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Castle of Grief ...literally

Wed, 06 Jun 2007 19:51:11

jgf

KMod 2.8 has begun crashing (complete CTD, no error message) whenever, apparently, I've killed enough bishops in the room across from the door to the Heresiarch's room (the room where you place the head on the statue). This occurs with any character and also corrupts my savegame; restarting and selecting the last save will get me that heinous XP message "...has encountered a problem and needs to close...". I can run around on this level, leave and return, do almost anything - even kill a few bishops in that room - but at some point before they're all dead - CTD. As the mage, I've stood in the hall and summoned assistants to do my dirty work; at a certain point - CTD. As the cleric, I stood outside that entrance using the Wraithverge; same result. I don't know if the number of bishops killed is the key, but that's how it seems. Have completed deleted the Hexen directory and, once I find the CD, will do a clean reinstall and see what happens.
Wed, 06 Jun 2007 20:57:09

Firebrand

Sounds like a problem with the engine limits, but I could be wrong <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. Anyway, there's a new version of KMod that will be released shortly, so don't worry much about it <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Sat, 15 Mar 2008 21:18:41

jgf

Has this new version been completed yet? The most recent download I find is dated 2004.
Sat, 17 Jan 2009 11:37:42

BlackSimon

I had the same problem. Game crushes after all the bishops are dead...
Sat, 07 Mar 2009 20:40:25

jgf

Nice to know I'm not alone in this. Only solution I've found is, once I've gotten the head to go on the statue, use fag mode and run into the room, place the head and leave. Disable fag mode and complete the level, some of the bishops will eventually follow you out but at least you won't have to kill them all. Another interesting thing on this level is, entering the Heresiarch's room, if you can kill one of the slaughtaurs with a fire weapon right in the doorway, his charred remains will block the doors open and you can run in and out at will. Run in far enough to trigger the next opponents to appear, then run back out and shoot at them as they walk past the open door ...like a shooting gallery. They can't come out since, apparently, no sprite can walk past the remains of a dead sprite, so they will just parade back and forth, occasionally taking a shot at you.

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