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DARK REALMS: 3rd hub out, 4th one on drawing board

Mon, 23 Apr 2007 19:24:09

The 4th Class

Hello everybody! For those who don't know me, I'm the designer of the Dark Realms total conversion mod. It features very complex and imaginative puzzle elements tied with a surreal, interactive RPG environment. Such well-respected figures in the RavenGames community as Col JP and the Korax Heritage team have warmly acclaimed this mod, among the champion mods like Caldera, Carnage Galore, and Korax Mod. The Dark Realms website is here. Brief history: I started the mod in 2000 (at the age of 11!), and issued its first public release in 2003. Four years later, it's still not finished, so I have some work to do before the Hexen community fades away into oblivion! Please people don't let this happen!!! A new hub has been worked on since Christmas Eve, and I hope to finish and release it sometime in May 2007. I am also filming a brief trailer that will contain video footage from the new levels, and I hope to finish that within a few weeks. It will be available on YouTube once it's ready. In the meantime, you all take it easy, have a good May Day, and keep supporting the Hexen community! Peace, Lucas
Tue, 24 Apr 2007 02:24:15

TheCount

Wow, you started modding at 11? I started a little modlike project I have at 12, but I keep slacking things off <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Wed, 25 Apr 2007 13:59:10

The 4th Class

Yep, this here's been a lifelong project of mine. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> As far as the trailer goes, I recorded about 8 minutes of material right now, only about 3:17 of it has made it into the trailer, but most of it is mediocre quality because I filmed it with a camcorder, positioned in between me and the moniter. Keyboard-clicking is deafening, but there will be background music. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I tried asking around here for help but all I got was RambOrc sticking his tongue out because I can't use iMovie. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> But yeah I'm really excited about getting all of this done. I feel like age 14 all over again, issuing first public release. Hopefully people actually play it... <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Thu, 26 Apr 2007 04:18:34

TheCount

I'm sure they will. Not my case though, I don't like that kind of puzzles when implemented in the Doom engine. In fact, I played it once and I didn't take long to get lost. I liked the nice thing you did with the dark stairs and the teleports, and the obvious references to Metallica in one of the hubs. As for the trailer, that won't be my case either. From where I am, it is hell to view something in youtube.
Thu, 26 Apr 2007 15:04:52

Crimson Wizard

uhuh, another piece of material for my supercriticisementaly powered analysis inclinations... (...no, I didn't understand what i've said too...)
Tue, 01 May 2007 20:28:17

The 4th Class

I just finished mastering the promotional trailer for the next release, and it's now available on YouTube! To watch the trailer, click here. ... Oh, and RambOrc you may or may not be pleased that it contains music by Fates Warning! |m|(`o´)|m|
Wed, 02 May 2007 04:30:48

TheCount

It'll literally take less time for me to wait until you release the next version than to watch the trailer <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o -->
Wed, 02 May 2007 14:16:01

The 4th Class

Are you still on dial-up or something? Or have you not yet installed Flash?
Wed, 02 May 2007 16:10:54

TheCount

I'm on broadband 256k, but the ISPs here are a practical joke. Just so you get an idea of how organized things are, a few weeks ago the power was down in my area, so we went to the electric company's official building to complain. It was closed due to lack of electricity. But no, the main reason is that this here computer is the same I've had since the year 2000. My old HD had 4 GB, and I have 56MB of RAM. Antique.
Wed, 02 May 2007 16:52:09

Crimson Wizard

Wow, you have finally made that battle vs enormous army. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> The train is funny thing, a pity you have to run on it. But can't you remake the trailer with a bit better quality? I can hardly read in-game messages there.
Wed, 02 May 2007 18:55:22

The 4th Class

I'm not running, the player is being pushed forward via thrustthing(arg,arg) function in the script. <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> And I'm afraid that's the top quality I could have done at the moment: what I did was I positioned a camcorder between me and the keyboard, pointing at the monitor, I didn't have any software to do internally. And all the screencast programs I found refused to accept DOS Hexen as action in the deskop, instead it just filmed the dormant desktop behind it. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Wed, 02 May 2007 22:07:49

