Crash on music not found

Fixed in 1.2 with audio engine change.


Maybe once in every 20-30 map changes, the game will crash with the output below. This happens both on entering maps from the travel screen or from another map and in maybe a dozen cases never reoccured upon loading a savegame and attempting the same map transition again.

 

Log: - VMMSystemMidiDevice::Stop
Log: - VAudio::PlaySong
Log: - VAudio::CmdMusic
Log: - COMMAND Music
Log: - VCommand::ExecuteString
Log: - VCmdBuf::Exec
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: tanthalos left the game

Dev: Sound None lump not found
Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown



ERROR: Segmentation Violation

3 thoughts on “Crash on music not found”

  1. I tried Timidity and while it fixes that problem, it sounds very weird with both mods, even if I turn off all the effects that can be turned off. If you have a special config, I could test with that.

    Reply
  2. This seems to be happening with the windows system MIDI device, we could try including Timidity MIDI player all configured and ready to use to avoid this problem, since I’m unsure on how to check the problem and it seems to be a sporadic problem, I have been unable to reproduce it.

    Reply

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