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Couple of Questions

Wed, 30 May 2007 18:34:53

Sej

Hello everyone, i would first like to say thank you to the makers of this for making such a great mod, I love it. Now, I have a couple of questions, I searched the boards and only found a few things regarding them. 1) Is this mod dead? I can't find Kmod3.0 because the link is dead. 2) During a net game, how come I can't manually edit my stats? It seems to just add points depending on class, from a specific table or something. 3) Me and my friend have played net games and every time we get "Net game ends" on the top of our screen. Is this a problem with KMod? Again, thanks for the great mod and hopefully I will be able to fix these issues.
Wed, 30 May 2007 18:41:18

The 4th Class

Thanks for the compliments, no the mod is not dead: we will finishing a proper Kmod 3.0 release scheduled for June 14. As for the net games, I'm not too sure what you mean by "manually editting" stats, but this seems like a bug to me... <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Wed, 30 May 2007 18:44:32

Sej

What I mean is, in the single player game, when you level up, you're given 3-5 points, to put into the stats, right? Well, in a net game, we seem to run into a problem. The points we get upon leveling up seem to be automatically distributed. Is this normal? And that's great about the June 14th release, do you still have the beta anywhere, though, so I can get a glimpse?
Wed, 30 May 2007 19:01:17

Firebrand

[quote="Sej":6r2e5zyw]do you still have the beta anywhere, though, so I can get a glimpse? The beta isn't available to public anymore, please wait for the final release, it'll be good <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Wed, 30 May 2007 19:04:16

Sej

oh, I see. Well does anyone have any help for the fact that from now till the 14th our netgames might not work? We would really love to play the game on like the hardest difficulty and have the netgame stay connected. Any advice?
Wed, 30 May 2007 19:14:26

TheCount

By the way, I believe the devs have been very busy with Korax Arena lately more than with KMod. If you liked Kmod, you should try Korax Arena.
Wed, 30 May 2007 19:18:22

Sej

i will look into it. Does it have a multiplayer co-op type thing like in Korax Mod? I really liked that, and my friend and I wanted to play the game as friends, not as enemies.
Wed, 30 May 2007 19:54:23

The 4th Class

Are you kidding? Korax Arena is exclusively multiplayer! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 31 May 2007 01:49:26

Sej

well, I understand that, but I wondered if there was a team thing. I was playing Castle Sweep with bots and I was killing them and the mobs, and it seemed like it had only deathmatch type games.
Thu, 31 May 2007 01:55:46

Sej

I was just thinking of something, and I was wondering if there was a way to play Korax Mod without using the Doomsday engine included/ I tried playing it on the newest version of Doomsday, and i had "Kmod2.wad" "Korax.dll" and "Doomsday.wad" under the loaded files, and it still wouldn't work. this is only because when I try to set the D3d to window, it gives me an error in the launcher, and with the -nofullscreen option in the batch file. IF there's anything you could help me with, that'd be great. thanks.
Thu, 31 May 2007 01:56:05

Sej

I was just thinking of something, and I was wondering if there was a way to play Korax Mod without using the Doomsday engine included/ I tried playing it on the newest version of Doomsday, and i had "Kmod2.wad" "Korax.dll" and "Doomsday.wad" under the loaded files, and it still wouldn't work. this is only because when I try to set the D3d to window, it gives me an error in the launcher, and with the -nofullscreen option in the batch file. IF there's anything you could help me with, that'd be great. thanks.
Thu, 31 May 2007 07:58:43

Crimson Wizard

[quote="Sej":2bwtq0r4]well, I understand that, but I wondered if there was a team thing. I was playing Castle Sweep with bots and I was killing them and the mobs, and it seemed like it had only deathmatch type games. Yes, there is Team Castle Sweep mode where you can group players in team(s) and fight versus monsters and/or opposing teams (if there's any). There's team deathmatch as well.
Thu, 31 May 2007 12:26:24

