|Crash after reload on map05|
|ID: 1159Status: FixedVersion: N/AReport Date: June 11, 2017Product: Scattered Evil|
This issue is fixed in the 1.1 final release.
When reloading the game on map05, the game crashes with the error “invalid polyobj num”. This error doesn’t occur when playing through the map in one go.
Log: Loading "x" Dev: Spawning server map05 Log: GB: Map goes from (-1856,-1664) to (1856,2128) Log: GB: Creating Segs... Log: --------------------------------------- Log: The Frozen Court Log: Dev: 334 subdivides Dev: 134 seg subdivides Dev: 7k light mem Dev: Client level loaded Log: Host_Error: EV_MovePoly: Invalid polyobj num Log: tanthalos left the game ========================================================================== Shuting down VAVOOM ========================================================================== Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: - VMMSystemMidiDevice::Stop Log: - VMMSystemMidiDevice::Shutdown Log: - VAudio::Shutdown Log: delete GAudio failed Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown
1 thought on “Crash after reload on map05”
r2526 should fix this issue. To validate the fix, download fix2526.zip and extract it into the root of your Scattered Evil 1.0 installation.
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