Back to the Korax Forum Archives


Forum

A few more bugs I found and some suggestions.

Thu, 15 Jul 2004 01:48:31

Eriance

(NOTE, ALL THESE THIGNS I FOUND ARE WHILE PLAYING IN BERSERKER DIFFICULTY LEVEL (or equivilent, Thry may not be the case in lesser difficulty. NONE of the bugs crashes the game) MAIN BUGS: While playing against the Herisiarch, I found sevral bugs with him. 1. The Initial Herisiarch doesn't spawn the mana "randomizing" cubes on top before he commits a move (like the old heriasiarch; The other Herisiarchs does, however [-read below]). 2. Damage skin changes back and forth. Sometimes when the Heriarsiarch is in damage skin (with green stuff all over) and he does that attack randomizing move, he turns back to normal skin. 3. Multiple Herisiarchs are spawned. While using Dark Servants, sometimes more than one Herisiarchs apeear when he gets injuerred or attacks. So Far I've gotten up to 4 Herisiarchs spawned at the same time. (though it's very fun to play against more than one at once to see how long i can live o_o. OTHER LESSER BUGS OR SUGGESTIONS: 1. Flame death of some monsters are not BRIGHT, thus they do not glow. A glowing effect should be better since fire mkes light. Just a suggestion. 2. After the monster die from flame death, the left over parts are obstacle. When ther are a lot of burned up bodies, they start blocking the the player's movements. Maybe it would be better to make they non-solid. 3. Non-Mana Quietus has shorter range than the Hammer of Restribution (melee). Maybe it could be better if it had longer sange, since it's a sword. 4. The Herisiarch is really tough in this game, it's almost impossible to kill when he starts spawning Bishops. Maybe making the Quietus use less mana, make the Herisiarch weaker, or putting more Mana in the level would help a bit. 5. I'm not sure if this was true in the Original Hexen (havent played in a LONG time), but the Flechettes from teh Warrior just bounce off of the bosses...maybe it was like this before. 6. Wendigos (Ice Golem) shouldnt have a Flame Deathf rame since it's made of ice and water, and water doesn't burn. (Another suggestions). 7. Death Wyvern keeps running into and shooting at walls. 8. The Cleric might like to have more weapons. It's kinda unfair since he already has the the worst start out weapon.
Thu, 15 Jul 2004 21:07:15

PePe QuiCoSE

Main bugs I also experienced it fighting with a cleric, priest level (the three of them)
Thu, 15 Jul 2004 22:04:12

Stryker

[quote="Eriance":1k0poqai] 2. After the monster die from flame death, the left over parts are obstacle. When ther are a lot of burned up bodies, they start blocking the the player's movements. Maybe it would be better to make they non-solid. That problem has been fixed in KMod3.. What version are you using?
Fri, 16 Jul 2004 02:14:47

Eriance

[quote="Stryker":3mmqwbn5]That problem has been fixed in KMod3.. What version are you using? 2.8, I think.
Fri, 16 Jul 2004 07:48:41

B0rsuk

Actually, water DOES burn when the temperature is high enough. After all, it's made from hydrogen and oxygen, both of them highly susceptible to fire. Pure oxygen, I mean. That's why there are no water extinguishers (I think). They use dust and strange chemical substances. But honestly, I don't think our Cleric can provide so high temperatures. Heresiarch isn't so hard. Use Berserker mode and smash him with quietus. (I did so on Berserker level). If you run out of rage, use quartz flask. Don't attack him when he's invulnerable (pink rings around him), or he'll bounce your missiles (the same in pure hexen). The warrior has easiest time with Heresiarch of all 3 classes in KMod. No offence, do you use mouse ? After some practice he's just annoying because you can't attack him all the time. The mana weapons suck for warrior in KMod, they're not worth the effort. I mean, excluding the axe before you find Quietus. Besides, you deal far more damage with (berserked or not) quietus. Anyway, you only need to kill the initial Heresiarch. Dark Servants have little to do with heresiarch spawning, they are simply waste of time. Additional Heresiarchs are spawned if you waste time instead of finishing him quickly. It's intentional. Flechettes only bounce off shielded centaurs and invulnerable heresiarchs, the same way like in pure Hexen. Death wyvern: that's intentional. It looks silly if you hide behind an obstacle, yes. But their movement changed, because they were very easy to kill with wings of wrath, just chase it. Now they're less climatic, but more deadly. On the other hand, 11 wisdom/efficiency cleric uses no mana for serpent staff and can heal himself for free. But seriously, clerics flechettes are very deadly. The spirts within spell may be cheap, but it's a kind of weapon.
Fri, 16 Jul 2004 08:24:48

leilei

[quote="B0rsuk":up9l2r32]Actually, water DOES burn when the temperature is high enough. But if you superheat it in the microwave... it can explode on contact! True stuff, saw it on the news in 2000. <!-- m --><a class="postlink" href="http://www.snopes.com/science/microwav.htm">http://www.snopes.com/science/microwav.htm</a><!-- m -->
Fri, 16 Jul 2004 12:35:05

Stryker

I actually killed the Heresiarch Pretty quickly with the Mage and the Fighter... Of course, that was when I first of D3D working so I was on the easiest Skill Level.. So I guess that doesn't really count. And you should use the KMod3 Public Beta.. It has some bugs fixed.. And a new weapon for the mage.. Which I like.
Mon, 26 Dec 2005 03:32:42

below average mario

Water cannot burn under any circumstance and this is why. Yes, oxygen and hydrogen on their own can burn, that is because they are extremely unstable at an atomic level. When two hydrogen and one oxygen atom combine, however, they become extremely stable. It has to do with electron sharing. In order for water to burn you'd have to not only superheat it, but seperate the atoms by introducing another element which caused the hydrogen and oxygen to seperate and join with that element, this making water impossible to burn in and of itself. Interestingly enough, by your arguement(s) if water could burn (which it can't) Ozone (o3) would also be able to burn because it is pure oxygen bonded in triads. At a high enough temperature, and since entering the atmosphere of the earth causes enough friction to vaporize solid rock, in theory, every time a meteor entered the atmosphere of an earth-like planet, if the ozone layer around our planet didn't instantaneously burst into flames, causing the upper atmosphere to explode and vaporize the planet nigh-instantaneously, the water vapor in the atmosphere would flash-burn and incinerate every trace of life on our planet. ^.^ it takes all kinds of nerds to run this hell-hole planet.
Mon, 26 Dec 2005 09:09:42

RambOrc

[quote="B0rsuk":34fupxqd]Actually, water DOES burn when the temperature is high enough. After all, it's made from hydrogen and oxygen, both of them highly susceptible to fire. Pure oxygen, I mean. That's why there are no water extinguishers (I think). They use dust and strange chemical substances. ROFL I completely missed this paragraph back then... <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->

Back to the Korax Forum Archives