oh right, that makes more sense. Oh I'll start work again once I've sorted my new Graphics card out, bloody thing seems to be kinda screwed I can't play any games. <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> Thanks for everyone's Congratulations.
Oh and I can't spell, I personally blame the English education system for fucking me about at an early age.
Mon, 10 May 2004 16:43:45
Spelling ability differs from person to person, but it is greatly influenced by the amount of literature read. I speak three languages on the same level, all somewhat crappy, but I can spell each one of them better than most native speakers exactly because I've read a lot of classic and modern literature in all 3 languages.
Mon, 10 May 2004 20:11:48
[quote="Moose":a92cwrun]Oh and I can't spell, I personally blame the English education system for fucking me about at an early age.
As long as you spell "colour" with a U, "you" have "honour." <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> LOL that's a little chant that my grandma taught me. Well my province's education system isn't any better, because it's been cut back from federal funding, and we can barely afford any more "luxury items" like state-of-the-art software and new books. Just enough for the essentials.
BTW RambOrc, I know that two of the languages you speak/read are English and German, but I never knew the third one. What is it <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
Mon, 10 May 2004 20:25:40
Mon, 10 May 2004 20:52:52
[quote="RambOrc":js5n9qse]Seriously, I like the idea because making computer games is a too masculine job.
Actually, when I'm talking about Hexen I'm not sure its really worth mentioning, but some girls did work on it.. actually about 1 I should say, but Doom had more, I think..
And I have to admit, I actually think "Stryker" is a more masculine user name.
Wed, 12 May 2004 16:56:40
I just uploaded Ancient Arena and Codex (Korax Arena versions). They are in subdir "KArena". You'll need also my KARENA.WAD (Karena.zip).
Firebrand, my Karena.wad contains some new textures:
flats: KAF_011, KAF_012
patches: KAW_011, KAW_012, KAW_013 and in the "Texture1.lmp" are defined: AGRAVE01, AWOD1, AWOD2
Wed, 12 May 2004 17:02:06
Nice work!! Just an small comment for the latest WAD file I have upoaded, there are the same names of the patches that you made for the posters I made, please rename them to the next numbers in the list, so there won't be problems when making textures with posters, and for the next maps you upload, please include the new textures with your map WAD files, so there is no need to download the whole karena.wad file, thanks! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 12 May 2004 19:01:28
I've got a suggestion <!-- s:idea: --><img src="{SMILIES_PATH}/icon_idea.gif" alt=":idea:" title="Idea" /><!-- s:idea: -->
My patches and flats will be starts from number 100 (e.g. KAW_100, KAW_101 ...) What do you mean about this <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
Wed, 12 May 2004 20:45:48
Firebrand, my new renamed flats and patches (also texture1.lmp) are in "for Firebrand.zip" <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
And "Codex_LE.zip" is already modified.
Fri, 14 May 2004 21:18:02
RambOrc !!! I have found a "TRUE" Man <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o --> His name is Templar Knight DKHS
Take a look at [url:j7cjhbrk]http://www.geocities.com/hexen_star/HexenMageTower.html
Hexen Inferno and Wrath of Magic have very good new graphics (in-screen weapons)
[url:j7cjhbrk]http://www.geocities.com/hexen_star/screens.html
[url:j7cjhbrk]http://www.geocities.com/hexen_star/Screens2.html
Check It people! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 14 May 2004 21:28:10
He was one of the hosted sites on RavenGames before the free hosting shut down... I tried to invite him into our team back then but it didn't work, if you think you could try it too. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 23 May 2004 09:03:00
Tomorrow, I go to [color=red:27pwmsd1]execution[/color:27pwmsd1] (school-leaving examination) <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> <!-- s:arrow: --><img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /><!-- s:arrow: --> Bye !
Sun, 23 May 2004 10:52:35
You mean you've been kicked from school? <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Sun, 23 May 2004 15:08:53
Not, only the school leaving examination, which I probably will not pass. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Sun, 23 May 2004 20:49:41
Good luck then... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Sun, 23 May 2004 20:58:33
Indeed good luck, and I'm sure it won't be as bad as you think.
Well you can't do worse than I have in english, I haven't done the exam yet and I've already failed.
Sun, 23 May 2004 20:59:56
Do you mean you never did the exam, or you still await the exam date?
