|Skybox borders in Direct3D|
|ID: 613Status: FixedVersion: N/AReport Date: June 22, 2016Product: Scattered Evil|
With the new OpenGL rendering engine in Scattered Evil 1.1, the Direct3D renderer is deprecated as it now has no features the OpenGL rendered would lack.
When running the game using the Direct3D renderer, skyboxes are rendered with a visible line at every seam (where the textures meet). They display fine in OpenGL.