KoraxRPG Update: Traveling

Currently working on adding the province map (see the news item about it here) as a full in-game asset where you can travel to any city or town depicted on the map and enter actual 3D locations.

Below is a screenshot of the travel mode in action using the current KoraxRPG build.

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Korax Mod 4 Beta 3

KMOD 4 Beta 3 can be downloaded at http://sourceforge.net/projects/korax/files/Korax-Mod/4.0%20Beta/kmod4beta3.zip/download. Extract the ZIP file into a location on your hard drive and copy a version 1.1 hexen.wad into the kmod4beta3 folder.

In this release, all original maps have been replaced by modified versions, nearly all of them have new monsters (including a never before seen one, the flame turret) and about 1/4 have architectural modifications (episode 1 maps by Firebrand, episode 4 maps by RambOrc).

While testing, save often as the current build is prone to crashing under certain conditions.

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KMOD 4 Focus Testing: Entire 4th Episode

The entire 4th episode including 6 maps (Castle of Grief, Gibbet, Dungeons, Effluvium, Forsaken Outpust and secret level) is now available for testing.

New monsters have been hand placed in all maps, including a previously not available monster (magma stalker), making the total 9 different types of new monsters throughout the episode.

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There are also some architectural upgrades in most maps, as well as a sizeable addition to the end fight room of the hub (note: later on, the Heresiarch will be replaced by a gang of Dark Advisors, currently they bug out in rooms with 3D floors).

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How to play: download the ZIP below, extract it into the main KMOD 4 folder and add “-file tcsmaps.wad” to the startup options (or type “load tcsmaps.wad” in the console once the game is running).

Attachment:
tcsmaps.zip

(If you are reading this on the front page, you need to click on “comments” for the full display in the forum post.)

[Archived Comments]