RambOrc

I've got nothing against Fates Warning however what you do is what Google (the owner of Youtube) is getting sued for (ppl uploading copyrighted material).
Thu, 03 May 2007 01:45:13

Valherran

Hiya, my first post here in this forum, liked that MOD of yours Lucas, i already beat it! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> VERY impressive work i might add. Like i said in the Raven forum, if you make another version of this game or start a new project, lemme know, got a book of ideas for you!
Thu, 03 May 2007 03:07:32

The 4th Class

RAMBORC: Personally I'm against copyright in the first place: transfers too much power from the author to the publisher, and gives no rights to the consumer. (Example: look what the whole Hexen community was able to accomplish since the code was made open source) But yeah this doesn't justify violating the law, but I do it with the intention of honouring, not harming, their music. Besides, my 2nd goal is to get as many ppl into Fates Warning as possible so they may buy some of their albums. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> VALHERRAN: Hey great too see ya buddy! Wow, you finished all 10 levels that quickly? I'm pretty sure you've just set a record. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> And I'm already drooling anticipating this ''book of ideas,'' better get my arse in gear eh? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Thu, 03 May 2007 03:07:53

The 4th Class

RAMBORC: Personally I'm against copyright in the first place: transfers too much power from the author to the publisher, and gives no rights to the consumer. (Example: look what the whole Hexen community was able to accomplish since the code was made open source) But yeah this doesn't justify violating the law, but I do it with the intention of honouring, not harming, their music. Besides, my 2nd goal is to get as many ppl into Fates Warning as possible so they may buy some of their albums. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> VALHERRAN: Hey great to see ya buddy! Wow, you finished all 10 levels that quickly? I'm pretty sure you've just set a record. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> And I'm already drooling anticipating this ''book of ideas,'' better get my arse in gear eh? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Mon, 07 May 2007 21:19:36

The 4th Class

For anybody who gives a shit, you'll be happy to know I just finished making 1 of the endings, now there's just 2 more to go! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> One step closer to getting this release done! P.S.: Would you like me to share with you any more twisted surprises you can expect? Or would you rather I keep them a secret? <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Tue, 08 May 2007 02:18:30

Valherran

All up to you man, i dont mind either way.
Tue, 08 May 2007 13:57:59

The 4th Class

WELLL, in one level, a two-storey house appears from thin air in the middle of an open field. <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Tue, 08 May 2007 14:14:44

Valherran

Is that possibe!? Holy Crap...just added a couple chapters to my book! <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Tue, 08 May 2007 14:15:05

Valherran

Is that possibe!? Holy Crap...just added a couple chapters to my book! <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Tue, 08 May 2007 14:15:52

Valherran

Is that possibe!? Holy Crap...just added a couple chapters to my book! <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Tue, 08 May 2007 14:16:28

Valherran

Oh ffs, HTH did i triple post!?
Thu, 10 May 2007 19:01:53

The 4th Class

[url:lt4m0q6v]http://www.freewebs.com/dark-realms/DRv3-0.zip
Tue, 05 Jun 2007 21:34:33

The 4th Class

I'll take this silence as good news - there are no bugs to fix! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Also... FILL OUT MY POLLS!!! <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Wed, 06 Jun 2007 00:38:00

Valherran

Done, so how long untill your 4th HUB comes out?
Wed, 06 Jun 2007 01:44:15

The 4th Class

Wait, when you say "done" ... do you mean you've finished all 3 endings? Or just 1 of them? As for 4th hub, I have begun work on it but first I want to make sure all bugs in the 3rd hub have been found (by either me or public beta-testers) and fixed. Regardless though, simply making and finishing 4th hub alone would take at least 6 months. But considering it took me about 2 years to finish the 3rd one that's good progress. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Bottom line: I'm working on the 4th hub, but I would prefer to have all bugs reported right away so I can fix them before other potential clients download the buggy product and share your fate. (:lol:) Of course, if no bugs are reported then I will go straight ahead and release the new hub when it's done. Now keep in mind that if you do know of a whole ton of bugs but are keeping them a secret just so I can release the new hub faster...that wouldn't help me very much! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Wed, 06 Jun 2007 06:16:15

bUrn

definitely a good mod, something that makes me wanna learn how to map and use ACS again, if only i liked learning <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> also, what program do you use to make maps and scripts?
Wed, 06 Jun 2007 10:00:26

