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Categorizing monsters

Tue, 24 May 2011 09:22:00

RambOrc

CW since you know best what the monsters (are intended to) do, can you create a table that lists their relative powers to each other (incl. the original Hexen monsters), which ones are meant to be deployed in groups, etc.? Right now it's not clear enough to me what monsters to put at what stage of the progress in what combinations.
Thu, 26 May 2011 05:46:00

Crimson Wizard

Well, I never did math on that, so following is based on test experience and hypothesis. Ettin and Ettin archer are more or less the same, archer's shots are weak and won't cause much danger, unless there's huge number of archers around coming from different sides. Ettin flechetter may quite be quite dangerous when in major number and standing on elevations or behind ally backs. In close combat they cause some irritation for placing time bombs, but careful player may easily avoid that; in both cases flechetters may kill lots of allies, unfortunately <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) --> Ettin Commander is a big step up the difficulty ladder, it kills 1st level player with single shot (hammer toss) and deals either 3x or 4x melee damage (don't remember now). Afrits... well there are 2 types, I consider Afrit Leader obsolete, because its concept was not well enough for a separate monster type. Basic afrits - you know them well enough, Afrit Martyr is totally different, a deadly kamikadze; both need open spaces for effective fight, although Martyrs maybe placed in narrow passages and niches behind a corner, since they act like a bomb. Chaos Serpents (demons) are all the same, except Browns now poison player with their toxic shots. But since the game is overall tougher, I think it is ok to use them as before. Stalkers are all the same, Magma Stalker is supposed to be put in lava, but it is not tougher than ordinary ones at the moment. Centaurs, while tougher than in original Hexen (since they now can jump to player), have 2 unique additions: Flame and Spectral types. Flame one is more dangerous in close quarters (floor attack is very damaging, and actually I was considering weakening it), but is not so on long distance. Spectral can better prove himself on middle and long distances, because of his half-transparency and ability to slide to sides as bishops do. I can't say which is more dangerous in general though. Bishops: Cardinals are improved version of Dark Bishops, but have similar behavior in general. But Advisors (Black Bishops) are totally different! - they should be considered half-bosses, like Heresiarch, and used likewise. Well, maybe they are little weaker, than Heresiarch, since their protective spell does not defend from all weapons. So, there may be more of them. Also, they will act much better in open spaces. Hmm, what else. Other original monsters are pretyy much the same. There are Ghosts that fly through walls and cast "confusion" spell on player. They are pretty weak, but may cause.... well, much confusion <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> They are better used in large groups. --------------------------------------------------- So, in conclusion... Level 1 Ettin Afrit Level 2 Ettin Archer Centaur Green Chaos Serpent Level 3 Brown Chaos Serpent Stalker (only because of his hiding ability) Stalker Leader (not really much different) Magma Stalker Ghost Reiver Dark Bishop Level 4 Ettin Fletchetter Afrit Martyr Slaughtaur Level 5 Ettin Commander Flame Centaur Spectral Centaur Dark Cardinal Whyvern (?) Level 6 Dark Advisor Heresiarch (?) Level 7 Korax
Thu, 26 May 2011 10:50:59

RambOrc

The fact that ettin flechetters damage other monsters in a splash radius is just extending a basic feature of Hexen, i.e. one player strategy is to make monsters kill each other. If we were to replace the Heresiarch in the Giblet (4th hub) with Dark Bishops (? - you listed the same name for lvl 3 and 6), how many of them would be a slightly bigger challenge than a single Heresiarch?
Thu, 26 May 2011 15:53:35

Crimson Wizard

[quote="RambOrc":32jqu4fm] (? - you listed the same name for lvl 3 and 6) Fixed. Powerful version is Dark Advisor. [quote="RambOrc":32jqu4fm] If we were to replace the Heresiarch in the Giblet (4th hub) with Dark Bishops, how many of them would be a slightly bigger challenge than a single Heresiarch? Good question and I don't know exact answer. Really depends on map layout. When I was testing this, I found that they can be beaten rather easily in smaller rooms (one by one ofc), while this may take a long while (and few attempts) on large open areas. Also, some weapons, like Mage's lightning and Cleric's firestorm, are more effective vs Dark Advisors, while Fighter will only able to hit him with melee weapons. I think we should try 2-3 advisors and see how it works. I always had doubts about Heresiarch's placement in Giblet, because the place there seemed too small for a boss fight (as well as Korax'es citadel, though).
Fri, 27 May 2011 09:08:56

RambOrc

OK I'll then put 2 dark advisors on easy, 3 on normal, 4 on hard. The room in Giblet can be enlarged if you think it makes sense.
Sun, 05 Jun 2011 10:23:34

RambOrc

Regarding the end boss room in Gibbet, should the back part be just as open as today or does dealing with those advisors need line of sight obstacles like pillars or even side rooms?
Mon, 20 Jun 2011 01:33:12

Firebrand

Why don't you test using pillars for it? It could work <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.

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