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Tzar Sectus
RambOrc
Tzar Sectus
BTW here is a bug, if you have more than 25 from an artifact, you can still "buy" more, i.e. you don't get any more (OK, maybe you do, but the display won't go over 25), but the money is deducted from your stockpile. I guess it's worth fixing. Also, the shopping system allows you to buy artifacts you can't use (like bracers, banishment device and icon of the defender for the mage). If it's quick and easy to fix, then I'll leave it up to you, if it's complicated, then give me a note and I'll simply make the items appear in the shops only for the characters that can buy them (OTOH I can't make linedefs work only for this or that class, so it's not a real solution).Okay, I'll do that. And another thing, I'll try to make it so that the player gets a message when he buys something. The first time I entered the shop I had no clue how to buy things, that was until I looked in my inventory and saw that I've already bought a whole bunch of worthless stuff. So I'll make a neat little "Item bought" when you buy something. <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
Also, dunno about whether you fixed it upon Ichor's report, but in the first build with gold (Sunday morning?) I'm playing now (I didn't upgrade because I didn't want to lose the savegame), flying still has a big bug, if you use END to settle down, you can't start them working again.Ah darn, I've forgotten to fix that. It should be easy though. And I also remember I've forgotten to make fly artifact only last a little while in singleplayer. Whoops. -Remi
Tzar Sectus
Ichor
Tzar Sectus
Ichor
Ichor
Tzar Sectus
By the way, I tend to think the gray wand is more powerful than the red one, since they do more damage each shot than about two of the three red shots. I can kill the Centaurs quickly with the gray want, but it takes a little longer with the red wand.The red one is technically stronger than the grey wand. In the code the grey wand missile does 5 base damage and the red wand does 2 damage. Since the red fires three at a time it does 1 more in damage. It's not much, but it's something. And that's what I wanted the two wands to be, one of them is only a little better, so the player can decide for himself the one he likes to use the best since it makes very little difference damage-wise. -Remi
Ichor
Tzar Sectus
The wand shots all have piercing damage (except yellow), right? That means that the slower they go, the more damage they do to something. Perhaps you could speed up the gray wand shots just a tiny bit so that they do slightly less damage, and leave the red wand shot the way they are.Actually I was wondering a bit how to decrease the damage at all since the numbers are so low. But your idea would work nicely. It would take a good deal of playtesting to confirm the damage is just right though. All I need now is RambOrc to give me green lights so I can mess around with this. -Remi
RambOrc