Crimson Wizard

Oh no, I forgot... <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> Ok, I am going to play this. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> By the way, there're already 2 votes for Underworld as the LEAST favorite level, including mine <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 06 Jun 2007 12:35:13

The 4th Class

[quote="bUrn":3mznp9ys]also, what program do you use to make maps and scripts? Good ol' fashioned Wadauthor, my good sir. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Also used WinTex to fool around with the resource lumps, like changing sprites, sounds, musics, texts, etc. As for learning, I found I learned ACS and mapping the fastest by looking at other people's scripts. Not stealing them, but just checking out how they did this and this and this. I learned a lot that way, actually I think about 99% of my skills I got from seeing other people's code, the other 1% I got from reading the ACS manual. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> [quote="Crimson Wizard":3mznp9ys]By the way, there're already 2 votes for Underworld as the LEAST favorite level, including mine And do you know what happens when overwhelming majority votes against one of my maps? I strive to make it better! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Well I do agree that the Underworld level still needs a lot more designing to it. Maybe some more 3D environments, in other words not having all floor/ceiling parameters "glued" to the same values... Or did you have another flaw in mind? <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 06 Jun 2007 13:27:34

Crimson Wizard

Well, I didn't like Underworld for its heavy atmosphere... I just do not like those narrow dark corridors. Heh, I remember, there was a funny thing with Underworld appeared only on Vavoom. If you enter that map without turning lights on it is completely dark, but whe you are playing Vavoom, there's a small glow spread by a fire gargoyle that seats just around the first corner, and it gives some really interesting feeling <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 06 Jun 2007 17:35:10

TheCount

[quote="The 4th Class":3bg9ejn1] Good ol' fashioned Wadauthor, my good sir. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Did you actually register it or do you ol fashioned keep an untouched copy of the license file until it expires?
Wed, 06 Jun 2007 18:24:12

The 4th Class

Yes I registered it, came to like $30 I remember, it was a long time ago.
Wed, 06 Jun 2007 20:38:24

Crimson Wizard

[quote="TheCount":k76izv5c][quote="The 4th Class":k76izv5c] Good ol' fashioned Wadauthor, my good sir. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Did you actually register it or do you ol fashioned keep an untouched copy of the license file until it expires? Hehe, as for me, I used to rewind my OS date everytime I launched it <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> Works with many (if not most) trial software...
Wed, 06 Jun 2007 20:55:18

Firebrand

[quote="Crimson Wizard":3vu6g5ht]Hehe, as for me, I used to rewind my OS date everytime I launched it <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> Works with many (if not most) trial software... <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> That's true! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 07 Jun 2007 00:56:21

Valherran

[quote="The 4th Class":u3wbw0uv]Wait, when you say "done" ... do you mean you've finished all 3 endings? Or just 1 of them? As for 4th hub, I have begun work on it but first I want to make sure all bugs in the 3rd hub have been found (by either me or public beta-testers) and fixed. Regardless though, simply making and finishing 4th hub alone would take at least 6 months. But considering it took me about 2 years to finish the 3rd one that's good progress. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Bottom line: I'm working on the 4th hub, but I would prefer to have all bugs reported right away so I can fix them before other potential clients download the buggy product and share your fate. (:lol:) Of course, if no bugs are reported then I will go straight ahead and release the new hub when it's done. Now keep in mind that if you do know of a whole ton of bugs but are keeping them a secret just so I can release the new hub faster...that wouldn't help me very much! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> "Done" as in finished your polls. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Thu, 07 Jun 2007 03:29:55

TheCount

[quote="Crimson Wizard":g198ovjt]Hehe, as for me, I used to rewind my OS date everytime I launched it <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> Works with many (if not most) trial software... Man, that's a pain in the ass, my method is much better.
Thu, 07 Jun 2007 08:40:00

