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building houses

Mon, 13 Jul 2009 20:21:38

RambOrc

<!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/ScatteredEvil/maps/village01.wad">http://downloads.orcishweb.com/koraxdev ... lage01.wad</a><!-- m --> Is there an easy way to put the roof over the middle part of the house?
Mon, 13 Jul 2009 21:07:43

Crimson Wizard

<!-- m --><a class="postlink" href="http://downloads.orcishweb.com/koraxdev/ScatteredEvil/maps/village01_b.wad">http://downloads.orcishweb.com/koraxdev ... ge01_b.wad</a><!-- m --> Basically you need to cut the house in two general areas and apply left sloped 3dfloor to ALL sectors in left area and right sloped 3d floor to all the sectors in the right area. Notice I got rid of all the other roof 3d floors, only left 3d floor that makes lower ceiling in house. You need only 2 sloped 3d floors to make roof in this case.
Mon, 13 Jul 2009 22:05:46

RambOrc

Awsome! Didn't know that I can span a 3D floor this way and the engine will render the right portion of the slope in every sector, this makes it very easy to create complex buildings with lots of different rooms inside and still put a sloped roof on top just like that. <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> This also means that building things like caves for nature maps is a lot less work than I thought.
Mon, 13 Jul 2009 22:54:29

Crimson Wizard

Just a notice - I forgot to get rid of extra tags in all those sectors, there are few of them on each side of the house, because earlier there were more 3dfloors used. Ofcourse there's no need to invent new tags if several sectors are planned to have same collection of 3dfloors in them (all such sectors may have same tag).
Thu, 16 Jul 2009 18:31:07

RambOrc

Updated the wadfile linked in the first post of this thread, if you want check it out for the first 3 houses + pigpen <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->

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