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Alpha test requirements

Mon, 21 Apr 2003 10:13:41

RambOrc

Following things need to be done ASAP so that Alpha testing can start: 1) These last 2 Heretic maps from Levelkiller to be converted to Hexen: <!-- m --><a class="postlink" href="http://www.korax-heritage.com/koraxdev/maps/last2mapstoconvert.zip">http://www.korax-heritage.com/koraxdev/ ... onvert.zip</a><!-- m --> (Janis or anyone else who can do this) 2) The latest working SE build (Moose) 3) A WadAuthor config file with the new monsters and a simple list which one is which (unless it's clear from WadAuthor) (Moose) 4) Instructions on how to find out what sky texture and MIDI music a wadfile (custom map) was originally using and also how to set them anew (if they change through the map getting another number which I guess it does). (this if I do it, alternatively anyone who already knows the ins and outs is welcome to do it alone with the help of the map list in the Design Guide) 5) Checking ACS in multi-map wadfiles (Chuxen, Necros, Zowehex, Krull) for problems with changed map numbers (or could it be a prob with single-map wadfiles too?) (Ichor where are you?) 6) changing the number of all maps, changing the exit numbers of all maps, smaller additions to some maps (like extra exits). (I'll do this unless someone else is volunteering). - Is there a way to easily find all exits in a map with WadAuthor (multi-map wads often have a larger number of exits)? I'd greatly appreciate if all this work could be done by the end of the week - I really want to start Alpha testing before April ends. Anyone who starts with one of the jobs please post here so I know that's been taken care of.
Mon, 21 Apr 2003 11:56:38

Ichor

I've been sort of busy with that pesky real life this past week, heheh. This week doesn't seem so bad, however, and I'll try to get that done (along with my own maps, of course).
Mon, 21 Apr 2003 14:06:15

Moose

Srry I haven't said much or even done much over the last week or so but I've been feeling pritty grim, with and temperature and chest infection. Luckly I feel much better today and'll start serious work. [quote="RambOrc":cg3978lf]2) The latest working SE build (Moose) How much needs to be in the new build or does it not matter all that much? I think currently all new enemys are in apart from the other new wendigos and the shadow thingie (actually that might be partly in). [quote="RambOrc":cg3978lf]3) A WadAuthor config file with the new monsters and a simple list which one is which (unless it's clear from WadAuthor) (Moose) Already done.
Mon, 21 Apr 2003 16:14:53

RambOrc

No need for any last-minute features... important is that it's working (i.e. no gross bugs), and that you have a feature list as to what's in and what's not (yet). Just pack it in the same ZIP file like the WCF file and the monster list (and anything else you want in as well), upload it in the next 3-4 days and it'll be fine. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 21 Apr 2003 16:20:27

Moose

OK that'll be easy, I'll comment out the buggy wendigo, and possably get the shadow thingie and some more of the journal done. I'll send it in wednesday at the latest.
Mon, 21 Apr 2003 18:14:24

RambOrc

If you upload it Wednesday morning (GMT) at latest, I can take a look at it on Wednesday as I'll have some time - else I'll check it out Saturday first so you can plan accordingly.
Mon, 21 Apr 2003 19:14:04

Moose

I'll get it up tuesday evening because I sleep most of the morning. I've jst had a load of ventalin for my chest and I've gone all shakey its realy hard to type like this.
Mon, 21 Apr 2003 19:47:48

RambOrc

Hey if it's that bad then just take a break, get well and upload the stuff on Friday. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 22 Apr 2003 01:49:01

Ichor

Ok, I got most of the first portion done, but there's a couple of problems. I haven't thoroughly tested it yet, either. First, I don't have all the maps (missing Town, Swamp Ledges, etc.). Second, octarena is acting strange. Oddly enough, the script isn't quite all there, which means it won't compile right. I guess I could tinker with it and maybe get it working right though.
Tue, 22 Apr 2003 09:45:04

Moose

Don't worry I feel alot better now all shaking gone and I'm going to make sure I don't use as much ventalin again. So I'll attempt to upload for this evening if not friday.
Tue, 22 Apr 2003 10:15:07

RambOrc

When I get home in the evening I'm going to upload a compliation with all maps (minus the 2 that are still in Heretic format), in the meantime I found Swamp Ledges too (the wadfile was called hxledsmp) - anyway chances are high this map has no ACS as it's a swamp-theme version of a map that was directly converted from a Heretic DM map. What do you mean with the script not being all there? I'll check at home, some of the maps had an ACS file included in the distro, maybe octarena too.
Tue, 22 Apr 2003 11:30:42

Ichor

When I decompiled the script, it stopped halfway at script 51, meaning part of that was cut out. If I tried to recompile it as it is, I'd get errors. However, since it's a small deathmatch map, most of that script really isn't necessary anyway. Never mind, I checked the zip file, and the .acs file is included, and it looks like at least a quarter of it was missing.
Tue, 22 Apr 2003 19:48:47

RambOrc

<!-- m --><a class="postlink" href="http://www.korax-heritage.com/koraxdev/maps/semaps_030422.zip">http://www.korax-heritage.com/koraxdev/ ... 030422.zip</a><!-- m --> All maps untouched yet, town and abandoned mines maps in unknown condition (haven't checked them in months), 2 maps missing (not yet converted to Heretic).
Wed, 23 Apr 2003 09:18:00