RambOrc

Best is of course not stealing other people's intellectual property. <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
Fri, 08 Jun 2007 02:08:32

TheCount

Here comes Rambo.. quick, everyone hide behind your doombuilders!
Fri, 08 Jun 2007 07:29:28

bUrn

*hides behind doom builder* tbh I didn't even know that wadauthor existed until i googled it I started out with doom builder, and found that it was really easy, although ACS was a completely different story, it took me weeks just to find out how to [u:3hr3kjlm]start[/u:3hr3kjlm] a script then i found the zdoom wiki and i slapped myself.
Fri, 08 Jun 2007 12:48:00

The 4th Class

RambOrc, I do agree with you that theft is wrong, but the main topic of this thread is about my new maps and you haven't said a single thing about them! <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: --> [quote="bUrn":1yjlihgp]*hides behind doom builder* tbh I didn't even know that wadauthor existed until i googled it I started out with doom builder, and found that it was really easy, although ACS was a completely different story, it took me weeks just to find out how to [u:1yjlihgp]start[/u:1yjlihgp] a script then i found the zdoom wiki and i slapped myself. Scripting with Wadauthor is bang easy! In fact, everything is easy with that tool! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 08 Jun 2007 13:15:43

RambOrc

[quote="The 4th Class":7xkfhcim]RambOrc, (...) the main topic of this thread is about my new maps and you haven't said a single thing about them! The reason is because except for Korax project testing I haven't played Hexen in like 5 years. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sat, 09 Jun 2007 10:53:23

bUrn

I made it to like the underworld!!! i rule i like the underworld, its the first time ive ever been scared by hexen <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> good job
Sat, 09 Jun 2007 20:12:06

The 4th Class

LOL! I still remember being spooked by a few levels in the second hub of original Hexen when I was very young. Especially when the stalkers appeared from nowhere in the waters. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 12 Jun 2007 10:50:40

bUrn

lol, they are quite unexpected on a related topic, this mod is more functional on some source ports than others, ive tried it on 2 so far (doomsday and zdoom) dont even bother with doomsday, but zdoom plays it just fine, (except there is a texture bug in the light ship).
Tue, 12 Jun 2007 14:25:44

The 4th Class

I just run it in DOS, what the mod was designed for anyway. I never tried the source ports you've mentioned, but when it comes to Dark Realms I'm very anti-Vavoom because Vavoom has incorporated a lot of new features, like 85-degree view and static lights, that reveal (and spoil) a lot of the techniques I use to create some effects.
Tue, 12 Jun 2007 17:30:42

TheCount

Warun FTW!
Sat, 16 Jun 2007 08:55:57

bUrn

skimming through your maps in doom builder has inspired me to map once again, but i have a problem... i don't know how to make a hub, i've searched the web yet i can't seem to find anything, is there any tutorials you could point me to? thanks in advance
Sat, 16 Jun 2007 08:58:44

Crimson Wizard

IIRC, you simply use common level transportation between maps as usual in any directions (1st map to 2nd, 5th to 3rd etc), but then you should write a MAPINFO lump in your wad file, where define which maps go to 1st hub, which to second etc. See how it is done in Hexen.wad, its rather simple.
Sat, 16 Jun 2007 09:43:29

bUrn

<!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o --> thanks a lot! EDIT: i did what you said, it works!, but i have another problem, when i change from map 2 to map 1 and then back to map 1 again, it resets everything (mainly scripts), is there anything needed in my mapinfo lump to stop this?
Sat, 16 Jun 2007 10:28:38

