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Cheapy plays Korax Mod!

Tue, 04 May 2004 02:39:55

leilei

Not try. I played. Shame I haven't played too much of it. Just had 30 minutes of it and went on to try out the Arena. Anyhoo, I like it so far, and this is what I think about it: - I know Doomsday support is sort of discontinued, but sounds' volume distances aren't exactly working properly, I mean I can hear the crushers (at secret stained glass door) at full volume way back over at the entrance in Winnowing Hall. Hrm. - I've randomly witnessed some mage hand sprite or something to the right of the screen when I kill an afrit. It's big and bright too, can't miss it. It only happens for a split second, i've been unable to take a screen of it. (Comp: k7 1ghz (uc'd to 950), gf2gts 64mb, 512mb ram, sblive 5.1, Windows More Evil, running in OpenGL) - Love the pain skins, adds extra atmosphere and makes killing groups of centaurs a bit more organized from being a mage. Could have some better damage feedback when attacking. Perhaps bloody sounds would be nice nice, maybe some extra bloody sprites spewing out and sticking around! - I only played the mage. I'ven't tried the other classes yet. I'll be the mage though <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> - The RPG-like gameplay is fantastic. It's rather satisfying to earn a new weapon when you level up <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->. Going from a puny yellow wand to a rather tasty gray bigshot wand has made me much happier and encourages me to continue to see what other kick-ass weapons i'll get on the way. Good work guys! I'll play some more tonight. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Cheers!
Tue, 04 May 2004 15:41:50

mago

I'm trully happy you liked the Mod. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> The good thing about being a mage is the power. Once you have gained needed levels, you will be almost untouchable because you have so much firepower (the main weapins won't cost you any mana, plus you have the special wands). But the fact you won't probably have more than 30 or 40 hit points even when in a high level, compensates it for the gameplay value: you are almost a god in terms of magic power, but a good bite from a chaos serpent or a Ettin that gets up close and deliver a couple of blows with his mace will kill you. That makes the mage quite funny to play. That's a problem when playing with the fighter - after a stage, most enemies will dye imediatly after one blow from any weapon; I usually founf myself wandering around a map after the level puzzles, killing the monsters at will, without paying much attention to them, wich can get boring at times. He has imense health, so I was never afraid of being catch off guard. Still, the way the Dark Bishop and the Heresiarch were modified, made them extremely hard to kill by the fighter (specially the first when in packs), and I can say that the guy finally finds his match when playing with the big guys. All I can say about the Doomsday engine in Kmod is that we caught it in a given version\timeline and used it, with its qualities and bugs, to develop the mod. I also get that sound error, but it's most likely an engine problem and nothing we can do about it (well, Moose can do about it. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> ). PS: Thanks for liking the Hurt skins, they were hard to make, but in the end I think it was worth the effort. I also wanted more gory effects, in the general game but specially on the "change" between healthy and hurt "skins", but the main task was not to change Hexen initial feel that much, since it's indeed a Gameplay mod. Let's hope we can get the time and energy to add such effects to our new mod!
Tue, 04 May 2004 15:54:52

RambOrc

The visual bug might be a wrong frame in one of the animations, Moose should double-check it. Technically seen, KMOD 1.0-2.8 uses the very same 3D engine, which is the July 2000 release of jHexen with the MD2 model support copy+pasted from an August or September 2000 jDoom release (back then, there wasn't even a Doomsday engine yet). This means KMOD 1.x and 2.x is in 3D technology nearly 4 years behind current Doomsday development. KMOD 3.x won't make you much happier neither, it uses the very same engine with a couple of self-made modifications like higher base resolution (I can't even name any other technology enhancements right now, ask Janis what else is there). This means a crappy sound engine for KMOD from the beginning to the end (including future releases). The only way KMOD might get technological enhancements if we would convert it to Vavoom, which we decided not to do because it wouldn't be worth the effort, the time and energy is better invested into Scattered Evil and Arena. But all the same, gameplay wise KMOD is still something I'm proud of, so I'm happy you like it. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Tue, 04 May 2004 16:03:04

