All Items » Scattered Evil » Bug #1346
Gameplay issue
Monsters not waking up
ID: 1346Status: InfoVersion: 1.1Report Date: September 20, 2017Product: Scattered Evil
ReporterThe Ultimate DooMer
AssigneeFirebrand
Description

The monsters in the two Hexquake maps (Darkbough/Deepbough) are not waking up after they spawn, until you fire a weapon.

(these are the first 2 maps I’ve found so far, dunno if it applies beyond)

6 thoughts on “Monsters not waking up”

  1. This issue should be mostly fixed with the rework done on dungeon maps. If still encountered in a certain spot, feel free to add a comment with the location.

    Reply
  2. While the AI is still behaving unexpectedly, I have found two ways to work around it (putting monsters in dormant state until the player reaches a certain point, and adding noise alerts to linedefs and scripts). With these workarounds, monsters should behave as expected. I haven’t added this workaround to all dungeons yet, so any feedback on where it works or doesn’t work is appreciated.

    Reply
    • Yes, that’s the one I mean, in the engine it’s called bAmbush, but in editors it can be “deaf”, whichi means enemies will only start attacking when they see the player.

      Reply
      • In that case, it currently does the opposite of what it’s supposed to do, the monsters are currently blind instead of deaf. 🙂

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