Crimson Wizard

That's very strange. Are those maps belong to same cluster in MAPINFO? That can also depend on the way you wrote scripts, I think. But frankly nothing comes to my mind just now. May you post here your script from map 1 for example?
Sat, 16 Jun 2007 10:33:55

bUrn

yeah they're both in the same cluster i'll have look around and see if i can find any solutions
#include "zcommon.acs"

int haveshotty;

script 1 (void) {
door_open(1, 32);
delay(70);
door_close(1, 32);
}

script 2 open {
thing_setgoal(1, 2, 0);
}

script 3 (void) {
door_open(2, 32);
delay(70);
door_close(2, 32);
}

script 4 open {
//sends constant waves of demons to be attacked by friendly marines every ten seconds
thing_spawn(4, t_demon, 45, 7);
thing_spawn(5, t_demon, 90, 8);
thing_spawn(6, t_demon, 135, 9);
delay(350);
restart;
}

script 5 open {
thing_setgoal(7, 10, 0);
thing_setgoal(8, 11, 0);
thing_setgoal(9, 12, 0);
thing_activate(7);
thing_activate(8);
thing_activate(9);
}

script 6 (void) {
hudmessage(s:"these damn things just dont stop!"; hudmsg_fadeout, 0, cr_gold, 0.5, 0.5, 3.0);
}

script 7 (void) {
//determines whether you enter the lobby or not
	{
		if(haveshotty == 0)
		hudmessage(s:"i'd better not go in there,\nat least not without a weapon"; hudmsg_fadeout, 0, cr_red, 0.5, 0.5, 3.0);
	}
	{
		if(haveshotty == 1)
		door_open(3, 32);
		delay(70);
		door_close(3, 32);
	}
}

script 8 (void) {
hudmessage(s:"phew! its just you... i'm a bit paranoid right now\n
theres some shells in the room opposite of here\n"; hudmsg_fadeout, 0, cr_blue, 0.5, 0.5, 6.0);
}

script 9 open {
thing_setgoal(17, 16, 0);
}

script 10 (void) {
hudmessage(s:"man i'm scared, those things are still around here..."; hudmsg_fadeout, 0, cr_red, 0.5, 0.5, 3.0);
}

script 11 (void) {
//determines whether you can progress or not, you need the shotgun to do so
{
	if(haveshotty == 0)
	hudmessage(s:"you need a weapon marine"; hudmsg_fadeout, 0, cr_white, 0.5, 0.5, 3.0);		
}
	if(haveshotty == 1)
{
		hudmessage(s:"here marine, take some shells, you're sure as hell gonna need em"; hudmsg_fadeout, 0, cr_white, 0.5, 0.5, 3.0);
		delay(140);
		hudmessage(s:"theres a few more marines through this door here"; hudmsg_fadeout, 0, cr_white, 0.5, 0.5, 3.0);
		delay(140);
		hudmessage(s:"the door in there is past the perimeter though\nexpect hostiles when you go further in"; hudmsg_fadeout, 0, cr_white, 0.5, 0.5, 3.0);
		delay(70);
		door_open(4, 32);
}
}

script 12 (void) {
haveshotty = 1;
}

script 13 (void) {
hudmessage(s:"what in the hell was that..\nwhatever it was, it was good enough to\nkill 6 people.."; hudmsg_fadeout, 0, cr_red, 0.5, 0.5, 3.0);
}

script 14 open {
hudmessage(s:"marine, this entrance is sealed\nso that those things can't get in\nyou go ahead, i've gotta watch this entrance"; hudmsg_fadeout, 0, cr_yellow, 0.5, 0.5, 4.0);
}

script 15 (void) {
hudmessage(s:"Don't go through the door on the right\n one of those things is on the other side..."; hudmsg_fadeout, 0, cr_grey, 0.5, 0.5, 3.0);
}

script 16 (void) {
hudmessage(s:"Marine, your here, good, we're running on backup power here\nas you can see, beyond that door is the power facility\nwe need you to reactivate the generators, we wont last without it on"; hudmsg_fadeout, 0, cr_brown, 0.5, 0.5, 5.0);
delay(175);
hudmessage(s:"yes sir, restart the generator, get back here, got it"; hudmsg_fadeout, 0, cr_red, 0.5, 0.5, 3.0);
delay(105);
door_open(5, 32);
}
Sat, 16 Jun 2007 10:38:03

Crimson Wizard

I think I had this problem once. Maybe it's the same. If you has OPEN script, you should make a variable which will control wether to run it on map enter. Example:
world int 1:Map01First;

