Crash while traveling by coach

Fixed in 1.2 with audio engine change.


After talking to the driver in Thystes to travel by coach to Ocadia, the conversation ended, the new map was loaded and the game crashed with an error message (see debug output below). Upon reloading a savegame created before talking to the driver and buying a passage again, the travel worked normally.

Dev: Spawning server map99
Log: GB: Map goes from (-2176,-704) to (3904,352)

Log: GB: Creating Segs...

Log: 
Log: ============= Node Graph Info =============
Log: Total Nodes found: 0 
Log: Total Bidirect Links built: 0 
Log: Total Linked Nodes: 0 
Log: Total Unlinked Nodes: 0 
Log: Average Links per Node: 0 
Log: Maximal Link Length: 0.000000 
Log: Minimal Link Length: -1.000000 
Log: ===========================================
Log: 
Dev: Server spawned
Log: ---------------------------------------
Log: traveling by coach
Log: 
Dev: 182 subdivides
Dev: 346 seg subdivides
Dev: 0k light mem
Dev: Client level loaded
Log: - VMMSystemMidiDevice::Stop
Log: - VAudio::PlaySong
Log: - VAudio::CmdMusic
Log: - COMMAND Music
Log: - VCommand::ExecuteString
Log: - VCmdBuf::Exec
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: tanthalos left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown



ERROR: Segmentation Violation

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