The first public beta of Korax’ Heritage: Scattered Evil is going to be available in the next days. In the meantime, a couple of screenshots:
RambOrc
KoraxRPG Travel mode completed
With a total of 50 locations you can travel to and enter through the travel map, this part of the game is basically completed now. Below is a new screenshot of traveling.
KoraxRPG Update: Traveling
Currently working on adding the province map (see the news item about it here) as a full in-game asset where you can travel to any city or town depicted on the map and enter actual 3D locations.
Below is a screenshot of the travel mode in action using the current KoraxRPG build.
Korax Mod 4 Beta 3
KMOD 4 Beta 3 can be downloaded at http://sourceforge.net/projects/korax/files/Korax-Mod/4.0%20Beta/kmod4beta3.zip/download. Extract the ZIP file into a location on your hard drive and copy a version 1.1 hexen.wad into the kmod4beta3 folder.
In this release, all original maps have been replaced by modified versions, nearly all of them have new monsters (including a never before seen one, the flame turret) and about 1/4 have architectural modifications (episode 1 maps by Firebrand, episode 4 maps by RambOrc).
While testing, save often as the current build is prone to crashing under certain conditions.
KMOD 4 Focus Testing: Entire 4th Episode
The entire 4th episode including 6 maps (Castle of Grief, Gibbet, Dungeons, Effluvium, Forsaken Outpust and secret level) is now available for testing.
New monsters have been hand placed in all maps, including a previously not available monster (magma stalker), making the total 9 different types of new monsters throughout the episode.
There are also some architectural upgrades in most maps, as well as a sizeable addition to the end fight room of the hub (note: later on, the Heresiarch will be replaced by a gang of Dark Advisors, currently they bug out in rooms with 3D floors).
How to play: download the ZIP below, extract it into the main KMOD 4 folder and add “-file tcsmaps.wad” to the startup options (or type “load tcsmaps.wad” in the console once the game is running).
Attachment:
tcsmaps.zip
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