And Good Luck to you too DarkRaven. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 24 May 2004 21:14:32
Don't worry about grades so much Darkraven, remember that the important thing is what you learn, not how much do you obtain in the exam. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 25 May 2004 08:50:49
I'm in the BIG ass, teachers are fucking motherfuckers <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: -->
Wed, 26 May 2004 22:43:47
Firebrand, I have a one question:
I'd need import this texture[img:3qsheebh]http://downloads.orcishweb.com/koraxdev/DarkRaven/KArena/Temp/Good.bmp[/img:3qsheebh]into a wad file but my result is always same[img:3qsheebh]http://downloads.orcishweb.com/koraxdev/DarkRaven/KArena/Temp/Fuckingcolors.bmp[/img:3qsheebh].
Don't you know what to do about it ??? please <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Sun, 30 May 2004 20:38:01
I will give it a check, maybe the colors are screwing up when inserting it into the WAD file, I will see what's going on... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sun, 30 May 2004 20:45:06
Now that I thought it, are you using Wintex to import the texture?? if you are, try using XWE, it has gave me some good results importing images with different palettes (and even 16 million color images) <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> .
Tue, 01 Jun 2004 20:32:03
Yes, I'm using Wintex. Indeed, I tried XWE but the result was more terrible. Images directly in XWE looks perfectly but then in the game... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> [img:3ccphk3q]http://downloads.orcishweb.com/koraxdev/DarkRaven/KArena/Temp/bad.bmp[/img:3ccphk3q]
Fri, 04 Jun 2004 11:57:33
I have seen your image, it seems that Hexen's palette doesn't has the equivalent colors for yours, I might correct the image a bit, so it won't look so bad with Hexen's palette <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> .
I'll upload it tomorrow with some other stuff I have made. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 04 Jun 2004 17:17:57
Ok, thank <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 05 Jun 2004 17:41:00
I have uploaded a fixed version of your texture, it's on my directory in the FTP subdir "karena". <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 08 Jun 2004 10:31:28
It's quite good <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> but the brown color is too expressive. Couldn't it be more lighter to look like the original <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
And I will be also interested in how did you convert it to hexen palette. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Thanx for now!
Wed, 09 Jun 2004 16:49:58
I used Paint Shop Pro to make the image to have the Hexen pallete, at first the image had it's own pallete (that's 256 different brownish colors), so I first made the assumption that loading the Hexen pallete at first would be the solution, but the result was a lot of greyish colors (because the program doesn't find any colors that are near the color used originally), so I loaded the Doom palette to it first and then loaded the Hexen palette (of course I could also use colorize to give another effect), I will see what to do to make the colors more like the original, you must also take a look at the game's palette, it doesn't have much browns on it, so it will be really difficult to make it look as the original (but not impossible, heh!).
Tue, 22 Jun 2004 11:48:45
I have uploaded a new version of your flat and I think it looks better now, tell me what do you think, buddy. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 27 Jun 2004 19:49:43
After several weeks (finally!) I am finished with my newest map "Agio"
<!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/DarkRaven/KA_Maps/DM-Agio.zip">http://downloads.orcishweb.com/koraxdev ... M-Agio.zip</a><!-- m -->
And from my friend madPaul. He made a perfect level for us : "The Curse" <!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/madPaul/Curse.zip">http://downloads.orcishweb.com/koraxdev ... /Curse.zip</a><!-- m -->
Ch-check it out <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thanks Firebrand for help with texture <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Sun, 27 Jun 2004 20:11:14
Whoa... they are both really cool, great work! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Curse is clearly a UT map conversion, I'm not sure about Agio which has a strong UT feel but I don't think I've ever played such a map in UT.
Sun, 27 Jun 2004 20:14:20
Ramborc beat me to it. But still, there both very good maps, keep up the good work.
Mon, 28 Jun 2004 01:53:24
I'm going to give them a check! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 28 Jun 2004 02:24:52
Looking good, DarkRaven! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Looking very good!
Mon, 28 Jun 2004 16:37:32
Hey! these are really nice maps, what really surprised me was the size of the maps, they are huge and pretty well detailed, keep up your cool work both of you! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 28 Jun 2004 18:35:47
Thanks to everyone <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Yes RambOrc, your strong feel is right <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> . Orig. author's name is David M?nich. He is one of best UT mapper ever (together with Cliffyb).