Ichor

I hear that sound problem as well. It's been like that since Korax Mod 1. The odd thing is that when I tried to include mdls in Fury, the sound problem was somehow also included (that and I kept getting Z_Malloc errors), so I removed it, and the problem disappeared. Then there was the fact that only about half of the items had models, which made them look rather strange if they were next to sprite items.
Tue, 04 May 2004 17:09:08

RambOrc

You mean CG3 (built on the same jHexen 0.99.6) doesn't have the same sound probs? <!-- s:?: --><img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /><!-- s:?: -->
Tue, 04 May 2004 17:15:52

leilei

Well, the only graphical change I want or need is smooth camera movement, or something else that breaks the 35fps cap, but I already understood that won't happen anytime soon. I'm too used to fast framerates now <!-- s:o --><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!-- s:o -->
Tue, 04 May 2004 17:26:23

Ichor

No, it never did. In fact, I don't even fully remember anymore that there was a sound problem when I added the mdl code. I do remember the Z_Malloc errors though. Oddly enough, they weren't caused by the models, and it's been fixed. Still, I never bothered restoring the mdl code.
Tue, 04 May 2004 20:01:16

Moose

I've had a quick look for that Afrit bug and it doesn't happen for me, what weapon are you using when this happens or does it not matter?
Tue, 04 May 2004 20:25:47

RambOrc

Well Vavoom doesn't have the 35 fps cap so go and play some more KA. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Tue, 04 May 2004 20:31:07

Firebrand

Or be patient and wait for Scattered Evil <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> .
Tue, 04 May 2004 20:32:14

RambOrc

Well it's still an open question which project is going to be released first, Scattered Evil or Duke Nukem Forever... <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Tue, 04 May 2004 20:39:08

Firebrand

Make your bets people <!-- s:!: --><img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /><!-- s:!: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Tue, 04 May 2004 20:39:40

Moose

Has anyone else noticed that Duke Nukem Forever = DNF = Did Not Finish. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 04 May 2004 20:45:32

Firebrand

Shh! Don't say that, much people doesn't know yet <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Tue, 04 May 2004 20:50:56

leilei

[quote="RambOrc":2bx90v42]Well Vavoom doesn't have the 35 fps cap so go and play some more KA. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> But the problem is, is getting an fps that high <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I can only run around 18fps, either OpenGL and Software ont his ghz.... [quote="Firebrand":2bx90v42]Shh! Don't say that, much people doesn't know yet <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> DNF jokes are old to me (it's "DO NOT FINISH", by the way), but i've seen one about a volcano that delays it's expected eruptions and it was nicknamed Valve in one comic strip (and the volcano leaked twice, too). Forgot which... Anyhoo, just make your release date "If it's not out before HL2, something has gone horribly wrong...." <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> [quote="Moose":2bx90v42]I've had a quick look for that Afrit bug and it doesn't happen for me, what weapon are you using when this happens or does it not matter? Doesn't matter, I used the wands though. Any of them can do that. Haven't done frost shards because it freezes em <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 04 May 2004 20:52:18

Ichor

...places his bet for the end of the universe happening first...
Tue, 04 May 2004 21:00:05

leilei

/me places bet for KA and SE releasing before HL2
Tue, 04 May 2004 21:00:54

Moose

Places bet that it'll be out before "Serious Sam 14: Mental Strikes Back... Again" I think it was 14 anyway.
Tue, 04 May 2004 21:05:05

leilei

[quote="Moose":1sg082cx]Places bet that it'll be out before "Serious Sam 14: Mental Strikes Back... Again" I think it was 14 anyway. It's 15, iirc. They're planning to have 300 million copies of that sold too <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 04 May 2004 21:06:13

Ichor

There's a similar joke over at Doomworld about Millennium for Doom. It's a tossup between that and Scattered Evil.
Tue, 04 May 2004 21:06:32