Firebrand

As for playing KMod with a newer version of Doomsday, it's not possible, KMod was using an old version of Doomsday from the beginning (0.9.x IIRC), since the engine has changed much from those old days, porting KMod to a newer version would be too difficult. We have switched development to the Vavoom engine (the one used by Korax Arena), which offers some interesting features for our RPG game <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, like real 3d architecture and static lights.
Thu, 31 May 2007 13:02:55

The 4th Class

Now if only Vavoom could work fluently for my Dark Realms mod... <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x -->
Thu, 31 May 2007 16:05:35

TheCount

Now if only Vavoom could run smoothly on my pc... <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x -->
Thu, 31 May 2007 19:01:39

Sej

Hm.. I just figured out a way to use Korax with a mod I have called Vaults, and then again with Caldera. There's another mod I have, called Fury, or Carnage Galore that I want to use with Korax's awesome system, but can't figure out how to get it to work. Carnage Galore would be like a first person shooter from hell (Friend says he can't even beat it as a fighter in the normal game). I know that it uses it's own DLL, Fury.DLL and Korax uses it's own. Is there a way to use both at the same time? Korax for the level system and Fury for the levels? I can load Fury without Korax.dll but I miss out on the levelling system and dynamic enemies (The ones with blood). I'm just looking for an awesome WAD that will give me a chance to really get high levels with my char and kick major enemy butt. :p if anyone has any, could you tell me where to find them or e-mail them to me? I'll include my e-mail in my profile so someone can.. I am having a really hard time finding wads on google, as it seems like there just about aren't any, and Hexen is quickly becoming one of my favorite games. I've got a 15 hour train ride ahead of me in about 5 hours, so if anyone can help me before then, please do. :p
Thu, 31 May 2007 19:34:02

Valherran

[quote="The 4th Class":47wmdz9o]Thanks for the compliments, no the mod is not dead: we will finishing a proper Kmod 3.0 release scheduled for June 14. As for the net games, I'm not too sure what you mean by "manually editting" stats, but this seems like a bug to me... <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Too lazy too read through this, but TELL ME your going to use a more up-to date version of doomsday...
Thu, 31 May 2007 20:08:26

Sej

I like what they have so far, but I am in dire need of help. x.x; I want to see if I can use other mods and stuff. Also if I use the game in the DLaunch file, does it play all of Hexen and Hexen Deathkings? If so, that's awesome, I'll have like a level 20ish char by that time. Another question, is there a way to edit the experience table? I want to lower the values for myself to test out things, cause it's a lot from like 5+. Just wondering.
Fri, 01 Jun 2007 01:33:07

The 4th Class

[quote="Valherran":3tvoboip][quote="The 4th Class":3tvoboip]Thanks for the compliments, no the mod is not dead: we will finishing a proper Kmod 3.0 release scheduled for June 14. As for the net games, I'm not too sure what you mean by "manually editting" stats, but this seems like a bug to me... <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Too lazy too read through this, but TELL ME your going to use a more up-to date version of doomsday... No, instead we're switching over to newest Vavoom release. Kmod 2.8 used such an old Doomsday version it's out of date, and updating it would probably make our heads explode, and you don't want that <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->.
Fri, 01 Jun 2007 08:51:17

Valherran

[quote="TheCount":2zyf3orp]Now if only Vavoom could run smoothly on my pc... <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> Dare i ask what your PC specs are...
Fri, 01 Jun 2007 08:51:37

Valherran

Oh thats why the X2 posts keep coming out, this forum has errors! <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Sat, 02 Jun 2007 02:59:14

TheCount

[quote="Valherran":285hx7vq][quote="TheCount":285hx7vq]Now if only Vavoom could run smoothly on my pc... <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> Dare i ask what your PC specs are... 7 years of life, 1 HD with 15,8 GB in C partition and 1,58 GB in D partition. 64 MB of RAM, 8 of those for video RAM, AMD K-6 processor. 1,95 GB of C of swap file. The sound is perfect though <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 02 Jun 2007 06:02:48