MadPaul is really good mapper, by the way, he is working another maps for us <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> (Also the CTF map).
RambOrc what you say about madPaul's join to our team <!-- s:idea: --><img src="{SMILIES_PATH}/icon_idea.gif" alt=":idea:" title="Idea" /><!-- s:idea: -->
Mon, 28 Jun 2004 19:12:24
Hey of course! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I've already added him to the team page, announced him in the news, and gave him access to the devforum. Tell him he's welcome to our team. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 28 Jun 2004 19:31:52
Whoa, KH is growing fast! <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Well, welcome to the team, MadPaul! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 26 Jul 2004 12:42:22
For KA 1.0 :
I uploaded into DarkRaven\KArena new map versions - Ancient Arena.zip and Codex.zip.
Important.zip contains 3 new textures and part of [u:obse7efv]Texture1.lmp[/u:obse7efv] for Codex map !!!
Mon, 26 Jul 2004 23:24:02
Firebrand, will you add it into a katextur, thanx <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 27 Jul 2004 11:59:19
SUre, I'll download averything today. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Thu, 29 Jul 2004 07:30:13
Good Firebrand,but you have made an one tiny mistake. In texture ALAMOR4 is [u:17tzaloa]KAW_110X[/u:17tzaloa] but correctly should be KAW_117. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 29 Jul 2004 10:24:36
DarkRaven, could you give me a list with all exact names for your UT conversions and also the name of the author of the original map? Thanks.
Fri, 30 Jul 2004 11:08:40
Done, RambOrc <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Look into my directory.
Fri, 30 Jul 2004 21:35:50
[quote="DarkRaven":3j7kdmzi]Good Firebrand,but you have made an one tiny mistake. In texture ALAMOR4 is [u:3j7kdmzi]KAW_110X[/u:3j7kdmzi] but correctly should be KAW_117. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sure, I will fix it, but I had a small problem with your new textures, you uploaded a TEXTURE1 lump without any PNAMES, remember that when you use these lumps on your new maps the PNAMES order of the textures is different of the order on "katextur.wad" so it doesn't remain with the same names, so when I copied the textures from your TEXTURE1 lump to the one in "katextur.wad" the textures were messed up with other names.
This problem ocurred because I had to guess which textures went together (which BTW wasn't difficult because of the way you used them on the map, except for the one you mention <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->).
Sat, 31 Jul 2004 06:53:14
<!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> Sorry for that Firebrand <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 06 Aug 2004 19:59:28
Hi everyone!
I have just finished first version of CTF map Ratchet. It needs very much CPU time, so I have uploaded a version without lights. Hey RambOrc, but on your 3GHz machine it should run quite good <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
BTW. and I have updated our MapList...
Sat, 07 Aug 2004 14:06:08
I tried to test it with the latest version of KA (July 7).
Host_Error: Level needs more deathmatch start spots
Sat, 07 Aug 2004 15:28:07
[quote="Firebrand":347140dp]I tried to test it with the latest version of KA (July 7).
Host_Error: Level needs more deathmatch start spots
Sure, this version isn't for KA, only for pure Vavoom. After all, I'll fix it <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 07 Aug 2004 16:45:06
I added some deathmatch start but there is another problem.
Firebrand, you should add all textures and flats into Katextur and with that update [u:ep6tmge7]katextur.zip[/u:ep6tmge7] in your folder (Will you please correct also ALAMPOR4?).
Can you do it now <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: --> Thanx <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 07 Aug 2004 16:57:10
CTF-Ratchet beta>
<!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/DarkRaven/KA_Maps/CTF-Ratchet.zip">http://downloads.orcishweb.com/koraxdev ... atchet.zip</a><!-- m -->
Sun, 08 Aug 2004 22:05:35
Sorry for the delay pal, it's done, BTW this is a great map, i really like it a lot!!
Mon, 09 Aug 2004 17:33:29
LOL I've seen as low as 5 fps at one place in the lit version, even though I ran the slow mode of glvis. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> OK it's not the Radeon 9700 in the machine as of now cause it couldn't cope with the summer heat (even though it has an active cooler), but my trusty old Matrox P650 (which has only passive cooling). Once it gets colder, I can check it with the faster card.
