Back to the Korax Forum Archives


Forum

BUILD Sprite editting

Thu, 11 Sep 2003 10:53:53

mago

Do some of you know of a good tool to rip graphics and sprites from BUILD games? I've spent two hours looking for a site with info, and wasted them... I really need this one.
Thu, 11 Sep 2003 11:47:11

RambOrc

<!-- m --><a class="postlink" href="http://gfe.ravencommunity.net/">http://gfe.ravencommunity.net/</a><!-- m --> You could've saved a lot of work taking a look at RavenGames' Heretic or Hexen pages first. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Thu, 11 Sep 2003 12:33:08

Ichor

XWE also works.
Thu, 11 Sep 2003 19:05:44

mago

Thanks guys. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 12 Sep 2003 09:51:31

mago

I could finnally put my CD-rom to work (now it works mannually <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> ), so I could re-install Witchaven. The program works, and I already had access to it's ART files. So, from now on, anything you want from that game in particular, you can ask me here, and I'll upload in the Server. I'll rip some graphics anyway, hope it isn't any kind of copyright offense. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 12 Sep 2003 18:56:15

RambOrc

As long as you don't rip too much it shouldn't be a prob with such an old game, especially if you don't use something 1:1 but rather as a base. BTW I keep forgetting I'd like you to extract the Morning Star inscreen weapon's graphics and sounds, I always wanted to swing such a one in any given fantasy game. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 12 Sep 2003 23:27:24

mago

No problemo. In fact, I think I'll rip all weapon's graphics, since they were based in real photos, and thus are "realistic" bases, very useful. Just don't know about the sounds, I don't know how to do that... I'll try anyway. About Witchaven: One problem of the attack system was the lack of frames in the attacks. Even though it has mostly the same amount than in hexen for a given attack, the timing they tried to implement, related to the real speed of an actor's (real human) swing/attack, was just too slow, and the animation appeared to be broken, "in pieces". That's why the attacking seems so strange and frustatiing, and the player always look weak and tired (there isn't much dynamic in the blows, no "cinetic" strenght). Also, the little mass sculptures they used to make the enemies were a little too ugly, they should use the photos only as base, but then again, they were captives of the SVGA, photo like graphics they had used for the whole game, and couldn't insert much hand work... The frames/animations were also very thin, the limited number of frames appear much worse and "jumpy" than in a hand/cartoon like sprite (Hexen). Add the poor map design (interesting in the beginning, but too repetitive in the later ones), the repetitive AI routines from most monsters (it sometimes appear as the monsters had the same shared AI, only the sprites would change), the unexplained and sometimes extreme difficulty and the lack of any kind of plot, orientation or even self dialogue, and you get a very inovative idea (photo like graphics, in a FPS heavily changed to be much more RPG-like) that was wasted by bad production design, or poor selection of professionals (or even maybe the lack of inspiration by those). Still an ejoyable game though! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Fri, 12 Sep 2003 23:46:29

Ichor

Speaking of sprites, I just finished a replacement of the Dark Bishop. You can look at them here. They're supposed to be Hexen's version of the Disciple of D'Sparil.
Sat, 13 Sep 2003 00:16:31

RambOrc

You can easily save all sounds from Witchaven with GFE. BTW maps over around #20 suddenly improve greatly in looks - another proof for the lead desginer being incompetent, put the few good maps at the end where most people never get.
Fri, 19 Sep 2003 23:32:55

mago

Alright, lads, I've ripped the sprites of the most common weapons in Witchaven (leaving aside the characteristics animations of the game, like withdrawing, and the weapons that were not requested for SE). There are the short sword, the broad/long sword, the mace/morning star and battle axe (I think...). Others like spear were not ripped because they: don't have a good animation/or are too characteristic of Witchaven's universe. In the file I've uploaded, there are also some graphics for sky textures, as well as some objects, miscellaneous stuff that can be used to make SE richer in details (like new trees, types of armor, architecture details,etc). Of course they are just as base, and wont be added directly (with some simple editting, they can look unique enough to blend in the Hexen world). They aren't all Witchaven has, just the ones I thought that looked the best or had most potential. There are also plenty Flats and Patches in the game, but I wasn't sure if they were needed (RambOrc, will you need them for map making?). Aside from the weapons, all graphics are there because they might be useful for map making. PS: Let me know if there are things you would need, or that would like me to search there for you. Untill I fix my damn CD-rom, I won't be able to rip Witchaven 2. But i'll try to do it tomorrow. The ripping isn't difficult, so sorry for the delay. As a side note - I've already finished the Affrit portrait, but I need to scan it, so I'll upload it only tomorrow.
Sat, 20 Sep 2003 15:10:55

mago

I've just uploaded the Witchaven 2' files. Since both games use the same graphics, there isn't much new things. Even so, I've ripped some more objects to be used in map makikng or as items, and some enemies sprites, that can serve as base for NPCs. I strongly suggest to all artists in the team to browse the files. They are useful guides/bases, and the work must begin imediatly. The files are both in my section in Koraxdev: witchaven.zip and witchaven2.zip .
Sat, 08 Nov 2003 19:12:07

Nightwolf

Working with WH1&2 stuff... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Mago, did you made something with this art?

Back to the Korax Forum Archives