Back to the Korax Forum Archives


Breadmonster Invasion part 1 beta

Sun, 31 Jan 2010 02:55:25


This is a project I've been working on for more than four years. It's a GZDOOM project that uses the doom2 engine (and you need the doom2 wad to play it), but spiritually it is based on the gameplay of Hexen. you can download it here: <!-- m --><a class="postlink" href=""> ... index.html</a><!-- m --> Screenshots: [img:6vf9ekvu][/img:6vf9ekvu] [img:6vf9ekvu][/img:6vf9ekvu] [img:6vf9ekvu][/img:6vf9ekvu] [img:6vf9ekvu][/img:6vf9ekvu] Thoughts? Comments? Harsh criticisms? I should warn you not to play on harder difficulties right away. Map 2 becomes ridiculously cryptic at anything beyond "normal" difficulty. I thought I was doing something amazing at the time, but when I realized what I was doing wasn't necessarily easy on the player, it was already done.
Mon, 01 Feb 2010 09:01:18


Can't test it as such as I have no DOOM(2) any more, but looks like quite a creative effort.
Mon, 01 Feb 2010 17:41:05


Looks interesting, the looks of it make it a very original Doom MOD IMO <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->, I'll download it and test it.
Wed, 10 Feb 2010 21:53:07


This looks pretty crazy <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) --> But it seems like some time went into making this game. However you should correct the spelling mistake in one of the screenshots, namely the third with the professor guy. It should read "It cannot exist!" I don't want to spoil it but for marketing purposes such mistakes don't help much <!-- s:-D --><img src="{SMILIES_PATH}/orc6.gif" alt=":-D" title="Very Happy" /><!-- s:-D -->
Tue, 16 Feb 2010 18:08:25


It wasn't a mistake. His grammatical shortcoming is very intentional (and quotable!)

Back to the Korax Forum Archives