Crash |
Crash on music not found |
ID: 1243Status: FixedVersion: N/AReport Date: August 4, 2017Product: Scattered Evil | |
Reporter | |
Assignee | Firebrand |
Description Fixed in 1.2 with audio engine change. Maybe once in every 20-30 map changes, the game will crash with the output below. This happens both on entering maps from the travel screen or from another map and in maybe a dozen cases never reoccured upon loading a savegame and attempting the same map transition again.
Log: - VMMSystemMidiDevice::Stop Log: - VAudio::PlaySong Log: - VAudio::CmdMusic Log: - COMMAND Music Log: - VCommand::ExecuteString Log: - VCmdBuf::Exec Log: - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: tanthalos left the game Dev: Sound None lump not found Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: Segmentation Violation |
I tried Timidity and while it fixes that problem, it sounds very weird with both mods, even if I turn off all the effects that can be turned off. If you have a special config, I could test with that.
I’ll send you something ASAP.
This seems to be happening with the windows system MIDI device, we could try including Timidity MIDI player all configured and ready to use to avoid this problem, since I’m unsure on how to check the problem and it seems to be a sporadic problem, I have been unable to reproduce it.