Scattered Evil 2.4.1 patch

The Scattered Evil 2.4.1 patch is now available on SourceForge and ModDB.

Issues fixed:

  • Removed the debug conversation option from the Church and Arcanum quartermasters that allowed the player to gain ranks
  • Fixed the start position when arriving on the Isle of the Ancient Kings from Thystes (due to how the engine works, this fix only applies to savegames where the player hasn’t yet visited this location)

Scattered Evil 2.4 released

Scattered Evil 2.4 is now available on SourceForge and ModDB.

New rank and reputation system

  • Completing quests for your own order increases your rank, completing quests for the other orders increases your standing with them
  • Instead of having to complete a specific NPC’s quest for a specific spell or weapon, these are now sold by quartermasters, requiring a certain rank or standing
  • Learning new class abilities is now tied to rank instead of specific quests
  • On Old School RPG complexity, an alternative way of advancement is to bribe officials

New loot bag system

  • Instead of specific monster types dropping predefined items, all monsters now have a chance to drop loot bags of varying sizes
  • Adventurer’s Pouch: can contain mana, a few coins, and low-tier artifacts like a Flechette
  • Adventurer’s Sachel: in addition to the pouch contents, it can also contain some instant health or food, a gold bar or two, and mid-tier artifacts like a Porkelator
  • Adventurer’s Knapsack: in addition to the pouch and satchel contents, it can also contain a large amount of gold, a top-tier artifact like an Icon of the Defender, and even a highly valuable potion that permanently increases your stats

Dungeon updates

  • Most dungeons received a facelift, using over a hundred new textures
  • Many dungeons received some tuning and a few dungeons received new shortcuts
  • Ruins of Thryas rebuilt from scratch
  • New soundtrack for the Dark Conclave

Interface changes

  • The Character Sheet, a new chapter in the Journal, shows your rank, standing and ability scores, replacing the Character Update screen
  • The Character Creation screen now uses the same visuals and the same dynamic navigation as the Journal
  • New menu options to automatically assign points on leveling up, to select the detail level of the loot bag pickup message, and to set the threshold where you can start using Armorer’s Hammers

Quality of Life improvements

  • Armorer’s hammer can now always be used, regardless of the condition of your armor, and it repairs a percentage depending on difficulty and RPG complexity
  • Upon leveling up, the player now receives some mana. The amount depends on level, difficulty and RPG complexity
  • On higher RPG complexities, leveling up also reduces the player’s Hunger and Fatigue by an amount determined by difficulty and RPG complexity
  • Locks are now easier to spot, especially in dark areas
  • Added lodging options to some outlying towns in the north and south. Together with the chance of food drops from monster kills, this should greatly reduce the pressure on the player to make extra trips to a city to recharge

Miscellaneous

  • It’s now snowing in the northern mountains
  • Torn banners are now waving in the wind and can be punched
  • Additional conversation clues in the first town on where to find further advancement opportunities
  • Banking now unavailable when RPG complexity is set to Off
  • Tornado damage and cost increased
  • Ghost hit points greatly reduced

Bugfixes

  • Fixed the root cause of the long-elusive bug that caused the world and interfaces to sometimes recall the wrong player class or RPG complexity upon loading a saved game
  • Fixed the damage scaling of some spells
  • Horses’ neigh is now audible