Valherran

Ask your parents for 1 dollar everyday, 1000 times untill you have enough to buy a brand new computer...
Sat, 02 Jun 2007 08:32:39

RambOrc

Is that an SiS chipset?
Sat, 02 Jun 2007 17:30:22

TheCount

I'm thinking about upgrading it, I need to find out about the technician but for 500 pesos I could get a HD and some RAM. That should do the trick. And RambOrc, I have no idea.
Sat, 02 Jun 2007 20:50:36

Sej

My thread got hijacked ; ; i didn't get my responses either. I guess nobody cept the Korax team know how to edit the XP table. Thanks anyway.
Sun, 03 Jun 2007 00:03:59

Firebrand

[quote="Sej":3lbvqd1h]I like what they have so far, but I am in dire need of help. x.x; I want to see if I can use other mods and stuff. Also if I use the game in the DLaunch file, does it play all of Hexen and Hexen Deathkings? If so, that's awesome, I'll have like a level 20ish char by that time. You can only use mods that doesn't need another DLL for run, in your case, you can't combine fury with Kmod, they both alter the source in different ways, the only solution would be to alter the source to include both modifications. You can only play with new maps. There's no way to play with the same character through both Deathkings and original Hexen as of now, maybe we'll find a way with the next versions, but it should need some more research on how to edit the data of the saved games. [quote="Sej":3lbvqd1h]Another question, is there a way to edit the experience table? I want to lower the values for myself to test out things, cause it's a lot from like 5+. Just wondering. What do you exactly mean with editing the experience table? when you start the game you are given various options for different stats for your character, you can select them manually or edit them yourself. If you mean the stats screen, when leveling up, you can choose which stats to increase, to a certain degree, once you reach the maximum value for a certain stat, depending your class you can't modify it anyhow. Hope this helps you out, if you have anymore questions, just ask <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Sun, 03 Jun 2007 01:41:35

Sej

What I mean is how does the game know that Level 1 to LEvel 2 needs 1000 XP and level 2 to level 3 needs 2000 XP? There should be an experience table, inside the game, so that it knows those values, correct? Is there a way I could say, edit the values, so that I could go through on the hardest difficulty and not be slowed down by levels? 16000 XP for another level that just cost me only 4000 isn't exactly fair. o.O;
Sun, 03 Jun 2007 07:46:11

RambOrc

What you want to do is actually part of the planned feature list for KMOD 3.0 (i.e. that you can select an experience multiplier so if you play e.g. Caldera which has 5x less maps than the original Hexen, you can level much faster). Not sure whether it'll ever be completed though. Regarding the multiplayer stats selection, this has been disabled to avoid synchronisation breaks in a multiplayer game. It is by design that the game decides in the background what attributes get increased at what level when in multiplayer (up to version 0.8 for KMOD, it was actually the default way in single player too - then again, except for me and Camper, nobody ever played pre-1.0 KMOD <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->).
Sun, 03 Jun 2007 10:29:42

Moose

Oi, ye of little faith, the XP Modifier works and has done for ages, I can assure you it's one of the features that will make it into the final release.
Sun, 03 Jun 2007 10:58:03

RambOrc

11 days, Moose, 11 days...
Sun, 03 Jun 2007 17:02:40

Sej

Thank you. I'm glad at least there's gonna be something like that, because you're right, there are some mods that have a lot less mappage than other mods. :p Thanks again.
Sun, 03 Jun 2007 19:33:48

Valherran

[quote="RambOrc":3cmh39dr]11 days, Moose, 11 days... How about KArena? The same or...
Sun, 03 Jun 2007 20:00:24

RambOrc

KA is coming out very soon, but there is no fixed date. OTOH KMOD releases traditionally come out on June 14 (KMOD 1.0 was released on June 14, 2001).

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