Mon, 09 Aug 2004 22:11:58
Thanks Firebrand <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
[quote="RambOrc":12p848a5]LOL I've seen as low as 5 fps at one place in the lit version, even though I ran the slow mode of glvis. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> OK it's not the Radeon 9700 in the machine as of now cause it couldn't cope with the summer heat (even though it has an active cooler), but my trusty old Matrox P650 (which has only passive cooling). Once it gets colder, I can check it with the faster card.
I'm runing the fast mode of glvis <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> and I've (at least) 10 fps at any place in the lit version <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
<!-- s:arrow: --><img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow" /><!-- s:arrow: --> Duron 800, 256DDR and Gfx200mx card.
10 fps isn't too much but this version of Ratchet is a beta <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 09 Aug 2004 22:27:07
It was at only one place for one single time I got those 5 fps, it was somewhere in one of the two bases.
Mon, 09 Aug 2004 22:47:40
Hm <!-- s:| --><img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral" /><!-- s:| --> Strange <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Wed, 11 Aug 2004 16:28:40
MadPaul uploaded his new map Temple of Agony <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s:idea: --><img src="{SMILIES_PATH}/icon_idea.gif" alt=":idea:" title="Idea" /><!-- s:idea: --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
<!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/madPaul/Agony.zip">http://downloads.orcishweb.com/koraxdev ... /Agony.zip</a><!-- m -->
Check it out!
Wed, 11 Aug 2004 16:51:20
Wow, you two are fast workers! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 11 Aug 2004 19:18:51
This map is AWESOME!!! Really funny to play, I also like the materials, colors, and overall architecture a lot (niches, columns, windows,etc.)
Wed, 11 Aug 2004 19:42:06
LOL Mago I guess you never saw the original UT map, it's a very good conversion. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 13 Aug 2004 01:06:40
Sorry, wrong post - EDIT
But I'm just now checking the maps out, so I don't really know it. If it's better than this, I have to take a look!
Fri, 13 Aug 2004 07:48:58
Wrong post Mago? So which map have you tested before???
Fri, 13 Aug 2004 11:22:20
Hehehe! No, the wrong post thingie is because I posted on this thread, but I was supposed to pst that in another one, so I edited and put there the "wrong post" message. I've tested the Agony temple, and it is VERY well done, a beautiful map!
Fri, 03 Sep 2004 17:12:14
Hello everybody! After some time I have made another map [color=black:1wjmcaer]DM[/color:1wjmcaer]-[color=red:1wjmcaer]Malevolence[/color:1wjmcaer] and in my eyes it's the best of all of mine <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o -->) We'll see ... <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o -->)
<!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/DarkRaven/KA_Maps/DM-Malevolence.zip">http://downloads.orcishweb.com/koraxdev ... olence.zip</a><!-- m -->
BTW. Is necessary to use my newest Katextur!!
<!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/DarkRaven/Textures/Katextur.zip">http://downloads.orcishweb.com/koraxdev ... textur.zip</a><!-- m -->
And I have a question. Will be used skyboxes in Korax Arena?
Fri, 03 Sep 2004 18:48:41
Yep, indeed they can be added right now. Firebrand should be able to handle this part of the project quite fine, I think, so just swamp him with the skybox textures and/or requests you've got. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sat, 04 Sep 2004 22:12:19
Yes, I can do it, just give me any suggestions you got, I might be able to get them going <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> .
BTW, I might upload a new version of katextur.wad myself later, I'm just going to add the stuff you got here.
Also, for skyboxes to work right we should start thinking the place the maps will have in the MAPINFO lump (I have done a small MAPINFO lump with all the maps we have until now, I will upload it on Monday), that's because the MAPINFO needs to list the skyboxes for every map in the game. Also, I have made a wad file containing all the maps if it's needed for something (for now I think it will be best I keep it myself unless you want me to upload it).
Sun, 05 Sep 2004 12:48:45
Well I thought for one single skybox for all KA maps right now (half of them are completely indoors anyway), one that clearly sets it apart from any of the original Heretic and Hexen skyboxes (the one you already made for SE would be just fine as far as I go, but if you want to enhance it or make a new one, you're welcome to do that of course).
