My two brothers and I play as one class each - Mage, Cleric and Fighter. (I'm the Fighter, so I'm not biased here)
Co-op mode is awesome, but in Death Match, we think that it is horribly unbalanced. The Cleric always loses by huge amounts, barely getting any kills.
If there is anyone who always chooses the Cleric in a KMOD DeathMatch, and doesn't have a problem with him, can they give us some advice?
The Cleric seems to be too much of a character who is "part Mage, part Fighter" instead of being his own character, and seems to suffer the worst of both worlds in the process.
When he starts out, he has to get close to enemies, like the Fighter, and it takes him forever to kill them, like the Mage.
The healing spell just prolongs the agony. The things that would make him useful aren't available till later levels, which he has no chance of getting to.
Some ideas we had for the Cleric are;
-The Cleric's Mace takes life from the person being attacked, and gives a portion of it to the Cleric.
-If he was invulnerable to his own Fletchet gas, he could use them in more interesting ways.
-The Spirits Within probably costs too much and might be better if it just cost 1pt per corpse, and limited it to 10 ghosts at one time.
This problem would probably be solved if there was another way to gain levels, something else other than directly attacking someone. If you get levels for killing someone, and lose them for dying, them you get the boring situation where the winners keep on winning and the losers keep on losing. "Star Wars: Force Commander" anyone?
A cool idea I had, is that you gain exp points by taking healing (eg. collecting Vials, using Quartz Flasks, etc.). This means that you get rewarded for staying alive. And if someone starts winning, they won't get hit as much, and start hitting other people, meaning they will get a chance to level up as well, keeping the play balance and keeping it fun. BUT THEY WON'T if they are not skilled enough to dodge the attacks and find the healing. So your skill pays off, instead of it just becoming a hopless situation.
And if the Cleric is invincible to his own Fletchett gas, like I suggested earlier, he won't be able to cheat by hurting himself and healing himself.