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Crash in map02

Thu, 08 Mar 2012 18:22:50


Log: BLUE MANA Log: QUIETUS ASSEMBLED Log: EMERALD PLANET Log: Sys_Error: Reference not set to an instance of an object Log: - RunFunction Log: - (linespec.PlayerEx.SetWeapon 19) Log: - RunFunction Log: - (linespec.Inventory.A_Lower 205) Log: - VObject::ExecuteFunction Log: - (linespec.Inventory.A_Lower) Log: - VBasePlayer::SetViewState Log: - RunFunction Log: - (engine.BasePlayer.AdvanceViewStates 0) Log: - RunFunction Log: - (linespec.PlayerEx.MovePsprites 2) Log: - RunFunction Log: - (game.Player.MovePsprites 72) Log: - RunFunction Log: - (game.Player.PlayerTick 1192) Log: - VObject::ExecuteFunction Log: - (game.Player.PlayerTick) Log: - SV_RunClients Log: - SV_Ticker Log: - ServerFrame Log: - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: PLAYER left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: Reference not set to an instance of an object
Is this because of getting all parts of the weapon and the assemble code being buggy?

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