RambOrc

[quote="CheapAlert":18vgxs1m]But the problem is, is getting an fps that high <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I can only run around 18fps, either OpenGL and Software on this ghz.... Might be your "OS" (I wouldn't call WinME an OS without using quotes), because even on P3-600 with a Matrox G400 I got better framerates than that... [quote="Ichor":18vgxs1m]...places his bet for the end of the universe happening first... 42 [quote="CheapAlert":18vgxs1m]/me places bet for KA and SE releasing before HL2 That's because you aren't part of the Korax developer team and you don't know what we team members do... <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 04 May 2004 21:08:53

RambOrc

[quote="Ichor":2p9zb42o]There's a similar joke over at Doomworld about Millennium for Doom. It's a tossup between that and Scattered Evil. Look who is talking now... what's your release date for CG3 full version? 2006? 2007? <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 04 May 2004 21:28:58

Ichor

Heh, that sounds about right. The difference is we aren't seeing much progress with Millennium.
Tue, 04 May 2004 21:30:43

leilei

[quote="RambOrc":17t5215c][quote="CheapAlert":17t5215c]But the problem is, is getting an fps that high <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I can only run around 18fps, either OpenGL and Software on this ghz.... Might be your "OS" (I wouldn't call WinME an OS without using quotes), because even on P3-600 with a Matrox G400 I got better framerates than that... I know, it's odd <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> I did have a big computer reset during play (Vavoom, just now), it's because I forgot to underclock to 950MHz after a cmos checksum error. My fault on that. Oops! (And yes, it still was slow even with cmos at default settings) Maybe Vavoom is direct3d optimized? I can't launch it in Direct3D because it couldn't find a resolution (odd), but I don't know if there's a windowed mode either. I never came across "Fullscreen" or anything in the options,but having a windowed mode, since I IRC and MSN and stuff, would be rather essential. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> [quote="RambOrc":17t5215c][quote="CheapAlert":17t5215c]/me places bet for KA and SE releasing before HL2 That's because you aren't part of the Korax developer team and you don't know what we team members do... <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Then what's that pile of empty Bawls doing out in the alley around you guys then <!-- s:idea: --><img src="{SMILIES_PATH}/icon_idea.gif" alt=":idea:" title="Idea" /><!-- s:idea: --> I think i'm onto something
Tue, 04 May 2004 22:07:19

RambOrc

LOL... well KA will definitely make it before HL2, DNF, CG3 & co, but with SE it's a big question, I might disappoint you if I tell you a big secret, but I'm still working on the very first map for SE (from dozens of maps planned), and I estimate it to take another couple of months to finish (now you see why we are looking for mappers). And that's just mapping, in some areas we're behind even that.
Tue, 04 May 2004 22:12:18

leilei

Well I hope to get Chiselfest out before all of the projects mentioned in this thread besides KMOD by this June. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I'm doing mapping for that but I never make doors or anything, and I suck at map design in general. Except for a few maps in my wad (Eight Big Stairs and Warehouseattack are impressive to me, not to mean any brag/ego) [img:1otvyxwb]http://cheapy.fragfiles.org/chis-map04a.jpg[/img:1otvyxwb] And this is......warehouse attack. I meant to be secretive with my levels but eh, what the hell... Just a little sidetracking. Back to the thread!
Thu, 06 May 2004 00:50:36

The Ultimate DooMer

[quote="Ichor":222e5hdc]Heh, that sounds about right. The difference is we aren't seeing much progress with Millennium. Certainly true, there's been no activity in the forum for ages (last I heard they were improving maps 01-06). Mind you there's now a similar joke on the ZDoom forums about version 2.0.64... (although I think that case is similar to Fury - ie. progress being made, but unseen to those on the outside) /me sits back and waits for similar comments on my own project...
Thu, 06 May 2004 01:36:12

Ichor

The only thing is, anyone other than myself is considered 'outside' when it comes to Fury. still, I try to add new screenshots as I make progress.
Thu, 06 May 2004 12:16:21

leilei

Well one thing I do know for sure and I can safely say, is that it will be done before the Red Sox, if ever, win a world series <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->

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