OK here some of my suggestions... even if weapons are implemented now, they can be changed any time later in the development, based on playtest experiences and fan feedback. I just want to give a kickstart to ideas so that initial weapon sets can be implemented ASAP so that testing can start and 0.1 can be released as fast as possible (Camper doing the work on KA 0.1 solves the prob Moose would face with maintaining 3 different codebases simultaneously).
Mage: #2 grey wand, #3 red wand, #4 Frost Shards, #5 Arc of Death, #6 Maulotaur figurine, #7 Bloodscourge, #8 Horrible Pain.
Heretic: #2 Elvenwand, #3 Crossbow, #4 Dragon's Claw, #5 Morph Ovum, #6 Hellstaff powered up version, #7 Phoenix Rod powered up version, #8 Fire Mace powered up version.
Cleric: #2 Serpent Staff, #3 Healing, #4 Firestorm, #5 Icewand, #6 Spirits Within, #7 Phoenix Rod, #8 Wraithverge.
Fighter: #2 Timon's Axe, #3 Hammer (melee only), #4 Sword (melee only), #5 Hellstaff, #6 Hammer (ranged), #7 Sword (ranged), #8 Berserker.
Marine (if implemented): #2 sidearm, #3 shotgun, #4 machine gun, #5 plasma gun, #6 double barreled shotgun, #7 rocket launcher, #8 BFG.
Hero (Witchaven character) (if implemented): #2 short sword, #3 Morning Star, #4 magic missiles, #5 long sword with shield, #6 Fireball, #7 Longbow (sniper weapon), #8 Disintegrate.