Scattered Evil 1.7 released

Scattered Evil 1.7 is now available on SourceForge and ModDB.

  • Improved starting experience
    • The second weapon isn’t handed out for free any more, instead the player will have to fight a few monsters to obtain it
    • The first Legion quest given by Commander Orteg to obtain the third weapon now points to a new dungeon nearby, with the number and difficulty of the monsters tuned for a player just starting out
    • Observant players can gather several hundred crowns in the updated starting map and the new low level dungeon, allowing an early purchase of important items
  • Travel system rework
    • Larger towns now have a stagecoach station, with rides available from any station to any station (on higher RPG difficulties, you need to first explore a location on foot before you can book a ride there), with prices depending on travel distance and RPG complexity
    • Similar to stagecoach rides, boat travel now has a price that depends on the distance and the RPG complexity setting
    • Common to both types of rides: varying scenery while traveling, possibility of being chased by bands of roving monsters, slight reduction to hunger and fatigue
    • Traveling on foot now incurs a hunger and fatigue cost unless RPG Complexity is set to Off
    • The portals between the three mage towers in the wilds of Charybdea have been removed (the portals in Daedalon’s tower have been repurposed)
  • New and updated dungeon maps
    • Vermin Hovels is an all-new forest location for the early game, containing several secret caches of gold and goodies
    • The Canyon has been rebuilt from scratch and is accessible once again from The Chasm
    • The outside area of Pyramid of Krylu has been reworked to offer a somewhat different look and massively improved load times
    • Dark Conclave and The Reckoning are now difficulty aware, including the end boss; the end boss fight now uses a number of smart scripts instead of the previous infinite spawns
    • Forest Clearing (starting map) has been extended and now includes a significant amount of gold and an introduction to the new lock and key system
    • Is’hine Oasis has been updated with a new look and massively improved load times
    • A hidden arcade has been opened, allowing access to a hitherto inaccessible part of the town of Kreo
  • New and updated items
    • Torches now illuminate a small area around the player (instead of increasing the light volume of all sectors to full, like the original Hexen torch does)
    • Crystal Vials now restore 10% of the player’s maximum health or 10 hit points, whichever is greater
    • Quartz Flasks now restore 25% of the player’s maximum health or 25 hit points, whichever is greater
    • Mystic Urns now restore 100% of the player’s health
    • Treasure chests and keys: look for treasure chest keys hidden in plain sight to be able to open treasure chests you stumble upon
    • Portable food: you can now buy apples, which reduce hunger somewhat and perk you up slightly, and loaves of bread, which reduce hunger greatly but also make you a bit sleepy
    • Wings of Wrath is now a powerup that activates on pickup and has a short duration
  • New artwork
    • New high resolution NPC sprites for sailors and coach drivers
    • New animated models (horses, treasure chests, spinning coins, levers), including a high resolution horse skin explicitly created for SE
    • New models including stagecoaches and palm trees
    • New sand and rock textures
  • Journal improvements
    • Quests are now organized by status, with finished quests listed on top, followed by active quests, followed by hints (depending on RPG complexity settings) for quests not yet picked up
    • On the Arsenal/Spellbook/class ability pages, weapons/spells the player already possesses are listed first, followed by hints (depending on RPG complexity settings) on how to get the missing ones
    • Improved readability for map annotations
  • Interface improvements
    • Reorganized the main menu and some of its submenus, most notably adding a submenu for key bindings for many inventory items
    • The help screens can now be navigated with the arrow keys both forwards and backwards
    • The starting screen now displays the game version in the lower right corner, making it easier to identify the version installed
  • Miscellaneous changes
    • Multi-platform distribution: starting with 1.7, the download includes Vavoom binaries, setup scripts and startup shortcuts for both Windows and GNU/Linux
    • On Old school RPG complexity, discovering new locations and talking to certain NPCs awards additional experience points
    • Church acolytes and monks now offer their healing services only on Old school RPG complexity and it costs a few crowns, but can be used any number of times; they are not available to clerics, who start the game with a healing prayer
    • Mages now offer their mana fillup services only on Old school RPG complexity and it costs a few crowns, but can be used any number of times; they are not available to mages, who can now learn their Create Mana cantrip the first time they talk to Spellmaster Sallazar in Thystes Academy (prerequisite removed)
    • The Legion’s gravy train has been stopped. No more free armor handouts!
    • When playing on RPG Complexity Old school and picking one of the extreme alignments (Lawful Good, Chaotic Evil), you can’t pick up certain quests, just like before. However, the dungeons linked to those quests are now accessible
    • After picking up Daedalon’s second quest, he now activates one of the downstairs portals so the player can revisit the ruins of the Heresiarch’s Seminary an unlimited number of times

Scattered Evil 1.6.2 Patch

This is a minor bugfix/tuning release that is 100% compatible with existing 1.6 savegames. Get it from SourceForge or ModDB.

This patch includes all changes from the 1.6.1 patch as well (entries marked with asterisk). This patch can be installed on any Scattered Evil 1.6 full installation, regardless of whether it has been patched to 1.6.1 previously or not.

