All Items » Scattered Evil » Bug #657
Crash in Darkbough
ID: 657Status: FixedVersion: N/AReport Date: July 6, 2016Product: Scattered Evil

With all the changes in 1.1, this is probably not reproducible any more. Can always be reopened if someone can reproduce it.

In map02 (Darkbough) after collecting all the planets in the east wing and coming back to the starting room with the pool, the game crashed with a segmentation violation error, see relevant part of the debug file below.

Note 1: during the playthrough when this occured, I was already upstairs at the planet room and opened the doors to the planet panel. Not sure if this is related.

Note 2: upon reloading a savegame that was made shortly before the crash, the map could be completed without further crashes.

Log: – VEntity::CheckRelPosition
Log: – VEntity::TryMove
Log: – RunFunction
Log: – (engine.Entity.TryMoveEx 0)
Log: – RunFunction
Log: – (linespec.EntityEx.XYMovement 713)
Log: – RunFunction
Log: – (linespec.EntityEx.Physics 319)
Log: – RunFunction
Log: – (linespec.Actor.Physics 58)
Log: – RunFunction
Log: – (linespec.EntityEx.Tick 266)
Log: – RunFunction
Log: – (linespec.Actor.Tick 82)
Log: – RunFunction
Log: – (linespec.KRPGPawn.Tick 58)
Log: – VObject::ExecuteFunction
Log: – (linespec.KRPGPawn.Tick)
Log: – VThinker::Tick
Log: – VLevel::TickWorld
Log: – SV_Ticker
Log: – ServerFrame
Log: – Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown