Crash |
Death Wyvern crashes game |
ID: 1439Status: InformationalVersion: N/AReport Date: December 26, 2017Product: Scattered Evil | |
Reporter | RambOrc |
Assignee | Firebrand |
Description A Death Wyvern sometimes makes the game crash or even freeze. The latter is observed in map04, in other maps the game crashes with following output: Log: Sys_Error: overflow Log: - VRenderLevel::AllocBlock Log: - VRenderLevel::CacheSurface Log: - VRenderLevel::QueueWorldSurface Log: - VRenderLevelShared::RenderBspWorld::World surfaces Log: - VRenderLevelShared::RenderBspWorld Log: - VRenderLevel::RenderWorld Log: - VRenderLevel::RenderScene Log: - VRenderLevelShared::RenderPlayerView Log: - R_RenderPlayerView Log: - SCR_Update Log: - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: tanthalos left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: overflow |
I couldn’t get the death wyvern to crash in map52. I have the feeling its AI has problems navigating with 3D floors in its line of sight. As a workaround terrain will be taken into consideration when placing a death wyvern.