Moose

If you haven't already noticed I've uploaded the Alpha Build with the needed wadfiles and a wadauthor config. If anything doesn't work correctly as far as running it let me know I've probabally forgoten a wadfile.
Wed, 23 Apr 2003 13:35:58

Moose

Do you remember the ice wand firebrand and I made last year but it never got compleatly finished due to some annoying error, well I've fixed it now and it's in SE. If you still want it that is. So I will do you and newer Alpha build for Saturday and this time I might remember to do the 'not yet done' list aswell.
Wed, 23 Apr 2003 16:20:50

RambOrc

I've downloaded the build and am going to take a look at it... for the Saturday build, could you modify the journal so that if you go to the map section, the current automap is display in the right-hand 3/4 of the screen (i.e. that the menu part is still there) or would that be too complicated?
Wed, 23 Apr 2003 18:28:09

Moose

Haven't even started looking at the automap yet but I'll try for Saturday.
Wed, 23 Apr 2003 21:25:04

RambOrc

- Death Wyvern damage skins was fine for me - Heresiarch damage skin isn't working, the game crashed at the point where it should've been activated with the error message "invalid sprite from 360: 6" - couldn't try any of the new monsters as WadAuthor crashes every time I try to save with a new monster in a map
Wed, 23 Apr 2003 21:55:18

RambOrc

On many more tries, it's a prob I don't understand... WadAuthor's been now crashing with all maps if I tried to save it after any change. I installed WadAuthor from the CD again on another machine where it was never installed - still crashing. I even used the original hexen.wcf - no go. I even installed Hexen fresh from the CD, downloaded the patch utility and patched it - WadAuthor is still crashing. I have no more ideas where the error might be... and until I can fix it I can't do anything. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Thu, 24 Apr 2003 10:01:19

Moose

Heresiarch damage skin - Probabally the wad file missing or I've forgoten to put the line of code in that loads it, I'll fix it by Saturday. WadAuthor prob - Haven't got a clue, it worked fine for me. What version of WadAuthor do you use?
Thu, 24 Apr 2003 10:08:28

RambOrc

I think I figured it out... most probably a prob with the filename, I've used filenames like 38_pddm3.wad, WadAuthor might dislike either the starting number or the underscore (I recall the original DOS game had probs with certain filenames).
Thu, 24 Apr 2003 19:43:54

RambOrc

Bad news... it's something else - but I have no fucking idea what. <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x --> Update: I found something encouraging: the same WadAuthor works fine with heretic.wcf and Heretic map.
Thu, 24 Apr 2003 20:02:58

RambOrc

Must be something with the maps... I finally succeeded in creating a new map from scratch, even with the new config file and a stone wendigo and it worked. Anyone has any ideas what's wrong with the maps? Also, did anyone try to edit and save any of the maps in the SE mappack I uploaded a couple of days ago?
Thu, 24 Apr 2003 21:17:17

Ichor

I have the same problem with Wadauthor. It may have something to do with the graphics display. I guess it can't handle new sprites or something. In my case, it's just as well, since I use DCK 3.62 for all my editing anyway.
Sat, 26 Apr 2003 03:52:36

Ichor

Ok, most of the maps have been put into a single wadfile, but not all of them are there (around 34 to 42 missing). Also, I didn't get to the script adjustments yet, so a lot of them probably won't work right now. I haven't tested it yet though.
Tue, 29 Apr 2003 21:09:12

Firebrand

Hey guys!! I have just uploaded the cleric damage skin, if you think that you have enough time Moose you can add it to the latest alpha test you make, hope you all like it...
Tue, 29 Apr 2003 21:09:43

Firebrand

Hey guys!! I have just uploaded the cleric damage skin, if you think that you have enough time Moose you can add it to the latest alpha test you make, hope you all like it...
Tue, 29 Apr 2003 21:10:44

Firebrand

Hey guys!! I have just uploaded the cleric damage skin, if you think that you have enough time Moose you can add it to the latest alpha test you make, hope you all like it...
Tue, 29 Apr 2003 21:13:13

Firebrand

Hey guys!! I have just uploaded the cleric damage skin, if you think you have enough time Moose, you can make it work into the next alpha test you upload, hope you all like it!! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Wed, 30 Apr 2003 17:37:37

dj_jl

Whoops! Looks like I've missed something. Anyways I will try to find time to convert those maps tomorrow.
Wed, 30 Apr 2003 17:38:29

dj_jl

Whoops! Looks like I've missed something. Anyways I will try to find time to convert those maps tomorrow.
Fri, 02 May 2003 16:39:16

dj_jl

OK, I converted those maps. Now the problem was - I couldn't upload them to koraxdev - FAR failed for all of the host names and in admin panel file manager failed to load at all. So I uploaded them to Vavoom server here. Just in a case, on koraxdev in scatteredevil folder there's her2hex.zip with the converter utility that I uploaded a long time ago.
Sun, 04 May 2003 17:35:44

RambOrc

Yep, I just didn't get along with it. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> As for the FTP probs, see my other post.
Sun, 04 May 2003 19:16:56

RambOrc

OK I'm closing this thread and start a new one about this topic, maybe then we won't be bothered by this prob any more.

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