Wed, 08 Sep 2004 22:14:12
Arrgh Firebrand, another small mistake with your Katextur. This time in height of the texture ABRICK6B.
480 is correctly, not 384 <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Wed, 08 Sep 2004 22:23:05
Hell, I'm sorry again, I might fix it soon, it's some problem I got for using Wintex which doesn't allow textures bigger than 128 pixels <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: --> , I promise I will see another way to make the textures with XWE. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 08 Sep 2004 22:40:58
Not worry about it <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Yeah, You right. For this is XWE much better <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Thu, 09 Sep 2004 16:54:51
I have fixed my small mistake and uploaded a new version of the WAD file. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 07 May 2006 17:50:36
[quote="mago":24utv897]...and our mappers have gone missing... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> Right now only Striker, Firebrand (yes, he does it all) and RambOrc are working on available maps for KA release.
NO, I am BACK!
Is there any mapping work for me <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: --> (I suppose that yep) <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 07 May 2006 20:51:50
Good to hear. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> We started polishing up your maps for the KA public release, but if you'd like to do it instead that'd be great. Else feel free to make new maps.
Mon, 08 May 2006 09:57:02
Ok RambOrc, I've nearly finished two new KA maps only little else texturing and lighting work have left (but this is most complicated) <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
And is there any new version of Korax Arena? Especially Katextur.WAD and I almost forgot Karena.WCF
Mon, 08 May 2006 11:21:53
Can I say a word to mappers here?
I took a look at the maps of KA and although there were good ones (I recognised some of the UT ones) I suppose that KA needs something project-specific, you know, unique, styled, not just remakes of UT and Heretic maps.
Mon, 08 May 2006 12:13:21
Not necessarily, the rest of the game is also pretty much a mixture of a bunch of other games (Heretic, Hexen, DOOM, Witchaven, UT, Q3A). It's all about the gameplay and to make it as much fun as possible. For sticking to a fantasy world and make it consistent, we've got the RPG project.
Mon, 08 May 2006 13:44:31
[quote="DarkRaven":3qbomjog]Ok RambOrc, I've nearly finished two new KA maps only little else texturing and lighting work have left (but this is most complicated) <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
And is there any new version of Korax Arena? Especially Katextur.WAD and I almost forgot Karena.WCF
It's on KDev already, look on the arena folder, and sort the files list with the date, you should find both the latest KA binaries and the latest KA.wcf, check out how things are done now, since the KAtextures.wad is not used anymore <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, if you have anymore questions just ask here and I'll try to help you out. BTW, good to see you back! <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
EDIT: I haven't seen all the replies on this thread, so I quoted DarkRaven's post to specify what I'm replying to.
Also, I think that there isn't any problem with the maps, since KA it's just about having fun killing other players/bots, also most of the UT maps and heretic maps are maps known by most people who have played the games, so that makes the battle even more intense, since DarkRaven got a hard time placing the items accordingly to the maps (not exactly as the originals, but it's very approximate to what I remember). I think like Ramborc, it's gameplay what makes the fun, mixed with the maps too.
Mon, 08 May 2006 15:16:37
Ok, Ok, my mistake <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 08 May 2006 19:09:50
It's nice to see You again team! And pleased to meet you Crimson Wizard. I accept your comment, I'm planning to the future my very own levels but for now I'm finishing two UT conversion maps (maybe three) <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Unfortunately I don't have much time, I'm under great pressure of work and I spend a lot of time travelling to and from work but I'll do my best with reserve time for Korax Arena! Cheers
Sat, 05 Aug 2006 19:26:43
Explain me, what is KA textures/patches naming convention? What do "A" and "KAF" prefixes mean?
Also, are there any textures from Quake? Simply curious; when I was making my mod I found very nice textures there.
(Heh, trying to make one simple map for KA, being tired of typing & fixing that stupid code, arrrrhhhh <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> )
Sat, 05 Aug 2006 19:34:04
No, no Quake textures - idgames is well-known for going with lawyers after modders who use their stuff. Even the DOOM marine is a calculated risk and has been put in with the backup plan of using the Strife player character if idgames threatens us.
Sat, 05 Aug 2006 19:38:41
Wow. <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> Too bad. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Never thought they are guarding their old works so strictly. I would never do the same if I were on their place.