// called when level starts for the first time
script 1 OPEN
{
	if(Map01First == 0)
	{
	   ambientsound("Chat", 127);
	   printbold (s: "THE MOUNTAINS OF SOLITUDE...");
	   delay(3 * 35);
	   printbold (s: "IT WAS LONG WAY UP HERE...");
	   delay(3 * 35);
	   printbold (s: "FROM THE VERY WINDSPREAD VALLEY.");
	   delay(3 * 35);
	   printbold (s: "NOW YOU SHOULD GO TO RAVENHELM.");
	   delay(3 * 35);
	   printbold (s: "ELVES PROBABLY PREPARED A FEAST FOR YOU.");
	   delay(8 * 35);
	   printbold (s: "YOU SUDDENLY FEEL, HOW MUCH HUNGRY YOU ARE.");
	   Map01First = 1;
	}
}
I am not sure it is the solution, since it was a long time I mapped, but anyway, my maps work fine with it.
Sat, 16 Jun 2007 10:43:05

Crimson Wizard

Um, no , sorry I am wrong, this thing s not necessary to do at all. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Just looked into another man's map scripts, he hasn't got this.
Sat, 16 Jun 2007 10:50:33

bUrn

oh well, i'll give up for now, i have to live a life... i hate doing that <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> thanks for the help, if i find a solution i'll tell you
Sat, 16 Jun 2007 13:32:39

bUrn

well, i havent been able to solve my problem but back to topic: any news on the completion of the 4th hub? im curious
Sat, 16 Jun 2007 20:10:32

The 4th Class

[quote="bUrn":1zg4id3i]but back to topic: any news on the completion of the 4th hub? im curious Thanks for keeping it on topic. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Yes, I have been working on it still, but I haven't made anything official about it yet because plans may change in a few weeks. But nonetheless here's how it looks so far: - 9 new maps, 6 of which take place on a moonlike object in outer space. You'll be able to walk along its entire circumference, in any direction. - Since the 3rd hub had 3 different endings, the 4th one will have both 3 different beginnings and endings. - It will also feature an epic ending music when you finish the game. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> - Also, with each new hub that's made, it's been a tradition for me to change the intro theme song. So there'll be a new theme song as well. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> Since the 3rd hub took me around 5 months to finish, I'm guessing the 4th one should take maybe around 6-8 months. I am also working on a new release for The Elven Gathering, the official prequel to Dark Realms. It will have 2 more maps, and that should be around hopefully before the fall. And don't forget, if you have found any bugs in Dark Realms, please report them to me so I may fix them. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> And don't give up on your script troubles! Just browse other people's scripts for both inspiration and advice. And if you still can't get it to work, and our fine programmers are still stumped, you know you can always return to the drawing board and try to avoid the whole problem altogether. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I do that way too many times! <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Mon, 18 Jun 2007 06:39:41

bUrn

i found out my problem and fixed, it turns out that a cluster is in fact just a cluster, not a hub, and that a cluster needs to be defined as a hub <!-- m --><a class="postlink" href="http://www.zdoom.org/wiki/index.php?title=MAPINFO">http://www.zdoom.org/wiki/index.php?title=MAPINFO</a><!-- m --> on topic: sounds good, i'm looking forward to the next hub <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> although thats a long time to wait <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Tue, 14 Aug 2007 16:24:30

The 4th Class

New polls <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> Comment <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: --> Please? <!-- s[-o< --><img src="{SMILIES_PATH}/eusa_pray.gif" alt="[-o<" title="Pray" /><!-- s[-o< -->
Wed, 15 Aug 2007 12:42:48

The 4th Class

A big warm hug to everybody who complied. I'm sorry to fail you, but the new hub won't be ready for another 6 months or so. <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> Please don't yell at me.
Wed, 15 Aug 2007 13:32:50

Crimson Wizard

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!! [img:1pyxncov]http://foolstown.com/sm/mad.gif[/img:1pyxncov]
Wed, 15 Aug 2007 17:11:21

Firebrand

I already voted on your polls man <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, I think your 4th hub needs to have better architecture, but I know that can't be easily done, you can always start some good maps and then revamp them when you finish <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->, so I'll be patient with that, heh!

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