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Character generation

Sat, 04 May 2002 18:12:00

RambOrc

Something I nearly forgot, character generation. How should it be done? Should it be when you start a new game or should there be a standalone character generation program which saves character info in a way that can be read by the game engine? Both solutions have several pros and cons.
Sun, 05 May 2002 09:21:00

Tzar Sectus

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>Originally posted by RambOrc: <strong>Something I nearly forgot, character generation. How should it be done? Should it be when you start a new game or should there be a standalone character generation program which saves character info in a way that can be read by the game engine? Both solutions have several pros and cons.</strong><hr></blockquote> Well, I don't see any advantage having an external character generation program. Why do we at all need a new character generation thingy? Are we adding a whole bunch of new attributes for the player? What the heck is the advantage of having the program external from the game code? Why am I becoming so darn confused? *starts to wish for that design document* -Remi
Sun, 05 May 2002 11:16:00

RambOrc

An external module would allow for a GUI-based, highres easy-to-use complex generation prog with tons of extras and online help for the functions. As to the number of new attributes, I'd go for about 6 main attributes, and some special indicators like hunger/thirst and weariness (OK, you don't generate the latter ones, they're the same category as HP).
Mon, 06 May 2002 17:20:00

dj_jl

I'm going to rework all GIU system, and it will be powerfull enough to create it all in engine.
Mon, 06 May 2002 21:35:00

Tzar Sectus

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>Originally posted by Janis Legzdinsh: <strong>I'm going to rework all GIU system, and it will be powerfull enough to create it all in engine.</strong><hr></blockquote> *Remi is really beginning to enjoy having another programmer on the team* [img]images/smiles/icon_biggrin.gif[/img] (for the record, I despise any GUI programming [img]images/smiles/icon_razz.gif[/img] ) -Remi

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