[quote="Firebrand":220u0zsq]I've beginning fixing this problem in some maps,
I don't think this is so good option, IMO; better have certain maps for KTH than hack maps that are already good.
Also, in case you do not know, if you want you may change some architecture in script for certain game mode like this:
if (GetCvar("deathmatch") == gametype_kth)
{
// raise some ceilings here...
}