New features:

  • Brand new Torch using a colored dynamic light
  • New menu option to set hotkeys for all common artifacts
  • Setup utility for Windows to set game resolution and specify IWAD location*

Bugs fixed:

  • Exotic Dancer in the F.L.C. getting stuck in a conversation loop when Moral Alignment is set to Good
  • Purchasing a crate of Icons of the Defender in Neusus adding incorrect amount to inventory
  • Krater of Might not giving red mana*
  • Travel by boat missing sky texture*
  • Size of Librarian Stryker in Thystes*
  • Arsenal and Spellbook displaying the same information more than once*
  • Conversation with Sir Billiam in Nolcormu crashing the game*
  • Mana cubes dropped by monsters giving 1 mana instead of 15*


  • Magic/Faith/Battle Rage regeneration now based on the pool size and using a new formula that should allow for a smoother ramp up when adding Charisma points
  • Swing timing for Axe of the Depths tweaked
  • Axe of the Depths base damage doubled
  • Monsters damaged by Axe of the Depths can now be thrown back a significant distance
  • Chilling Touch base damage tripled
  • Torch duration increased to 30 seconds
  • Player inventory now holds up to 50 Torches at a time
  • Reorganizing the Main and Options menus

Scattered Evil 1.6.1 Patch

This is a minor bugfix release that is 100% compatible with existing 1.6 savegames. Get it from SourceForge or ModDB.

Bugs fixed:

  • Krater of Might not giving red mana
  • Travel by boat missing sky texture
  • Size of Librarian Stryker in Thystes
  • Arsenal and Spellbook displaying the same information more than once
  • Conversation with Sir Billiam in Nolcormu crashing the game
  • Mana cubes dropped by monsters giving 1 mana instead of 15

New features:

  • Setup utility for Windows to set game resolution and specify IWAD location

Scattered Evil 1.6 released

Scattered Evil 1.6 is now available on SourceForge and ModDB.

  • New weapons and spells
    • The fighter now has the same amount of offensive options as the other classes, thanks to a new melee weapon (Axe of the Depths) and three new spells (Chilling Touch, Molten Metal, Judgment)
    • The mage’s Thunderstaff now generates blue mana on a successful melee attack
    • The cleric’s melee weapons now heal him whenever he damages an enemy
    • Diminishing returns now ensure that your character’s powers don’t grow into the ridiculous
  • NPC visual improvements
    • All important NPCs of Charybdea now have their own unique high resolution sprite
    • The resolution of NPC conversation portraits has been quadrupled
    • Improved the quality of some of the generic NPC sprites
  • New difficulty setting
    • New difficulty setting added: Nightmare. Compared to Hard, monsters not only move, fire and cast faster, they also do more than triple their normal damage
    • On Easy and Normal difficulty, Quartz Flasks and Mystic Urns are now automatically used if the player gets too low on health
  • New RPG features
    • Hunger: with time passing, your character’s belly starts to rumble. Find some food before he becomes so hungry that it has negative effects on his learning capabilities
    • Fatigue: physical exertions now tire out your hero. Find a room in an inn to sleep it off before he becomes so tired his movements become too sluggish to survive long in the wild
    • Further extending the difference between RPG complexity settings, e.g.
      • Hunger and Fatigue don’t accumulate when complexity is set to Off
      • On Old school RPG complexity, the player receives ability points instead of direct increases to a specific attribute
      • Experience gains are difficulty dependent on Old School complexity
      • In some cases, the types of monsters you encounter in a dungeon depend on the RPG complexity setting
  • New items
    • Six different potions to permanently increase ability scores (CHA, CON, DEX, INT, STR, WIS)
    • Scroll of Recall to teleport back to a mage tower from anywhere in the world
    • Boots of Stealth make the player more difficult to spot
  • Monster changes
    • New monster: Specter. While at first look it seems to be merely a larger and tougher Reiver, it can cast Terror, causing the hero to cower in fear, covering his eyes and throwing down his weapon
    • The Heresiarch and Exarch now occasionally cast Mana Burn on the player (during Mana Burn, using weapons or spells hurts the player)
    • There is now a special tuned-down version of the Heresiarch for Easy difficulty that doesn’t cast Mana Burn and has significantly less health
    • The Ghost’s Confusion spell is now less annoying (it doesn’t play with your inventory or spellstrip)
    • More monsters now drop a wider variety of items
  • Miscellaneous
    • Wisdom and Charisma have been reshuffled: it is now Wisdom that decreases the amount of mana needed to fire a weapon or cast a spell; Charisma now increases both the size of the Battle Rage/Faith/Magic pool and its regeneration speed
    • Offensive spells are now simply called “spells”
    • Auxiliary spells are now called differently depending on class: martial skills (fighter), prayers (cleric), cantrips (mage)
    • Status bar improvements: it now shows more information in a cleaner way
    • Berserking visual changed to a red haze
  • Bugfixes
    • Includes all fixes for weapons and spells from the 1.5.1 patch, as well as extending them further: now all weapons should scale with Strength/Dexterity and all spells with Intelligence
    • The mage’s Speed cantrip now actually does speed up the player
    • Fixed the bug that hitting ESC on the travel map during a y/n question made the game stuck
    • When exiting a location to the travel map and then returning immediately, now the right music is playing
    • Also fixed a large number of smaller bugs, mostly those reported in the Bug Tracker