|Crash while fighting|
|ID: 1144Status: FixedVersion: N/AReport Date: June 7, 2017Product: Scattered Evil|
Fixed in r2395 (part of Beta 10).
While fighting as a mage in Ruins of Nisisil (map48) as a mage using weapons 8 and 9, the game crashed at a moment where the player wasn’t firing but moving around (some previously fired missiles might still have been traveling).
Log: - VEntity::CheckRelPosition Log: - VEntity::TryMove Log: - RunFunction Log: - (engine.Entity.TryMoveEx 0) Log: - RunFunction Log: - (linespec.EntityEx.XYMovement 713) Log: - RunFunction Log: - (linespec.EntityEx.Physics 319) Log: - RunFunction Log: - (linespec.Actor.Physics 58) Log: - RunFunction Log: - (linespec.EntityEx.Tick 266) Log: - RunFunction Log: - (linespec.Actor.Tick 82) Log: - VObject::ExecuteFunction Log: - (linespec.Actor.Tick) Log: - VThinker::Tick Log: - VLevel::TickWorld Log: - SV_Ticker Log: - ServerFrame Log: - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: tanthalos left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: Segmentation Violation
1 thought on “Crash while fighting”
Is this issue still happening with the latest changes?
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