Emmanuel EXE recorded a full playthrough of Scattered Evil 1.5.1 with the mage, click on the Youtube links below to watch it.
Korax’ Heritage: Scattered Evil News
Scattered Evil 1.5.1 Patch
This is a minor bugfix release that is 100% compatible with existing 1.5 savegames. Get it from SourceForge or ModDB.
All Classes
- Charisma now doesn’t reduce the mana cost below 1 mana/shot or cast
- Weapons and offensive spells now don’t say “no mana” if the player has enough mana to shoot/cast (but less mana than the weapon’s base mana cost)
Mage
- Sapphire Wand
- Damage now scales with Dexterity instead of Intelligence
- Uses mana once again
- Ruby Wand
- Damage now scales with Dexterity instead of Intelligence
- Uses mana once again
- Bloodscourge
- Damage now scales with Dexterity instead of Intelligence
- Fireball
- Damage greatly increased
- Uses mana once again
- Armageddon
- Projectiles are once again green
- Uses mana once again
Cleric
- Morning Star
- Can’t be used any more if the player doesn’t have enough mana
- Serpent Staff
- Damage now scales with Dexterity instead of Intelligence
- Melee life drain function now restores health up to the player’s maximum health
- Evening Star
- Can’t be used any more if the player doesn’t have enough mana
Fighter
- Quietus
- Weapon can’t be used any more if the player doesn’t have enough mana
- Berserk
- Now needs a minimum of 5 rage to cast
- Now uses a maximum of 50 rage when cast
- Duration is 5 secs + 0.2 secs per rage point spent, making duration min. 6 secs and max. 15 secs
New Scattered Evil Trailer
This year’s SE trailer is now available on YouTube in Full HD. All footage has been freshly recorded using the 1.5 release.
Video: SE 1.5 Introduction/Tutorial with the Fighter
This five minutes long recording shows how to start the game, navigate the journal, move around the world, pick up and finish a side quest and start the main quest line in the latest 1.5 release. Available now on YouTube.
Scattered Evil 1.5 released
Scattered Evil 1.5 is now available on SourceForge and ModDB.
RPG Complexity and D&D Alignments
- New settings for RPG Complexity, Ethical Alignment and Moral Alignment. Be evil or good, lawful or chaotic, and people will react differently to you.
- Three different levels of RPG complexity that influence everything from the amount of information in the journal, the available sources of experience, item prices in shops and possible shortcuts in dungeons up to the possibility of being barred from talking to certain NPCs and missing out on some quests
Visual improvements
- Over a hundred new plant models: trees, bushes, ferns, maize, grapevines etc.
- All green areas completely revamped with new extra large floor textures and new plant models; starting map rebuilt from scratch
- Over a hundred new models including everything from beer steins and shiny new gold bars through beds and water wells to wagon wheels and sailboats
Interface improvements
- Revamped the character creation system, now it’s a lot like rolling a classic D&D character.
- Battle Rage/Faith/Magic now displayed on the status bar in the same way as mana
- Status bar cleanup: health and armor counters now always vertically aligned, no matter how large a number
- There is now no status bar when the automap is displayed
- New full HD title, credit and help screens; there is now detailed help in-game spawning 5 screens
- Separate main menu option for credits; the title screen is now static, and the title music only plays once, then waits 30 seconds before playing again