Back to the Korax Forum Archives


Forum

A question about KTH

Tue, 11 Nov 2008 19:20:10

Crimson Wizard

As we have at the moment, in KTH when player becomes Heresiarch, he is spawned as H. at same location where he was a moment before transformation. I found it rather disturbing when this happen in some small room with only narrow passages leading out, so that Heresiarch cannot exit anywhere and can only ramble around bumbing in walls. I propose to make something we may call Heresiarch Spawn Spot to use on maps with lots of closed spaces. When Hereisarch is about to spawn, game should ckeck for nearest HSS and spawn him there. If there is no HSS on map, player will be spawned like before - on the same place (This will make it easier for maps with large open spaces). What do you think about this?
Tue, 11 Nov 2008 20:37:14

Firebrand

I agree, completely, we should also try to use maps that allo H to move around without much problems, I've played some maps with ceiling heights that don't allow him to roam freely on the whole map. I've beginning fixing this problem in some maps, but others have a wide load of 3d floors, thus making it a big mess to fix this, so I think these maps won't be available in the KTH maps list <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 11 Nov 2008 22:16:40

RambOrc

Either solution should be fine (map spots or having only KTH maps with no low ceilings).
Wed, 12 Nov 2008 12:09:07

Crimson Wizard

[quote="Firebrand":220u0zsq]I've beginning fixing this problem in some maps, I don't think this is so good option, IMO; better have certain maps for KTH than hack maps that are already good. Also, in case you do not know, if you want you may change some architecture in script for certain game mode like this:
if (GetCvar("deathmatch") == gametype_kth)
{
     // raise some ceilings here...
}
Wed, 12 Nov 2008 16:51:45

Firebrand

That's a more clever solution my friend, I'll implement it like that, it's faster and easier IMO <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> .

Back to the Korax Forum Archives